Home
last modified time | relevance | path

Searched refs:vertex_shader_source (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cArrayOfArraysTests.cpp902 …de::IterateResult TestCaseBase<API>::execute_positive_test(const std::string& vertex_shader_source, in execute_positive_test() argument
925 vertex_shader_source, TestCaseBase<API>::VERTEX_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
980 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(vertex_shader_source); in execute_positive_test()
1025 const std::string& vertex_shader_source, const std::string& tess_ctrl_shader_source, in execute_positive_test() argument
1084 vertex_shader_source, TestCaseBase<API>::VERTEX_SHADER_TYPE, require_gpu_shader5); in execute_positive_test()
1204 context_id.getTestContext().getLog() << tcu::TestLog::KernelSource(vertex_shader_source); in execute_positive_test()
3761 const std::string& vertex_shader_source = in execute_draw_test() local
3768 this->execute_positive_test(vertex_shader_source, fragment_shader_source, false, false); in execute_draw_test()
3775 …this->execute_positive_test(vertex_shader_source, tess_ctrl_shader_source, tess_eval_shader_source, in execute_draw_test()
3789 const std::string& vertex_shader_source = in execute_draw_test() local
[all …]
Des31cArrayOfArraysTests.hpp283 virtual tcu::TestNode::IterateResult execute_positive_test(const std::string& vertex_shader_source,
287 virtual tcu::TestNode::IterateResult execute_positive_test(const std::string& vertex_shader_source,
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.hpp389 …Program(glw::Functions const& gl, tcu::TestLog& log, glw::GLchar const* const vertex_shader_source,
Dgl3cTextureSizePromotion.cpp1432 …Program(glw::Functions const& gl, tcu::TestLog& log, glw::GLchar const* const vertex_shader_source, in buildProgram() argument
1442 …} shader[] = { { vertex_shader_source, GL_VERTEX_SHADER, 0 }, { fragment_shader_source, GL_FRAGMEN… in buildProgram()
Dgl3cTransformFeedbackTests.hpp1314 … glw::GLchar const* const vertex_shader_source, glw::GLchar const* const fragment_shader_source,
Dgl3cTransformFeedbackTests.cpp6680 … const* const tessellation_evaluation_shader_source, glw::GLchar const* const vertex_shader_source, in buildProgram() argument
6695 { vertex_shader_source, GL_VERTEX_SHADER, 0 }, in buildProgram()
/third_party/vk-gl-cts/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp9206 const GLchar* vertex_shader_source = NULL; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local
9300 vertex_shader_source = shader_source[0].c_str(); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9329 vertex_shader_source = shader_source[1].c_str(); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9359 vertex_shader_source = shader_source[2].c_str(); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()
9388 gl.shaderSource(vertex_shader_object_id, 1 /* part */, &vertex_shader_source, NULL); in setSourceForShaderObjectsUsedForNonRenderableTextureSupport()