Searched refs:v_layer (Results 1 – 1 of 1) sorted by relevance
248 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local250 v_layer->data.location = VARYING_SLOT_LAYER; in blorp_params_get_layer_offset_vs()256 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1); in blorp_params_get_layer_offset_vs()