Searched refs:wasCurrent (Results 1 – 4 of 4) sorted by relevance
319 bool wasCurrent = false; in destroyGLContext() local321 wasCurrent = (TLSCurrentObjects::CurrentContext() == fContext); in destroyGLContext()325 if (wasCurrent) { in destroyGLContext()
346 bool wasCurrent = false; in destroyGLContext() local348 wasCurrent = (TLSCurrentObjects::CurrentContext() == fContext); in destroyGLContext()352 if (wasCurrent) { in destroyGLContext()
334 GLboolean wasCurrent; /* was ever the current buffer? */ member
1307 drawBuffer->wasCurrent = GL_TRUE; in XMesaMakeCurrent2()