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Searched refs:v3dv_render_pass (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pass.c45 struct v3dv_render_pass *pass) in pass_find_subpass_range_for_attachments()
132 struct v3dv_render_pass *pass; in v3dv_CreateRenderPass2()
305 V3DV_FROM_HANDLE(v3dv_render_pass, pass, _pass); in v3dv_DestroyRenderPass()
316 struct v3dv_render_pass *pass, in subpass_get_granularity()
359 V3DV_FROM_HANDLE(v3dv_render_pass, pass, renderPass); in v3dv_GetRenderAreaGranularity()
400 struct v3dv_render_pass *pass, in v3dv_subpass_area_is_tile_aligned()
Dv3dv_meta_clear.c439 struct v3dv_render_pass *pass, in create_pipeline()
565 struct v3dv_render_pass *pass, in create_color_clear_pipeline()
626 struct v3dv_render_pass *pass, in create_depth_clear_pipeline()
794 struct v3dv_render_pass *pass, in get_color_clear_pipeline()
903 struct v3dv_render_pass *pass, in get_depth_clear_pipeline()
973 struct v3dv_render_pass *pass, in emit_subpass_color_clear_rects()
1075 struct v3dv_render_pass *pass, in emit_subpass_ds_clear_rects()
1195 struct v3dv_render_pass *pass = cmd_buffer->state.pass; in v3dv_CmdClearAttachments()
Dv3dv_private.h740 struct v3dv_render_pass { struct
803 struct v3dv_render_pass *pass,
1271 struct v3dv_render_pass *pass;
1964 struct v3dv_render_pass *pass;
2298 VK_DEFINE_NONDISP_HANDLE_CASTS(v3dv_render_pass, base, VkRenderPass, in VK_DEFINE_NONDISP_HANDLE_CASTS()
Dv3dv_cmd_buffer.c845 const struct v3dv_render_pass *pass = cmd_buffer->state.pass; in cmd_buffer_subpass_handle_pending_resolves()
865 struct v3dv_render_pass *restore_pass = cmd_buffer->state.pass; in cmd_buffer_subpass_handle_pending_resolves()
1060 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_update_attachment_resolve_state()
1147 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_state_set_clear_values()
1181 V3DV_FROM_HANDLE(v3dv_render_pass, pass, pRenderPassBegin->renderPass); in cmd_buffer_state_set_attachments()
1217 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_ensure_render_pass_attachment_state()
1245 V3DV_FROM_HANDLE(v3dv_render_pass, pass, pRenderPassBegin->renderPass); in v3dv_CmdBeginRenderPass2()
1305 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_emit_subpass_clears()
2639 struct v3dv_render_pass *pass = cmd_buffer->state.pass; in cmd_buffer_draw()
2687 struct v3dv_render_pass *pass = cmd_buffer->state.pass; in v3dv_CmdDrawIndexed()
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Dv3dv_meta_copy.c1602 struct v3dv_render_pass *pass,
1835 struct v3dv_render_pass *pass = v3dv_render_pass_from_handle(_pass); in create_texel_buffer_copy_pipeline()
2177 struct v3dv_render_pass *pipeline_pass = in texel_buffer_shader_copy()
3366 struct v3dv_render_pass *pass, in create_pipeline()
3518 struct v3dv_render_pass *pass = v3dv_render_pass_from_handle(_pass); in create_blit_pipeline()
4154 struct v3dv_render_pass *pipeline_pass = in blit_shader()
Dv3dvx_cmd_buffer.c204 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_render_pass_emit_loads()
436 struct v3dv_render_pass *pass = state->pass; in cmd_buffer_render_pass_emit_stores()
809 const struct v3dv_render_pass *pass = state->pass; in v3dX()
Dv3dv_pipeline.c1196 const struct v3dv_render_pass *pass = in pipeline_populate_v3d_fs_key()
1977 const struct v3dv_render_pass *pass = in pipeline_populate_graphics_key()
2781 struct v3dv_render_pass *pass = pipeline->pass; in enable_depth_bias()
2935 V3DV_FROM_HANDLE(v3dv_render_pass, render_pass, pCreateInfo->renderPass); in pipeline_init()