Searched refs:vertex_program_attribs (Results 1 – 1 of 1) sorted by relevance
148 int texture_units = 1, vertex_program_attribs = 0; in __glXInitVertexArrayState() local202 &vertex_program_attribs); in __glXInitVertexArrayState()206 arrays->num_vertex_program_attribs = vertex_program_attribs; in __glXInitVertexArrayState()207 array_count += texture_units + vertex_program_attribs; in __glXInitVertexArrayState()269 for (j = 0; j < vertex_program_attribs; j++) { in __glXInitVertexArrayState()270 const unsigned idx = (vertex_program_attribs - (j + 1)); in __glXInitVertexArrayState()281 i += vertex_program_attribs; in __glXInitVertexArrayState()