Searched refs:TYPE_1D (Results 1 – 7 of 7) sorted by relevance
75 TYPE_1D, enumerator142 …const tcu::Texture1D& get1D (void) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D… in get1D()
64 case TextureBinding::TYPE_1D: return VK_IMAGE_VIEW_TYPE_1D; in textureTypeToImageViewType()314 : m_type (TYPE_1D) in TextureBinding()366 case TYPE_1D: delete m_binding.tex1D; break; in ~TextureBinding()417 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break; in ShaderEvalContext()1467 else if (textureType == TextureBinding::TYPE_1D) in useSampler()
1293 case TextureBinding::TYPE_1D: levels = textureBinding->get1D().getNumLevels(); break; in init()
138 TYPE_1D, enumerator
142 case TextureBinding::TYPE_1D: return VK_IMAGE_VIEW_TYPE_1D; in textureTypeToImageViewType()882 …(TextureBindingSp(new TextureBinding(m_context, texture, TextureBinding::TYPE_1D, aspectMask, back… in add1DTexture()930 DE_ASSERT(m_textureBindings[textureIndex]->getType() == TextureBinding::TYPE_1D); in get1DTexture()
78 TYPE_1D, enumerator
648 case GL_TEXTURE_1D: expectedType = Texture::TYPE_1D; break; in bindTexture()4767 : Texture (name, TYPE_1D) in Texture1D()