Searched refs:v3dv_render_pass (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/broadcom/vulkan/ |
D | v3dv_pass.c | 45 struct v3dv_render_pass *pass) in pass_find_subpass_range_for_attachments() 132 struct v3dv_render_pass *pass; in v3dv_CreateRenderPass2() 305 V3DV_FROM_HANDLE(v3dv_render_pass, pass, _pass); in v3dv_DestroyRenderPass() 316 struct v3dv_render_pass *pass, in subpass_get_granularity() 359 V3DV_FROM_HANDLE(v3dv_render_pass, pass, renderPass); in v3dv_GetRenderAreaGranularity() 400 struct v3dv_render_pass *pass, in v3dv_subpass_area_is_tile_aligned()
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D | v3dv_meta_clear.c | 439 struct v3dv_render_pass *pass, in create_pipeline() 565 struct v3dv_render_pass *pass, in create_color_clear_pipeline() 626 struct v3dv_render_pass *pass, in create_depth_clear_pipeline() 794 struct v3dv_render_pass *pass, in get_color_clear_pipeline() 903 struct v3dv_render_pass *pass, in get_depth_clear_pipeline() 973 struct v3dv_render_pass *pass, in emit_subpass_color_clear_rects() 1075 struct v3dv_render_pass *pass, in emit_subpass_ds_clear_rects() 1195 struct v3dv_render_pass *pass = cmd_buffer->state.pass; in v3dv_CmdClearAttachments()
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D | v3dv_private.h | 740 struct v3dv_render_pass { struct 803 struct v3dv_render_pass *pass, 1271 struct v3dv_render_pass *pass; 1964 struct v3dv_render_pass *pass; 2298 VK_DEFINE_NONDISP_HANDLE_CASTS(v3dv_render_pass, base, VkRenderPass, in VK_DEFINE_NONDISP_HANDLE_CASTS()
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D | v3dv_cmd_buffer.c | 845 const struct v3dv_render_pass *pass = cmd_buffer->state.pass; in cmd_buffer_subpass_handle_pending_resolves() 865 struct v3dv_render_pass *restore_pass = cmd_buffer->state.pass; in cmd_buffer_subpass_handle_pending_resolves() 1060 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_update_attachment_resolve_state() 1147 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_state_set_clear_values() 1181 V3DV_FROM_HANDLE(v3dv_render_pass, pass, pRenderPassBegin->renderPass); in cmd_buffer_state_set_attachments() 1217 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_ensure_render_pass_attachment_state() 1245 V3DV_FROM_HANDLE(v3dv_render_pass, pass, pRenderPassBegin->renderPass); in v3dv_CmdBeginRenderPass2() 1305 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_emit_subpass_clears() 2639 struct v3dv_render_pass *pass = cmd_buffer->state.pass; in cmd_buffer_draw() 2687 struct v3dv_render_pass *pass = cmd_buffer->state.pass; in v3dv_CmdDrawIndexed() [all …]
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D | v3dv_meta_copy.c | 1602 struct v3dv_render_pass *pass, 1835 struct v3dv_render_pass *pass = v3dv_render_pass_from_handle(_pass); in create_texel_buffer_copy_pipeline() 2177 struct v3dv_render_pass *pipeline_pass = in texel_buffer_shader_copy() 3366 struct v3dv_render_pass *pass, in create_pipeline() 3518 struct v3dv_render_pass *pass = v3dv_render_pass_from_handle(_pass); in create_blit_pipeline() 4154 struct v3dv_render_pass *pipeline_pass = in blit_shader()
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D | v3dvx_cmd_buffer.c | 204 const struct v3dv_render_pass *pass = state->pass; in cmd_buffer_render_pass_emit_loads() 436 struct v3dv_render_pass *pass = state->pass; in cmd_buffer_render_pass_emit_stores() 809 const struct v3dv_render_pass *pass = state->pass; in v3dX()
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D | v3dv_pipeline.c | 1196 const struct v3dv_render_pass *pass = in pipeline_populate_v3d_fs_key() 1977 const struct v3dv_render_pass *pass = in pipeline_populate_graphics_key() 2781 struct v3dv_render_pass *pass = pipeline->pass; in enable_depth_bias() 2935 V3DV_FROM_HANDLE(v3dv_render_pass, render_pass, pCreateInfo->renderPass); in pipeline_init()
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