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Searched refs:vir_uniform_ui (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dnir_to_vir.c476 vir_uniform_ui(c, const_offset)); in emit_tmu_general_address_write()
483 vir_uniform_ui(c, const_offset)); in emit_tmu_general_address_write()
595 base_offset = vir_uniform_ui(c, 0); in ntq_emit_tmu_general()
893 return vir_MAX(c, vir_SHR(c, size, level), vir_uniform_ui(c, 1)); in ntq_minify()
985 vir_uniform_ui(c, -1))); in ntq_fsincos()
1284 vir_uniform_ui(c, ~0), in ntq_emit_cond_to_bool()
1285 vir_uniform_ui(c, 0))); in ntq_emit_cond_to_bool()
1296 vir_uniform_ui(c, 1), in ntq_emit_cond_to_int()
1297 vir_uniform_ui(c, 0))); in ntq_emit_cond_to_int()
1326 struct qreg mantissa32 = vir_AND(c, f32, vir_uniform_ui(c, 0x007fffff)); in f2f16_rtz()
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Dv3d33_vpm_setup.c53 vir_VPMSETUP(c, vir_uniform_ui(c, packed)); in v3d33_vir_vpm_read_setup()
74 vir_VPMSETUP(c, vir_uniform_ui(c, packed)); in v3d33_vir_vpm_write_setup()
Dvir_opt_constant_alu.c70 unif = vir_uniform_ui(c, values[0].ui + values[1].ui); in opt_constant_add()
81 unif = vir_uniform_ui(c, packed); in opt_constant_add()
Dvir_opt_dead_code.c158 vir_ADD_dest(c, unifa_reg, unifa->src[0], vir_uniform_ui(c, 4u)); in increment_unifa_address()
168 vir_ADD(c, unifa->src[1], vir_uniform_ui(c, 4u)); in increment_unifa_address()
Dv3d40_tex.c178 struct qreg mask = vir_uniform_ui(c, 0xf); in handle_tex_src()
184 vir_SHL(c, y, vir_uniform_ui(c, 4))); in handle_tex_src()
Dvir_register_allocate.c380 vir_uniform_ui(c, 2)); in v3d_setup_spill_base()
437 struct qreg offset = vir_uniform_ui(c, spill_offset); in v3d_emit_spill_tmua()
Dv3d_compiler.h1203 vir_uniform_ui(struct v3d_compile *c, uint32_t ui) in vir_uniform_ui() function