Home
last modified time | relevance | path

Searched refs:kFanPoint (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/tessellate/
DPatchWriter.cpp30 bool needsInnerTriangles = !(fPatchAttribs & PatchAttribs::kFanPoint); in chopAndWriteQuads()
74 bool needsInnerTriangles = !(fPatchAttribs & PatchAttribs::kFanPoint); in chopAndWriteConics()
112 bool needsInnerTriangles = !(fPatchAttribs & PatchAttribs::kFanPoint); in chopAndWriteCubics()
DTessellation.h75 kFanPoint = 1 << 0, // [float2] Used by wedges. This is the center point the wedges fan around. enumerator
118 return (attribs & PatchAttribs::kFanPoint ? sizeof(float) * 2 : 0) + in PatchAttribsStride()
DPatchWriter.h44 SkASSERT(fPatchAttribs & PatchAttribs::kFanPoint); in updateFanPointAttrib()
142 vertexWriter << If((fPatchAttribs & PatchAttribs::kFanPoint), fFanPointAttrib) in outputPatchAttribs()
DPathWedgeTessellator.h29 fAttribs |= PatchAttribs::kFanPoint; in PathTessellator()
/third_party/skia/src/gpu/tessellate/shaders/
DGrPathTessellationShader_MiddleOut.cpp41 if (fAttribs & PatchAttribs::kFanPoint) { in MiddleOutShader()
131 if (middleOutShader.fAttribs & PatchAttribs::kFanPoint) { in makeProgramImpl()
DGrPathTessellationShader_Hardware.cpp349 if (attribs & PatchAttribs::kFanPoint) { in MakeHardwareTessellationShader()