Searched full:no_draw (Results 1 – 2 of 2) sorted by relevance
42 NO_DRAW:44 PID: {type: INT32, desc: NO_DRAW the pid of current ability}45 UID: {type: INT32, desc: NO_DRAW the uid of current ability}46 ABILITY_NAME: {type: STRING, desc: NO_DRAW ability name}47 MSG: {type: STRING, desc: NO_DRAW message}
116 DrawEventReport(frameMsg, "NO_DRAW"); in CalculateSkippedFrame()