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Searched refs:contourCnt (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/geometry/
DGrTriangulator.cpp1105 void GrTriangulator::sanitizeContours(VertexList* contours, int contourCnt) const { in sanitizeContours()
1106 for (VertexList* contour = contours; contourCnt > 0; --contourCnt, ++contour) { in sanitizeContours()
1161 void GrTriangulator::buildEdges(VertexList* contours, int contourCnt, VertexList* mesh, in buildEdges() argument
1163 for (VertexList* contour = contours; contourCnt > 0; --contourCnt, ++contour) { in buildEdges()
1469 void GrTriangulator::contoursToMesh(VertexList* contours, int contourCnt, VertexList* mesh, in contoursToMesh() argument
1472 for (int i = 0; i < contourCnt; ++i) { in contoursToMesh()
1481 this->sanitizeContours(contours, contourCnt); in contoursToMesh()
1482 this->buildEdges(contours, contourCnt, mesh, c); in contoursToMesh()
1504 Poly* GrTriangulator::contoursToPolys(VertexList* contours, int contourCnt) const { in contoursToPolys()
1509 this->contoursToMesh(contours, contourCnt, &mesh, c); in contoursToPolys()
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DGrTriangulator.h67 void contoursToMesh(VertexList* contours, int contourCnt, VertexList* mesh,
167 void sanitizeContours(VertexList* contours, int contourCnt) const;
169 void buildEdges(VertexList* contours, int contourCnt, VertexList* mesh,
171 Poly* contoursToPolys(VertexList* contours, int contourCnt) const;
/third_party/flutter/skia/src/gpu/
DGrTessellator.cpp1306 void sanitize_contours(VertexList* contours, int contourCnt, bool approximate) { in sanitize_contours() argument
1307 for (VertexList* contour = contours; contourCnt > 0; --contourCnt, ++contour) { in sanitize_contours()
1357 void build_edges(VertexList* contours, int contourCnt, VertexList* mesh, Comparator& c, in build_edges() argument
1359 for (VertexList* contour = contours; contourCnt > 0; --contourCnt, ++contour) { in build_edges()
2161 void contours_to_mesh(VertexList* contours, int contourCnt, bool antialias, in contours_to_mesh() argument
2164 for (int i = 0; i < contourCnt; ++i) { in contours_to_mesh()
2173 sanitize_contours(contours, contourCnt, antialias); in contours_to_mesh()
2174 build_edges(contours, contourCnt, mesh, c, alloc); in contours_to_mesh()
2196 Poly* contours_to_polys(VertexList* contours, int contourCnt, SkPath::FillType fillType, in contours_to_polys() argument
2202 contours_to_mesh(contours, contourCnt, antialias, &mesh, c, alloc); in contours_to_polys()
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