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Searched refs:vertexSource (Results 1 – 25 of 38) sorted by relevance

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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DGlslangWrapper.cpp494 IntermediateShaderSource *vertexSource) in AssignAttributeLocations() argument
496 ASSERT(!vertexSource->empty()); in AssignAttributeLocations()
507 vertexSource->insertLayoutSpecifier(attribute.name, locationString); in AssignAttributeLocations()
508 vertexSource->insertQualifierSpecifier(attribute.name, "in"); in AssignAttributeLocations()
808 IntermediateShaderSource &vertexSource = (*shaderSources)[gl::ShaderType::Vertex]; in CleanupUnusedEntities() local
809 if (!vertexSource.empty()) in CleanupUnusedEntities()
823 vertexSource.eraseLayoutAndQualifierSpecifiers(attribute.name, ""); in CleanupUnusedEntities()
898 IntermediateShaderSource *vertexSource = &intermediateSources[gl::ShaderType::Vertex]; in GetShaderSource() local
901 if (!vertexSource->empty()) in GetShaderSource()
903 AssignAttributeLocations(programState, vertexSource); in GetShaderSource()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthBiasTests.cpp34 const char* vertexSource = nullptr; in RunDepthBiasTest() local
38 vertexSource = R"( in RunDepthBiasTest()
54 vertexSource = R"( in RunDepthBiasTest()
69 wgpu::ShaderModule vertexModule = utils::CreateShaderModule(device, vertexSource); in RunDepthBiasTest()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderLibraryCase.hpp102 const char* vertexSource, const char* fragmentSource);
135 …void specializeShaders(const char* vertexSource, const char* fragmentSource, std::string& outVerte…
DglcShaderLibraryCase.cpp82 const char* vertexSource, const char* fragmentSource) in ShaderCase() argument
99 if (vertexSource && fragmentSource) in ShaderCase()
102 specializeShaders(vertexSource, fragmentSource, m_vertexSource, m_fragmentSource, valueBlock); in ShaderCase()
104 else if (vertexSource) in ShaderCase()
107 m_vertexSource = specializeVertexShader(vertexSource, valueBlock); in ShaderCase()
900 void ShaderCase::specializeShaders(const char* vertexSource, const char* fragmentSource, string& ou… in specializeShaders() argument
944 StringTemplate tmpl(vertexSource); in specializeShaders()
DglcShaderLibrary.cpp927 string vertexSource; in parseShaderCase() local
977 vertexSource = source; in parseShaderCase()
1040 DE_ASSERT(vertexSource.length() == 0); in parseShaderCase()
1053 expectResult, valueBlockList, version, vertexSource.c_str(), in parseShaderCase()
/third_party/vk-gl-cts/framework/opengl/
DgluContextInfo.cpp44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) in TryCompileProgram() argument
45 : m_vertexSource (vertexSource) in TryCompileProgram()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp71 const char* const vertexSource = "#version 310 es\n" in checkFramebufferSize() local
87 …const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSourc… in checkFramebufferSize()
178 const char* const vertexSource = "#version 310 es\n" in checkFramebufferRenderable() local
192 …const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSourc… in checkFramebufferRenderable()
Des31fShaderStateQueryTests.cpp121 …const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderAr… in iterate() local
123 …ontext.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::Fragme… in iterate()
Des31fGeometryShaderTests.cpp622 std::ostringstream vertexSource; in genProgramDeclaration() local
641 vertexSource << "${GLSL_VERSION_DECL}\n" in genProgramDeclaration()
648 vertexSource << "void main (void)\n" in genProgramDeclaration()
655 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; in genProgramDeclaration()
657 vertexSource << "void main (void)\n" in genProgramDeclaration()
667 vertexSource << "\tv_geom_0 = a_color;\n"; in genProgramDeclaration()
671 vertexSource << "\tv_geom_0 = a_color * 0.5;\n"; in genProgramDeclaration()
672 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n"; in genProgramDeclaration()
678 vertexSource << "}\n"; in genProgramDeclaration()
784 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType)) in genProgramDeclaration()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderBuiltinVarTests.cpp233 std::ostringstream vertexSource; in initPrograms() local
234 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES) << "\n" in initPrograms()
242 programCollection.glslSources.add("vert") << glu::VertexSource(vertexSource.str()); in initPrograms()
1485 std::ostringstream vertexSource; in initPrograms() local
1486 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms()
1493 programCollection.glslSources.add("FragCoordMsaaVert") << glu::VertexSource(vertexSource.str()); in initPrograms()
1647 std::ostringstream vertexSource; in initPrograms() local
1648 vertexSource << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" in initPrograms()
1656 programCollection.glslSources.add("FragDepthVert") << glu::VertexSource(vertexSource.str()); in initPrograms()
1661 std::ostringstream vertexSource; in initPrograms() local
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/third_party/flutter/skia/third_party/externals/dawn/src/tests/unittests/validation/
DVertexInputValidationTests.cpp24 std::string vertexSource) { in CreatePipeline() argument
26 utils::CreateShaderModule(device, utils::ShaderStage::Vertex, vertexSource.c_str()); in CreatePipeline()
/third_party/vk-gl-cts/modules/glshared/
DglsLongStressCase.hpp194 std::string vertexSource; member
206 : vertexSource (vtxShaderSource_) in ProgramContext()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fReadPixelsTests.cpp80 const char* vertexSource = in render() local
93 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp697 std::string vertexSource = vertexShaderGL->getTranslatedSource(); in generateShaderLinkHLSL() local
698 angle::ReplaceSubstring(&vertexSource, std::string(MAIN_PROLOGUE_STUB_STRING), in generateShaderLinkHLSL()
700 angle::ReplaceSubstring(&vertexSource, std::string(VERTEX_OUTPUT_STUB_STRING), in generateShaderLinkHLSL()
702 vertexStream << vertexSource; in generateShaderLinkHLSL()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp673 std::string vertexSource = vertexShaderGL->getTranslatedSource(); in generateShaderLinkHLSL() local
674 angle::ReplaceSubstring(&vertexSource, std::string(MAIN_PROLOGUE_STUB_STRING), in generateShaderLinkHLSL()
676 angle::ReplaceSubstring(&vertexSource, std::string(VERTEX_OUTPUT_STUB_STRING), in generateShaderLinkHLSL()
678 vertexStream << vertexSource; in generateShaderLinkHLSL()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DVertexStateValidationTests.cpp24 const char* vertexSource) { in CreatePipeline() argument
25 wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, vertexSource); in CreatePipeline()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleTests.cpp875 std::ostringstream vertexSource; in initMultisamplePrograms() local
877 vertexSource << in initMultisamplePrograms()
898 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initMultisamplePrograms()
906 std::ostringstream vertexSource; in initSampleShadingPrograms() local
908 vertexSource << in initSampleShadingPrograms()
926 sources.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initSampleShadingPrograms()
931 static const char* vertexSource = in initSampleShadingPrograms() local
958 sources.glslSources.add("quad_vert") << glu::VertexSource(vertexSource); in initSampleShadingPrograms()
965 std::ostringstream vertexSource; in initAlphaToCoverageColorUnusedAttachmentPrograms() local
967 vertexSource << in initAlphaToCoverageColorUnusedAttachmentPrograms()
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DvktPipelineInputAssemblyTests.cpp281 std::ostringstream vertexSource; in initPrograms() local
283 vertexSource << in initPrograms()
296 sourceCollections.glslSources.add("color_vert") << glu::VertexSource(vertexSource.str()); in initPrograms()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DBlendFuncExtendedTest.cpp297 void setupProgramPipeline(const char *vertexSource, const char *fragmentSource) in setupProgramPipeline() argument
299 mVertexProgram = createShaderProgram(GL_VERTEX_SHADER, vertexSource); in setupProgramPipeline()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fReadPixelsTests.cpp111 const char* vertexSource = in render() local
146 …glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fra… in render()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp571 const GLchar *vertexSource = in drawWithTexture() local
604 mVertexShader = makeShader(GL_VERTEX_SHADER, vertexSource); in drawWithTexture()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/ozone/
DDisplayOzone.cpp646 const GLchar *vertexSource = in drawWithTexture() local
679 mVertexShader = makeShader(GL_VERTEX_SHADER, vertexSource); in drawWithTexture()
/third_party/vk-gl-cts/modules/egl/
DteglImageFormatTests.cpp90 glu::ProgramSources programSources (const string& vertexSource, const string& fragmentSource) in programSources() argument
94 sources << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource); in programSources()
102 Program (const glw::Functions& gl, const char* vertexSource, const char* fragmentSource) in Program() argument
103 : glu::ShaderProgram(gl, programSources(vertexSource, fragmentSource)) {} in Program()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp1674 ShaderSource vertexSource(glu::SHADERTYPE_VERTEX, m_commonVertex); in iterate() local
1676 sources << vertexSource; in iterate()
1678 vertexBinary = spirvUtils::makeSpirV(m_context.getTestContext().getLog(), vertexSource); in iterate()
Dgl4cSparseTexture2Tests.cpp1587 std::string vertexSource = st2_vertex_drawBuffer; in UncommittedDepthStencil() local
1590 ShaderProgram program(gl, glu::makeVtxFragSources(vertexSource, fragmentSource)); in UncommittedDepthStencil()
1596 << ", vertexSource: " << vertexSource.c_str() << "\n" in UncommittedDepthStencil()

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