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/third_party/mesa3d/src/intel/blorp/
Dblorp_clear.c966 const uint32_t valigned_y1 = ALIGN(y1, surf->image_alignment_el.h); in blorp_can_hiz_clear_depth() local
968 (max_x1_y1 ? haligned_x1 % 16 || valigned_y1 % 8 : in blorp_can_hiz_clear_depth()