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Searched refs:ir_var_shader_in (Results 1 – 19 of 19) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dir_set_program_inouts.cpp75 return var->data.mode == ir_var_shader_in || in is_shader_inout()
112 if (var->data.mode == ir_var_shader_in) { in mark()
154 var->data.mode == ir_var_shader_in && type->is_array()) { in mark_whole_variable()
159 var->data.mode == ir_var_shader_in) { in mark_whole_variable()
171 var->data.mode == ir_var_shader_in && !var->data.patch) { in mark_whole_variable()
177 var->data.mode == ir_var_shader_in) in mark_whole_variable()
218 var->data.mode == ir_var_shader_in) { in try_mark_partial_variable()
228 var->data.mode == ir_var_shader_in) { in try_mark_partial_variable()
240 var->data.mode == ir_var_shader_in && !var->data.patch) { in try_mark_partial_variable()
310 var->data.mode != ir_var_shader_in) { in try_mark_partial_variable()
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Dlink_varyings.cpp54 (var->data.mode == ir_var_shader_in && in get_varying_type()
299 if (var->data.mode == ir_var_shader_in) in compute_variable_location_slot()
379 var->data.mode == ir_var_shader_in ? "in" : "out", in check_location_aliasing()
389 var->data.mode == ir_var_shader_in ? "in" : "out", in check_location_aliasing()
413 var->data.mode == ir_var_shader_in ? in check_location_aliasing()
425 var->data.mode == ir_var_shader_in ? in check_location_aliasing()
437 var->data.mode == ir_var_shader_in ? in check_location_aliasing()
451 var->data.mode == ir_var_shader_in ? in check_location_aliasing()
510 assert(var->data.mode == ir_var_shader_in); in validate_explicit_variable_location()
580 ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out }; in validate_first_and_last_interface_explicit_locations()
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Dlower_distance.cpp152 } else if (ir->data.mode == ir_var_shader_in) { in visit()
177 assert((ir->data.mode == ir_var_shader_in && in visit()
194 assert((ir->data.mode == ir_var_shader_in && in visit()
623 } else if (ir->data.mode == ir_var_shader_in) { in visit()
Dlink_interface_blocks.cpp333 case ir_var_shader_in: in validate_intrastage_interface_blocks()
405 ir_var_shader_in); in validate_interstage_inout_blocks()
474 if (!var || !var->get_interface_type() || var->data.mode != ir_var_shader_in) in validate_interstage_inout_blocks()
Dast_array_index.cpp125 var->data.mode == ir_var_shader_in) { in get_implicit_array_size()
133 var->data.mode == ir_var_shader_in && in get_implicit_array_size()
Dglsl_symbol_table.cpp43 case ir_var_shader_in: in add_interface()
69 case ir_var_shader_in: in get_interface()
Dlower_named_interface_blocks.cpp159 var->data.mode == ir_var_shader_in ? "in" : "out", in run()
292 var->data.mode == ir_var_shader_in ? "in" : "out", in handle_rvalue()
Dast_to_hir.cpp221 remove_per_vertex_blocks(instructions, state, ir_var_shader_in); in _mesa_ast_to_hir()
2763 return var->data.mode == ir_var_shader_in || in is_varying_var()
2767 return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in; in is_varying_var()
3067 mode != ir_var_shader_in) in validate_fragment_flat_interpolation_input()
3183 if (mode != ir_var_shader_in && mode != ir_var_shader_out) in validate_interpolation_qualifier()
3190 if (mode == ir_var_shader_in) { in validate_interpolation_qualifier()
3314 if (var->data.mode == ir_var_shader_in) { in apply_explicit_location()
3334 if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) { in apply_explicit_location()
3345 if (var->data.mode == ir_var_shader_in) { in apply_explicit_location()
3382 var->data.location = (var->data.mode == ir_var_shader_in) in apply_explicit_location()
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Dbuiltin_variables.cpp450 return add_variable(name, type, precision, ir_var_shader_in, slot, interp); in add_input()
569 case ir_var_shader_in: in add_index_variable()
615 case ir_var_shader_in: in add_variable()
1618 GLSL_PRECISION_NONE, ir_var_shader_in, -1); in generate_varyings()
1624 GLSL_PRECISION_NONE, ir_var_shader_in, -1); in generate_varyings()
Dopt_structure_splitting.cpp108 var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) in get_variable_entry()
Dglsl_parser_extras.cpp2019 src->get_interface("gl_PerVertex", ir_var_shader_in); in _mesa_glsl_copy_symbols_from_table()
2021 dest->add_interface(iface->name, iface, ir_var_shader_in); in _mesa_glsl_copy_symbols_from_table()
2123 other = ir_var_shader_in; in opt_shader_and_create_symbol_table()
Dlinker.cpp288 if (!var->type->is_array() || var->data.mode != ir_var_shader_in || in visit()
2720 ? ir_var_shader_in : ir_var_shader_out; in assign_attribute_or_color_locations()
3459 assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); in set_always_active_io()
3514 set_always_active_io(sh->ir, ir_var_shader_in); in disable_varying_optimizations_for_sso()
Dir_builder_print_visitor.cpp216 case ir_var_shader_in: mode_str = "ir_var_shader_in"; break; in visit()
Dir.h327 ir_var_shader_in, enumerator
Dir_reader.cpp435 var->data.mode = ir_var_shader_in; in read_declaration()
Dir.cpp2387 case ir_var_shader_in: in mode_string()
Dast_function.cpp280 if (!var || var->data.mode != ir_var_shader_in) { in verify_parameter_modes()
Dglsl_to_nir.cpp538 case ir_var_shader_in: in visit()
/third_party/mesa3d/src/compiler/glsl/tests/
Dbuiltin_variable_test.cpp149 case ir_var_shader_in: in no_invalid_variable_modes()
183 if (var->data.mode != ir_var_shader_in) in TEST_F()
251 if (var->data.mode != ir_var_shader_in) in TEST_F()
322 if (var->data.mode != ir_var_shader_in) in TEST_F()