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Searched refs:vp_variant (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_array.cpp184 const struct st_common_variant *vp_variant, in st_setup_arrays() argument
193 vp_variant->vert_attrib_mask, _mesa_draw_nonzero_divisor_bits(ctx), in st_setup_arrays()
207 const struct st_common_variant *vp_variant, in st_setup_current() argument
212 const GLbitfield inputs_read = vp_variant->vert_attrib_mask; in st_setup_current()
271 const struct st_common_variant *vp_variant, in st_setup_current_user() argument
276 const GLbitfield inputs_read = vp_variant->vert_attrib_mask; in st_setup_current_user()
307 const struct st_common_variant *vp_variant = st->vp_variant; in st_update_array_templ() local
318 vp_variant->vert_attrib_mask, _mesa_draw_nonzero_divisor_bits(ctx), in st_update_array_templ()
324 st_setup_current<POPCNT, UPDATE>(st, vp, vp_variant, &velements, vbuffer, in st_update_array_templ()
335 velements.count = vp->num_inputs + vp_variant->key.passthrough_edgeflags; in st_update_array_templ()
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Dst_draw_feedback.c111 struct st_common_variant *vp_variant; in st_feedback_draw_vbo() local
144 memcpy(&key, &st->vp_variant->key, sizeof(key)); in st_feedback_draw_vbo()
148 vp_variant = st_get_common_variant(st, st->vp, &key); in st_feedback_draw_vbo()
160 draw_bind_vertex_shader(draw, vp_variant->base.driver_shader); in st_feedback_draw_vbo()
166 st_setup_arrays(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers, in st_feedback_draw_vbo()
169 st_setup_current_user(st, vp, vp_variant, &velements, vbuffers, &num_vbuffers); in st_feedback_draw_vbo()
Dst_atom.h70 const struct st_common_variant *vp_variant,
78 const struct st_common_variant *vp_variant,
Dst_atom_shader.c204 st->vp_variant = st_common_variant(vp->variants); in st_update_vp()
241 st->vp_variant = st_get_common_variant(st, vp, &key); in st_update_vp()
248 st->vp_variant->base.driver_shader); in st_update_vp()
Dst_context.h271 struct st_common_variant *vp_variant; member