/third_party/skia/third_party/externals/angle2/util/ |
D | geometry_utils.cpp | 33 result->normals.resize(vertexCount); in CreateSphereGeometry() 43 result->normals[vertexIdx] = direction; in CreateSphereGeometry() 94 result->normals.resize(24); in GenerateCubeGeometry() 95 result->normals[0] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry() 96 result->normals[1] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry() 97 result->normals[2] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry() 98 result->normals[3] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry() 99 result->normals[4] = Vector3(0.0f, 1.0f, 0.0f); in GenerateCubeGeometry() 100 result->normals[5] = Vector3(0.0f, 1.0f, 0.0f); in GenerateCubeGeometry() 101 result->normals[6] = Vector3(0.0f, 1.0f, 0.0f); in GenerateCubeGeometry() [all …]
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D | geometry_utils.h | 27 std::vector<angle::Vector3> normals; member 41 std::vector<angle::Vector3> normals; member
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/third_party/flutter/skia/third_party/externals/angle2/util/ |
D | geometry_utils.cpp | 33 result->normals.resize(vertexCount); in CreateSphereGeometry() 43 result->normals[vertexIdx] = direction; in CreateSphereGeometry() 94 result->normals.resize(24); in GenerateCubeGeometry() 95 result->normals[0] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry() 96 result->normals[1] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry() 97 result->normals[2] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry() 98 result->normals[3] = Vector3(0.0f, -1.0f, 0.0f); in GenerateCubeGeometry() 99 result->normals[4] = Vector3(0.0f, 1.0f, 0.0f); in GenerateCubeGeometry() 100 result->normals[5] = Vector3(0.0f, 1.0f, 0.0f); in GenerateCubeGeometry() 101 result->normals[6] = Vector3(0.0f, 1.0f, 0.0f); in GenerateCubeGeometry() [all …]
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D | geometry_utils.h | 27 std::vector<angle::Vector3> normals; member 41 std::vector<angle::Vector3> normals; member
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/third_party/flutter/skia/src/gpu/ccpr/ |
D | GrCCStrokeGeometry.cpp | 153 SkPoint normals[2]; in quadraticTo() local 154 normalize2(tan0, tan1, normals); in quadraticTo() 160 this->rotateTo(leftJoinVerb, normals[0]); in quadraticTo() 162 this->rotateTo(Verb::kInternalRoundJoin, normals[1]); in quadraticTo() 209 this->rotateTo(leftJoinVerb, normals[0]); in quadraticTo() 218 this->rotateTo(Verb::kInternalRoundJoin, normals[1]); in quadraticTo() 223 this->recordLeftJoinIfNotEmpty(leftJoinVerb, normals[0]); in quadraticTo() 224 fNormals.push_back_n(2, normals); in quadraticTo() 281 SkPoint normals[2]; in cubicTo() local 282 normalize2(tan0, tan1, normals); in cubicTo() [all …]
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D | GrCCStroker.cpp | 622 const SkTArray<SkVector, true>& normals = fGeometry.normals(); in prepareToDraw() local 658 builder.appendJoin(verb, pts[ptsIdx], normals[normalsIdx], normals[normalsIdx + 1], in prepareToDraw() 665 builder.appendCap(verb, pts[ptsIdx], normals[normalsIdx]); in prepareToDraw() 679 SkASSERT(normals.count() == normalsIdx); in prepareToDraw()
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/third_party/openGLES/extensions/EXT/ |
D | EXT_rescale_normal.txt | 50 normals. Normals are of interest only in eye coordinates, so the rules 57 a uniform scale. If rescaling is enabled, then normals specified with 62 the length of the normals after transformation might be altered due 64 is enabled, then normals specified with the Normal3 command are 76 bits of state. The initial state is for normals not to be normalized or
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D | EXT_vertex_weighting.txt | 127 unnormalized normals. Would the math work better if the normals 130 RESOLUTION: Vertex weighting of normals is after the 180 vertex weights of either zero or one and pre-normalized normals 183 Note that the vertex weighting of transformed normals occurs 190 RESOLUTION: Vertex weighting of transformed normals occurs 263 to blend the position and normals transformed by the primary and 297 normals, and vertices. The commands" 442 Rescale multiplies the transformed normals by a scale factor 455 Note that if the normals sent to GL were unit length and the model-view 456 matrix uniformly scales space, the rescale make sthe transformed normals [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_rescale_normal.txt | 50 normals. Normals are of interest only in eye coordinates, so the rules 57 a uniform scale. If rescaling is enabled, then normals specified with 62 the length of the normals after transformation might be altered due 64 is enabled, then normals specified with the Normal3 command are 76 bits of state. The initial state is for normals not to be normalized or
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D | EXT_vertex_weighting.txt | 127 unnormalized normals. Would the math work better if the normals 130 RESOLUTION: Vertex weighting of normals is after the 180 vertex weights of either zero or one and pre-normalized normals 183 Note that the vertex weighting of transformed normals occurs 190 RESOLUTION: Vertex weighting of transformed normals occurs 263 to blend the position and normals transformed by the primary and 297 normals, and vertices. The commands" 442 Rescale multiplies the transformed normals by a scale factor 455 Note that if the normals sent to GL were unit length and the model-view 456 matrix uniformly scales space, the rescale make sthe transformed normals [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_interleaved_elements.txt | 46 unique (colors, normals, and so on). Consider a mesh of a cube with 47 per-face normals, for example. There are 8 vertices and 6 normals, and 12 219 // Basic per-face normals 222 static const float normals[] = 244 glBindBuffer(GL_ARRAY_BUFFER, sizeof(positions) + sizeof(normals), 248 sizeof(normals), normals); 259 3, 0, // ... two complete triangles, all using normals[0] 265 2, 1, // ... two more triangles, all using normals[1] 334 RESOLVED: Not really, but are they appropriate for normals? g-buffers?
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/third_party/openGLES/extensions/AMD/ |
D | AMD_interleaved_elements.txt | 46 unique (colors, normals, and so on). Consider a mesh of a cube with 47 per-face normals, for example. There are 8 vertices and 6 normals, and 12 219 // Basic per-face normals 222 static const float normals[] = 244 glBindBuffer(GL_ARRAY_BUFFER, sizeof(positions) + sizeof(normals), 248 sizeof(normals), normals); 259 3, 0, // ... two complete triangles, all using normals[0] 265 2, 1, // ... two more triangles, all using normals[1] 334 RESOLVED: Not really, but are they appropriate for normals? g-buffers?
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/third_party/flutter/skia/third_party/externals/angle2/samples/gles1/ |
D | SimpleLighting.cpp | 50 GLfloat normals[] = { in draw() local 84 glNormalPointer(GL_FLOAT, 0, normals); in draw()
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/third_party/skia/third_party/externals/angle2/samples/gles1/ |
D | SimpleLighting.cpp | 50 GLfloat normals[] = { in draw() local 84 glNormalPointer(GL_FLOAT, 0, normals); in draw()
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/third_party/skia/third_party/externals/opengl-registry/extensions/ATI/ |
D | ATI_vertex_streams.txt | 91 a current normal, auxilliary normals, current texture 94 calculations; the current normals are three-dimensional 146 "The normals and auxilliary normals may also be specified 157 normals. If the stream parameter specifies a stream greater
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/third_party/openGLES/extensions/ATI/ |
D | ATI_vertex_streams.txt | 91 a current normal, auxilliary normals, current texture 94 calculations; the current normals are three-dimensional 146 "The normals and auxilliary normals may also be specified 157 normals. If the stream parameter specifies a stream greater
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/third_party/openGLES/extensions/WIN/ |
D | WIN_phong_shading.txt | 28 normals at the vertices and then interpolates the colors of the pixels, 77 then normals (and eye coordinates) must be computed for the vertices 118 "If phong-shading is turned on, the normals and eye coordinates must be 119 computed for the newly generated vertices. The normals and the
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/third_party/skia/third_party/externals/opengl-registry/extensions/WIN/ |
D | WIN_phong_shading.txt | 28 normals at the vertices and then interpolates the colors of the pixels, 77 then normals (and eye coordinates) must be computed for the vertices 118 "If phong-shading is turned on, the normals and eye coordinates must be 119 computed for the newly generated vertices. The normals and the
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/third_party/openGLES/extensions/ARB/ |
D | ARB_vertex_blend.txt | 58 similar procedure is followed for the normals, except they 95 prevent non-unit normals. 110 Some transformations may cause the normals to be transformed in 120 transform the normals by the inverse transpose of the 126 When the less accurate blend is used, the normals will only 127 be identical to the normals formed by the more correct math 292 colors, color indices, normals, vertices, and weights. 320 that are stored in the array. Because normals are always
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_vertex_blend.txt | 48 similar procedure is followed for the normals, except they 85 prevent non-unit normals. 100 Some transformations may cause the normals to be transformed in 110 transform the normals by the inverse transpose of the 116 When the less accurate blend is used, the normals will only 117 be identical to the normals formed by the more correct math 282 colors, color indices, normals, vertices, and weights. 310 that are stored in the array. Because normals are always
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/third_party/flutter/skia/src/utils/ |
D | SkPolyUtils.cpp | 1189 SkAutoSTMalloc<64, SkVector> normals(inputPolygonSize); in SkOffsetSimplePolygon() local 1199 offset, winding, &normals[currIndex])) { in SkOffsetSimplePolygon() 1208 if (!SkComputeRadialSteps(normals[prevIndex], normals[currIndex], offset, in SkOffsetSimplePolygon() 1221 if (!SkComputeRadialSteps(normals[inputPolygonSize-1], normals[0], offset, in SkOffsetSimplePolygon() 1247 SkVector prevNormal = normals[prevIndex]; in SkOffsetSimplePolygon() 1248 if (!SkComputeRadialSteps(prevNormal, normals[currIndex], offset, in SkOffsetSimplePolygon() 1270 inputPolygonVerts[currIndex] + normals[currIndex], in SkOffsetSimplePolygon() 1282 inputPolygonVerts[currIndex] + normals[currIndex], in SkOffsetSimplePolygon() 1283 inputPolygonVerts[nextIndex] + normals[currIndex], in SkOffsetSimplePolygon()
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/third_party/skia/src/utils/ |
D | SkPolyUtils.cpp | 1205 SkAutoSTMalloc<64, SkVector> normals(inputPolygonSize); in SkOffsetSimplePolygon() local 1215 offset, winding, &normals[currIndex])) { in SkOffsetSimplePolygon() 1224 if (!SkComputeRadialSteps(normals[prevIndex], normals[currIndex], offset, in SkOffsetSimplePolygon() 1237 if (!SkComputeRadialSteps(normals[inputPolygonSize-1], normals[0], offset, in SkOffsetSimplePolygon() 1263 SkVector prevNormal = normals[prevIndex]; in SkOffsetSimplePolygon() 1264 if (!SkComputeRadialSteps(prevNormal, normals[currIndex], offset, in SkOffsetSimplePolygon() 1286 inputPolygonVerts[currIndex] + normals[currIndex], in SkOffsetSimplePolygon() 1298 inputPolygonVerts[currIndex] + normals[currIndex], in SkOffsetSimplePolygon() 1299 inputPolygonVerts[nextIndex] + normals[currIndex], in SkOffsetSimplePolygon()
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/third_party/flutter/skia/src/shaders/ |
D | SkLightingShader.cpp | 362 SkPoint3 normals[BUFFER_MAX]; in shadeSpan() local 369 fNormalProvider->fillScanLine(x, y, normals, n); in shadeSpan() 394 illuminanceScalingFactor = normals[i].dot(light.dir()); in shadeSpan()
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/third_party/flutter/skia/third_party/externals/angle2/samples/multiview/ |
D | Multiview.cpp | 221 glBufferData(GL_ARRAY_BUFFER, sizeof(angle::Vector3) * mCube.normals.size(), in initialize() 222 mCube.normals.data(), GL_STATIC_DRAW); in initialize()
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/third_party/skia/third_party/externals/angle2/samples/multiview/ |
D | Multiview.cpp | 221 glBufferData(GL_ARRAY_BUFFER, sizeof(angle::Vector3) * mCube.normals.size(), in initialize() 222 mCube.normals.data(), GL_STATIC_DRAW); in initialize()
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