Searched refs:vertexIDSupport (Results 1 – 10 of 10) sorted by relevance
33 if (!shaderCaps.vertexIDSupport()) { in DrawAtlasPathShader()84 if (args.fShaderCaps->vertexIDSupport()) { in onEmitCode()206 if (!flushState->caps().shaderCaps()->vertexIDSupport()) { in onPrepare()
36 if (!shaderCaps.vertexIDSupport()) { in BoundingBoxShader()73 if (args.fShaderCaps->vertexIDSupport()) { in makeProgramImpl()306 if (!flushState->caps().shaderCaps()->vertexIDSupport()) { in onPrepare()
40 if (!shaderCaps.vertexIDSupport()) { in HullShader()118 if (shaderCaps.vertexIDSupport()) { in makeProgramImpl()459 if (!caps.shaderCaps()->vertexIDSupport()) { in onPrepare()
411 if (!target->caps().shaderCaps()->vertexIDSupport()) { in prepare()443 if (!flushState->caps().shaderCaps()->vertexIDSupport() && in draw()
82 bool vertexIDSupport() const { return fVertexIDSupport; } in vertexIDSupport() function
142 if (args.fShaderCaps->vertexIDSupport()) { in onEmitCode()
99 if (!shaderCaps.vertexIDSupport()) { in GrStrokeTessellationShader()
78 bool vertexIDSupport() const { return fVertexIDSupport; } in vertexIDSupport() function
230 if (context->priv().caps()->shaderCaps()->vertexIDSupport()) { in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
267 if (dContext->priv().caps()->shaderCaps()->vertexIDSupport()) {