Searched refs:window_space_position (Results 1 – 13 of 13) sorted by relevance
536 bool window_space_position, float *zmin, float *zmax) in si_viewport_zmin_zmax() argument538 if (window_space_position) { in si_viewport_zmin_zmax()605 vs_window_space = vs->cso->stage == MESA_SHADER_VERTEX && info->base.vs.window_space_position; in si_update_vs_viewport_state()
1357 gs_info->base.vs.window_space_position : 0; in gfx10_shader_ngg()1637 info->base.vs.window_space_position : 0; in si_shader_vs()3236 !sel->info.base.vs.window_space_position)); in si_create_shader_selector()3305 (old_hw_vs->stage == MESA_SHADER_VERTEX && old_hw_vs->info.base.vs.window_space_position) != in si_update_clip_regs()3306 … (next_hw_vs->stage == MESA_SHADER_VERTEX && next_hw_vs->info.base.vs.window_space_position) || in si_update_clip_regs()
855 info->base.vs.window_space_position : 0; in si_emit_clip_regs()
351 bool window_space_position:1; member
593 bool window_space_position; member
3049 ice->state.window_space_position != in crocus_bind_vs_state()3050 new_ish->nir->info.vs.window_space_position) { in crocus_bind_vs_state()3051 ice->state.window_space_position = in crocus_bind_vs_state()3052 new_ish->nir->info.vs.window_space_position; in crocus_bind_vs_state()
5627 bool window_space_position, float *zmin, float *zmax) in crocus_viewport_zmin_zmax() argument5629 if (window_space_position) { in crocus_viewport_zmin_zmax()5915 ice->state.window_space_position,6724 else if (ice->state.window_space_position)6729 cl.PerspectiveDivideDisable = ice->state.window_space_position;7103 sf.ViewportTransformEnable = !ice->state.window_space_position;
745 bool window_space_position; member
2819 if (ice->state.window_space_position != info->vs.window_space_position) { in iris_bind_vs_state()2820 ice->state.window_space_position = info->vs.window_space_position; in iris_bind_vs_state()
5545 bool window_space_position, float *zmin, float *zmax) in iris_viewport_zmin_zmax() argument5547 if (window_space_position) { in iris_viewport_zmin_zmax()5829 ice->state.window_space_position, in iris_upload_dirty_render_state()6342 else if (ice->state.window_space_position) in iris_upload_dirty_render_state()6347 cl.PerspectiveDivideDisable = ice->state.window_space_position; in iris_upload_dirty_render_state()6365 sf.ViewportTransformEnable = !ice->state.window_space_position; in iris_upload_dirty_render_state()
422 nir->info.vs.window_space_position; in nir_tgsi_scan_shader()
2371 s->info.vs.window_space_position = value; in ttn_compile_init()
4576 - radeonsi/nir: Only set window_space_position for vertex shaders.