Searched refs:Mul2 (Results 1 – 10 of 10) sorted by relevance
/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 922.wgsl.expected.glsl | 54 vec2 Mul2(Mat4x2_ m12, vec4 v4) { 107 vec2 x_e68 = Mul2(x_e64, vec4(a_Normal1, 1.0f)); 115 vec2 x_e84 = Mul2(x_e79, vec4(a_UV1, 1.0f, 1.0f));
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D | 922.wgsl.expected.hlsl | 80 float2 Mul2(Mat4x2_ m12, float4 v4) { 203 const float2 x_e68 = Mul2(x_e64, float4(a_Normal1, 1.0f)); 211 const float2 x_e84 = Mul2(x_e79, float4(a_UV1, 1.0f, 1.0f));
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D | 922.wgsl.expected.spvasm | 70 OpName %Mul2 "Mul2" 361 %Mul2 = OpFunction %v2float None %160 568 %347 = OpFunctionCall %v2float %Mul2 %345 %351 580 %357 = OpFunctionCall %v2float %Mul2 %355 %360
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D | 922.wgsl | 128 fn Mul2(m12: Mat4x2_, v4: vec4<f32>) -> vec2<f32> { 273 let x_e68: vec2<f32> = Mul2(x_e64, vec4<f32>(x_e65, 1.0)); 282 let x_e84: vec2<f32> = Mul2(x_e79, vec4<f32>(x_e80, 1.0, 1.0));
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D | 922.wgsl.expected.wgsl | 132 fn Mul2(m12 : Mat4x2_, v4 : vec4<f32>) -> vec2<f32> { 269 let x_e68 : vec2<f32> = Mul2(x_e64, vec4<f32>(x_e65, 1.0)); 278 let x_e84 : vec2<f32> = Mul2(x_e79, vec4<f32>(x_e80, 1.0, 1.0));
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D | 922.wgsl.expected.msl | 119 float2 Mul2(Mat4x2_ m12, float4 v4) { 256 float2 const x_e68 = Mul2(x_e64, float4(x_e65, 1.0f)); 265 float2 const x_e84 = Mul2(x_e79, float4(x_e80, 1.0f, 1.0f));
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/ |
D | HexagonISelDAGToDAG.cpp | 1945 WeightedLeaf Mul1, Mul2; in balanceSubTree() local 1998 Mul2 = WeightedLeaf(Child, Weight, InsertionOrder++); in balanceSubTree() 2058 willShiftRightEliminate(Mul2.Value, MaxPowerOf2))) { in balanceSubTree() 2060 int Weight = Mul1.Weight + Mul2.Weight; in balanceSubTree() 2061 int Height = std::max(NodeHeights[Mul1.Value], NodeHeights[Mul2.Value]) + 1; in balanceSubTree() 2063 SDValue Mul2Factored = factorOutPowerOf2(Mul2.Value, MaxPowerOf2); in balanceSubTree() 2076 if (Mul2.Value.getNode()) in balanceSubTree() 2077 Leaves.push(Mul2); in balanceSubTree()
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | type_mat4x4.inl | 533 typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2; local 535 typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
D | AMDGPUISelLowering.cpp | 1688 SDValue Mul2 = DAG.getNode(ISD::FMUL, DL, MVT::f32, Mul1, in LowerUDIVREM64() local 1690 SDValue Trunc = DAG.getNode(ISD::FTRUNC, DL, MVT::f32, Mul2); in LowerUDIVREM64()
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/ |
D | X86ISelLowering.cpp | 26073 SDValue Mul2 = DAG.getBitcast(VT, DAG.getNode(Opcode, dl, MulVT, in LowerMULH() local 26082 SDValue Res = DAG.getVectorShuffle(VT, dl, Mul1, Mul2, ShufMask); in LowerMULH() 39034 auto combineMulMulAddOrSub = [&](int Mul1, int Mul2, bool isAdd) { in combineMulSpecial() argument 39038 DAG.getConstant(Mul2, DL, VT)); in combineMulSpecial()
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