Searched refs:vstrstr (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | PointSprites.cpp | 87 std::stringstream vstrstr; in initializeBenchmark() local 99 vstrstr << "attribute vec2 vPosition;\n" in initializeBenchmark() 104 vstrstr << "varying vec4 v" << varCount << ";\n"; in initializeBenchmark() 107 vstrstr << "void main()\n" in initializeBenchmark() 112 vstrstr << " v" << varCount << " = vec4(1.0);\n"; in initializeBenchmark() 115 vstrstr << " gl_Position = vec4(vPosition, 0, 1.0);\n" in initializeBenchmark() 140 mProgram = CompileProgram(vstrstr.str().c_str(), fstrstr.str().c_str()); in initializeBenchmark()
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D | UniformsPerf.cpp | 297 std::stringstream vstrstr; in initShaders() local 298 vstrstr << "#version 300 es\n"; in initShaders() 299 vstrstr << "precision mediump float;\n"; in initShaders() 300 vstrstr << "in vec4 pos;\n"; in initShaders() 304 vstrstr << "uniform " << typeString << " " << GetUniformLocationName(i, true) << ";\n"; in initShaders() 307 vstrstr << "void main()\n" in initShaders() 317 vstrstr << " gl_Position += "; in initShaders() 318 vstrstr << uniformOperation; in initShaders() 319 vstrstr << ";\n"; in initShaders() 321 vstrstr << "}"; in initShaders() [all …]
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D | TextureSampling.cpp | 115 std::stringstream vstrstr; in initShaders() local 116 vstrstr << "attribute vec2 aPosition;\n" in initShaders() 155 mProgram = CompileProgram(vstrstr.str().c_str(), fstrstr.str().c_str()); in initShaders()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | PointSprites.cpp | 87 std::stringstream vstrstr; in initializeBenchmark() local 99 vstrstr << "attribute vec2 vPosition;\n" in initializeBenchmark() 104 vstrstr << "varying vec4 v" << varCount << ";\n"; in initializeBenchmark() 107 vstrstr << "void main()\n" in initializeBenchmark() 112 vstrstr << " v" << varCount << " = vec4(1.0);\n"; in initializeBenchmark() 115 vstrstr << " gl_Position = vec4(vPosition, 0, 1.0);\n" in initializeBenchmark() 140 mProgram = CompileProgram(vstrstr.str().c_str(), fstrstr.str().c_str()); in initializeBenchmark()
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D | UniformsPerf.cpp | 294 std::stringstream vstrstr; in initShaders() local 295 vstrstr << "#version 300 es\n"; in initShaders() 296 vstrstr << "precision mediump float;\n"; in initShaders() 297 vstrstr << "in vec4 pos;\n"; in initShaders() 301 vstrstr << "uniform " << typeString << " " << GetUniformLocationName(i, true) << ";\n"; in initShaders() 304 vstrstr << "void main()\n" in initShaders() 314 vstrstr << " gl_Position += "; in initShaders() 315 vstrstr << uniformOperation; in initShaders() 316 vstrstr << ";\n"; in initShaders() 318 vstrstr << "}"; in initShaders() [all …]
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D | TextureSampling.cpp | 115 std::stringstream vstrstr; in initShaders() local 116 vstrstr << "attribute vec2 aPosition;\n" in initShaders() 155 mProgram = CompileProgram(vstrstr.str().c_str(), fstrstr.str().c_str()); in initShaders()
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/third_party/mksh/ |
D | sh.h | 655 #define vstrstr(b,l) (cstrstr((b), (l)) != NULL) macro 660 #define vstrstr(b,l) (strstr((b), (l)) != NULL) macro
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