• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1/*
2 * Copyright (c) 2022-2023 Shenzhen Kaihong Digital Industry Development Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16const { shaderFastVs, shaderFastFs } = require('./shaders/shader_fast');
17const { NapiLog } = require('../../ir/NapiLog.js');
18import { gl } from '../GLFrame.js';
19
20export class XShader {
21  static gi() {
22    if (XShader.pinstance_ == null) XShader.pinstance_ = new XShader();
23    return XShader.pinstance_;
24  }
25  constructor() {
26    this.pUseingShader = null;
27    this.shaders = [];
28    this.initFastShader();
29  }
30  initFastShader() {
31    this.shaderFast = { program: this.initShader(shaderFastVs, shaderFastFs) };
32
33    this.shaderFast.position = gl.getAttribLocation(
34      this.shaderFast['program'],
35      'position'
36    );
37    this.shaderFast.aTexCoord = gl.getAttribLocation(
38      this.shaderFast['program'],
39      'aTexCoord'
40    );
41    this.shaderFast.ext1 = gl.getAttribLocation(
42      this.shaderFast['program'],
43      'ext1'
44    );
45    this.shaderFast.ext2 = gl.getAttribLocation(
46      this.shaderFast['program'],
47      'ext2'
48    );
49    this.shaderFast.inColor = gl.getAttribLocation(
50      this.shaderFast['program'],
51      'inColor'
52    );
53
54    this.shaderFast.uMat = gl.getUniformLocation(
55      this.shaderFast['program'],
56      'uMat'
57    );
58
59    this.shaderFast.tex = {};
60    for (let i = 0; i < 16; i++) {
61      this.shaderFast.tex[i] = gl.getUniformLocation(
62        this.shaderFast['program'],
63        'tex' + i
64      );
65    }
66
67    this.shaders[XShader.ID_SHADER_FAST] = this.shaderFast;
68    this.use(XShader.ID_SHADER_FAST);
69  }
70  use(sid) {
71    gl.useProgram(this.shaders[sid]['program']);
72    this.pUseingShader = this.shaders[sid];
73    return this.pUseingShader;
74  }
75  initShader(vss, fss) {
76    var vs = gl.createShader(gl.VERTEX_SHADER);
77    gl.shaderSource(vs, vss);
78    gl.compileShader(vs);
79    if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
80      NapiLog.logError(
81        'error occured compiling the shaders:' + gl.getShaderInfoLog(vs)
82      );
83      return null;
84    }
85
86    var fs = gl.createShader(gl.FRAGMENT_SHADER);
87    gl.shaderSource(fs, fss);
88    gl.compileShader(fs);
89    if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
90      NapiLog.logError(
91        'error occured compiling the shaders:' + gl.getShaderInfoLog(fs)
92      );
93      return null;
94    }
95
96    var ret = gl.createProgram();
97
98    gl.attachShader(ret, vs);
99    gl.attachShader(ret, fs);
100    gl.linkProgram(ret);
101
102    if (!gl.getProgramParameter(ret, gl.LINK_STATUS)) {
103      NapiLog.logError('unable to initialize!');
104      return;
105    }
106
107    gl.deleteShader(vs);
108    gl.deleteShader(fs);
109    return ret;
110  }
111}
112
113XShader.ID_SHADER_FAST = 2;
114
115XShader.pinstance_ = null;
116