1 /*
2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "util/format/u_format.h"
28 #include "util/u_atomic.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_string.h"
32
33 #include "drm/freedreno_drmif.h"
34
35 #include "ir3_assembler.h"
36 #include "ir3_compiler.h"
37 #include "ir3_nir.h"
38 #include "ir3_parser.h"
39 #include "ir3_shader.h"
40
41 #include "isa/isa.h"
42
43 #include "disasm.h"
44
45 int
ir3_glsl_type_size(const struct glsl_type * type,bool bindless)46 ir3_glsl_type_size(const struct glsl_type *type, bool bindless)
47 {
48 return glsl_count_attribute_slots(type, false);
49 }
50
51 /* for vertex shader, the inputs are loaded into registers before the shader
52 * is executed, so max_regs from the shader instructions might not properly
53 * reflect the # of registers actually used, especially in case passthrough
54 * varyings.
55 *
56 * Likewise, for fragment shader, we can have some regs which are passed
57 * input values but never touched by the resulting shader (ie. as result
58 * of dead code elimination or simply because we don't know how to turn
59 * the reg off.
60 */
61 static void
fixup_regfootprint(struct ir3_shader_variant * v)62 fixup_regfootprint(struct ir3_shader_variant *v)
63 {
64 unsigned i;
65
66 for (i = 0; i < v->inputs_count; i++) {
67 /* skip frag inputs fetch via bary.f since their reg's are
68 * not written by gpu before shader starts (and in fact the
69 * regid's might not even be valid)
70 */
71 if (v->inputs[i].bary)
72 continue;
73
74 /* ignore high regs that are global to all threads in a warp
75 * (they exist by default) (a5xx+)
76 */
77 if (v->inputs[i].regid >= regid(48, 0))
78 continue;
79
80 if (v->inputs[i].compmask) {
81 unsigned n = util_last_bit(v->inputs[i].compmask) - 1;
82 int32_t regid = v->inputs[i].regid + n;
83 if (v->inputs[i].half) {
84 if (!v->mergedregs) {
85 v->info.max_half_reg = MAX2(v->info.max_half_reg, regid >> 2);
86 } else {
87 v->info.max_reg = MAX2(v->info.max_reg, regid >> 3);
88 }
89 } else {
90 v->info.max_reg = MAX2(v->info.max_reg, regid >> 2);
91 }
92 }
93 }
94
95 for (i = 0; i < v->outputs_count; i++) {
96 /* for ex, VS shaders with tess don't have normal varying outs: */
97 if (!VALIDREG(v->outputs[i].regid))
98 continue;
99 int32_t regid = v->outputs[i].regid + 3;
100 if (v->outputs[i].half) {
101 if (!v->mergedregs) {
102 v->info.max_half_reg = MAX2(v->info.max_half_reg, regid >> 2);
103 } else {
104 v->info.max_reg = MAX2(v->info.max_reg, regid >> 3);
105 }
106 } else {
107 v->info.max_reg = MAX2(v->info.max_reg, regid >> 2);
108 }
109 }
110
111 for (i = 0; i < v->num_sampler_prefetch; i++) {
112 unsigned n = util_last_bit(v->sampler_prefetch[i].wrmask) - 1;
113 int32_t regid = v->sampler_prefetch[i].dst + n;
114 if (v->sampler_prefetch[i].half_precision) {
115 if (!v->mergedregs) {
116 v->info.max_half_reg = MAX2(v->info.max_half_reg, regid >> 2);
117 } else {
118 v->info.max_reg = MAX2(v->info.max_reg, regid >> 3);
119 }
120 } else {
121 v->info.max_reg = MAX2(v->info.max_reg, regid >> 2);
122 }
123 }
124 }
125
126 /* wrapper for ir3_assemble() which does some info fixup based on
127 * shader state. Non-static since used by ir3_cmdline too.
128 */
129 void *
ir3_shader_assemble(struct ir3_shader_variant * v)130 ir3_shader_assemble(struct ir3_shader_variant *v)
131 {
132 const struct ir3_compiler *compiler = v->compiler;
133 struct ir3_info *info = &v->info;
134 uint32_t *bin;
135
136 ir3_collect_info(v);
137
138 if (v->constant_data_size) {
139 /* Make sure that where we're about to place the constant_data is safe
140 * to indirectly upload from.
141 */
142 info->constant_data_offset =
143 align(info->size, v->compiler->const_upload_unit * 16);
144 info->size = info->constant_data_offset + v->constant_data_size;
145 }
146
147 /* Pad out the size so that when turnip uploads the shaders in
148 * sequence, the starting offset of the next one is properly aligned.
149 */
150 info->size = align(info->size, compiler->instr_align * sizeof(uint64_t));
151
152 bin = isa_assemble(v);
153 if (!bin)
154 return NULL;
155
156 /* Append the immediates after the end of the program. This lets us emit
157 * the immediates as an indirect load, while avoiding creating another BO.
158 */
159 if (v->constant_data_size)
160 memcpy(&bin[info->constant_data_offset / 4], v->constant_data,
161 v->constant_data_size);
162 ralloc_free(v->constant_data);
163 v->constant_data = NULL;
164
165 /* NOTE: if relative addressing is used, we set constlen in
166 * the compiler (to worst-case value) since we don't know in
167 * the assembler what the max addr reg value can be:
168 */
169 v->constlen = MAX2(v->constlen, info->max_const + 1);
170
171 if (v->constlen > ir3_const_state(v)->offsets.driver_param)
172 v->need_driver_params = true;
173
174 /* On a4xx and newer, constlen must be a multiple of 16 dwords even though
175 * uploads are in units of 4 dwords. Round it up here to make calculations
176 * regarding the shared constlen simpler.
177 */
178 if (compiler->gen >= 4)
179 v->constlen = align(v->constlen, 4);
180
181 /* Use the per-wave layout by default on a6xx for compute shaders. It
182 * should result in better performance when loads/stores are to a uniform
183 * index.
184 */
185 v->pvtmem_per_wave = compiler->gen >= 6 && !info->multi_dword_ldp_stp &&
186 ((v->type == MESA_SHADER_COMPUTE) ||
187 (v->type == MESA_SHADER_KERNEL));
188
189 fixup_regfootprint(v);
190
191 return bin;
192 }
193
194 static bool
try_override_shader_variant(struct ir3_shader_variant * v,const char * identifier)195 try_override_shader_variant(struct ir3_shader_variant *v,
196 const char *identifier)
197 {
198 assert(ir3_shader_override_path);
199
200 char *name =
201 ralloc_asprintf(NULL, "%s/%s.asm", ir3_shader_override_path, identifier);
202
203 FILE *f = fopen(name, "r");
204
205 if (!f) {
206 ralloc_free(name);
207 return false;
208 }
209
210 struct ir3_kernel_info info;
211 info.numwg = INVALID_REG;
212 v->ir = ir3_parse(v, &info, f);
213
214 fclose(f);
215
216 if (!v->ir) {
217 fprintf(stderr, "Failed to parse %s\n", name);
218 exit(1);
219 }
220
221 v->bin = ir3_shader_assemble(v);
222 if (!v->bin) {
223 fprintf(stderr, "Failed to assemble %s\n", name);
224 exit(1);
225 }
226
227 ralloc_free(name);
228 return true;
229 }
230
231 static void
assemble_variant(struct ir3_shader_variant * v)232 assemble_variant(struct ir3_shader_variant *v)
233 {
234 v->bin = ir3_shader_assemble(v);
235
236 bool dbg_enabled = shader_debug_enabled(v->type);
237 if (dbg_enabled || ir3_shader_override_path || v->disasm_info.write_disasm) {
238 unsigned char sha1[21];
239 char sha1buf[41];
240
241 _mesa_sha1_compute(v->bin, v->info.size, sha1);
242 _mesa_sha1_format(sha1buf, sha1);
243
244 bool shader_overridden =
245 ir3_shader_override_path && try_override_shader_variant(v, sha1buf);
246
247 if (v->disasm_info.write_disasm) {
248 char *stream_data = NULL;
249 size_t stream_size = 0;
250 FILE *stream = open_memstream(&stream_data, &stream_size);
251
252 fprintf(stream,
253 "Native code%s for unnamed %s shader %s with sha1 %s:\n",
254 shader_overridden ? " (overridden)" : "", ir3_shader_stage(v),
255 v->name, sha1buf);
256 ir3_shader_disasm(v, v->bin, stream);
257
258 fclose(stream);
259
260 v->disasm_info.disasm = ralloc_size(v, stream_size + 1);
261 memcpy(v->disasm_info.disasm, stream_data, stream_size);
262 v->disasm_info.disasm[stream_size] = 0;
263 free(stream_data);
264 }
265
266 if (dbg_enabled || shader_overridden) {
267 char *stream_data = NULL;
268 size_t stream_size = 0;
269 FILE *stream = open_memstream(&stream_data, &stream_size);
270
271 fprintf(stream,
272 "Native code%s for unnamed %s shader %s with sha1 %s:\n",
273 shader_overridden ? " (overridden)" : "", ir3_shader_stage(v),
274 v->name, sha1buf);
275 if (v->type == MESA_SHADER_FRAGMENT)
276 fprintf(stream, "SIMD0\n");
277 ir3_shader_disasm(v, v->bin, stream);
278 fclose(stream);
279
280 mesa_log_multiline(MESA_LOG_INFO, stream_data);
281 free(stream_data);
282 }
283 }
284
285 /* no need to keep the ir around beyond this point: */
286 ir3_destroy(v->ir);
287 v->ir = NULL;
288 }
289
290 static bool
compile_variant(struct ir3_shader * shader,struct ir3_shader_variant * v)291 compile_variant(struct ir3_shader *shader, struct ir3_shader_variant *v)
292 {
293 int ret = ir3_compile_shader_nir(shader->compiler, shader, v);
294 if (ret) {
295 mesa_loge("compile failed! (%s:%s)", shader->nir->info.name,
296 shader->nir->info.label);
297 return false;
298 }
299
300 assemble_variant(v);
301 if (!v->bin) {
302 mesa_loge("assemble failed! (%s:%s)", shader->nir->info.name,
303 shader->nir->info.label);
304 return false;
305 }
306
307 return true;
308 }
309
310 /*
311 * For creating normal shader variants, 'nonbinning' is NULL. For
312 * creating binning pass shader, it is link to corresponding normal
313 * (non-binning) variant.
314 */
315 static struct ir3_shader_variant *
alloc_variant(struct ir3_shader * shader,const struct ir3_shader_key * key,struct ir3_shader_variant * nonbinning,void * mem_ctx)316 alloc_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
317 struct ir3_shader_variant *nonbinning, void *mem_ctx)
318 {
319 /* hang the binning variant off it's non-binning counterpart instead
320 * of the shader, to simplify the error cleanup paths
321 */
322 if (nonbinning)
323 mem_ctx = nonbinning;
324 struct ir3_shader_variant *v = rzalloc_size(mem_ctx, sizeof(*v));
325
326 if (!v)
327 return NULL;
328
329 v->id = ++shader->variant_count;
330 v->shader_id = shader->id;
331 v->binning_pass = !!nonbinning;
332 v->nonbinning = nonbinning;
333 v->key = *key;
334 v->type = shader->type;
335 v->compiler = shader->compiler;
336 v->mergedregs = shader->compiler->gen >= 6;
337 v->stream_output = shader->stream_output;
338
339 v->name = ralloc_strdup(v, shader->nir->info.name);
340
341 struct shader_info *info = &shader->nir->info;
342 switch (v->type) {
343 case MESA_SHADER_TESS_CTRL:
344 case MESA_SHADER_TESS_EVAL:
345 v->tess.primitive_mode = info->tess._primitive_mode;
346 v->tess.tcs_vertices_out = info->tess.tcs_vertices_out;
347 v->tess.spacing = info->tess.spacing;
348 v->tess.ccw = info->tess.ccw;
349 v->tess.point_mode = info->tess.point_mode;
350 break;
351
352 case MESA_SHADER_GEOMETRY:
353 v->gs.output_primitive = info->gs.output_primitive;
354 v->gs.vertices_out = info->gs.vertices_out;
355 v->gs.invocations = info->gs.invocations;
356 v->gs.vertices_in = info->gs.vertices_in;
357 break;
358
359 case MESA_SHADER_FRAGMENT:
360 v->fs.early_fragment_tests = info->fs.early_fragment_tests;
361 v->fs.color_is_dual_source = info->fs.color_is_dual_source;
362 break;
363
364 case MESA_SHADER_COMPUTE:
365 case MESA_SHADER_KERNEL:
366 v->cs.req_input_mem = shader->cs.req_input_mem;
367 v->cs.req_local_mem = shader->cs.req_local_mem;
368 break;
369
370 default:
371 break;
372 }
373
374 v->num_ssbos = info->num_ssbos;
375 v->num_ibos = info->num_ssbos + info->num_images;
376 v->num_reserved_user_consts = shader->num_reserved_user_consts;
377 v->api_wavesize = shader->api_wavesize;
378 v->real_wavesize = shader->real_wavesize;
379
380 if (!v->binning_pass) {
381 v->const_state = rzalloc_size(v, sizeof(*v->const_state));
382 v->const_state->shared_consts_enable = shader->shared_consts_enable;
383 }
384
385 return v;
386 }
387
388 static bool
needs_binning_variant(struct ir3_shader_variant * v)389 needs_binning_variant(struct ir3_shader_variant *v)
390 {
391 if ((v->type == MESA_SHADER_VERTEX) && ir3_has_binning_vs(&v->key))
392 return true;
393 return false;
394 }
395
396 static struct ir3_shader_variant *
create_variant(struct ir3_shader * shader,const struct ir3_shader_key * key,bool write_disasm,void * mem_ctx)397 create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
398 bool write_disasm, void *mem_ctx)
399 {
400 struct ir3_shader_variant *v = alloc_variant(shader, key, NULL, mem_ctx);
401
402 if (!v)
403 goto fail;
404
405 v->disasm_info.write_disasm = write_disasm;
406
407 if (needs_binning_variant(v)) {
408 v->binning = alloc_variant(shader, key, v, mem_ctx);
409 if (!v->binning)
410 goto fail;
411 v->binning->disasm_info.write_disasm = write_disasm;
412 }
413
414 if (ir3_disk_cache_retrieve(shader, v))
415 return v;
416
417 if (!shader->nir_finalized) {
418 ir3_nir_post_finalize(shader);
419
420 if (ir3_shader_debug & IR3_DBG_DISASM) {
421 mesa_logi("dump nir%d: type=%d", shader->id, shader->type);
422 nir_log_shaderi(shader->nir);
423 }
424
425 if (v->disasm_info.write_disasm) {
426 v->disasm_info.nir = nir_shader_as_str(shader->nir, v);
427 }
428
429 shader->nir_finalized = true;
430 }
431
432 if (!compile_variant(shader, v))
433 goto fail;
434
435 if (needs_binning_variant(v) && !compile_variant(shader, v->binning))
436 goto fail;
437
438 ir3_disk_cache_store(shader, v);
439
440 return v;
441
442 fail:
443 ralloc_free(v);
444 return NULL;
445 }
446
447 struct ir3_shader_variant *
ir3_shader_create_variant(struct ir3_shader * shader,const struct ir3_shader_key * key,bool keep_ir)448 ir3_shader_create_variant(struct ir3_shader *shader,
449 const struct ir3_shader_key *key,
450 bool keep_ir)
451 {
452 return create_variant(shader, key, keep_ir, NULL);
453 }
454
455 static inline struct ir3_shader_variant *
shader_variant(struct ir3_shader * shader,const struct ir3_shader_key * key)456 shader_variant(struct ir3_shader *shader, const struct ir3_shader_key *key)
457 {
458 struct ir3_shader_variant *v;
459
460 for (v = shader->variants; v; v = v->next)
461 if (ir3_shader_key_equal(key, &v->key))
462 return v;
463
464 return NULL;
465 }
466
467 struct ir3_shader_variant *
ir3_shader_get_variant(struct ir3_shader * shader,const struct ir3_shader_key * key,bool binning_pass,bool write_disasm,bool * created)468 ir3_shader_get_variant(struct ir3_shader *shader,
469 const struct ir3_shader_key *key, bool binning_pass,
470 bool write_disasm, bool *created)
471 {
472 mtx_lock(&shader->variants_lock);
473 struct ir3_shader_variant *v = shader_variant(shader, key);
474
475 if (!v) {
476 /* compile new variant if it doesn't exist already: */
477 v = create_variant(shader, key, write_disasm, shader);
478 if (v) {
479 v->next = shader->variants;
480 shader->variants = v;
481 *created = true;
482 }
483 }
484
485 if (v && binning_pass) {
486 v = v->binning;
487 assert(v);
488 }
489
490 mtx_unlock(&shader->variants_lock);
491
492 return v;
493 }
494
495 void
ir3_shader_destroy(struct ir3_shader * shader)496 ir3_shader_destroy(struct ir3_shader *shader)
497 {
498 ralloc_free(shader->nir);
499 mtx_destroy(&shader->variants_lock);
500 ralloc_free(shader);
501 }
502
503 /**
504 * Creates a bitmask of the used bits of the shader key by this particular
505 * shader. Used by the gallium driver to skip state-dependent recompiles when
506 * possible.
507 */
508 static void
ir3_setup_used_key(struct ir3_shader * shader)509 ir3_setup_used_key(struct ir3_shader *shader)
510 {
511 nir_shader *nir = shader->nir;
512 struct shader_info *info = &nir->info;
513 struct ir3_shader_key *key = &shader->key_mask;
514
515 /* This key flag is just used to make for a cheaper ir3_shader_key_equal
516 * check in the common case.
517 */
518 key->has_per_samp = true;
519
520 key->safe_constlen = true;
521
522 /* When clip/cull distances are natively supported, we only use
523 * ucp_enables to determine whether to lower legacy clip planes to
524 * gl_ClipDistance.
525 */
526 if (info->stage != MESA_SHADER_COMPUTE && (info->stage != MESA_SHADER_FRAGMENT || !shader->compiler->has_clip_cull))
527 key->ucp_enables = 0xff;
528
529 if (info->stage == MESA_SHADER_FRAGMENT) {
530 key->fastc_srgb = ~0;
531 key->fsamples = ~0;
532 memset(key->fsampler_swizzles, 0xff, sizeof(key->fsampler_swizzles));
533
534 if (info->inputs_read & VARYING_BITS_COLOR) {
535 key->rasterflat = true;
536 }
537
538 if (info->inputs_read & VARYING_BIT_LAYER) {
539 key->layer_zero = true;
540 }
541
542 if (info->inputs_read & VARYING_BIT_VIEWPORT) {
543 key->view_zero = true;
544 }
545
546 /* Only used for deciding on behavior of
547 * nir_intrinsic_load_barycentric_sample, or the centroid demotion
548 * on older HW.
549 */
550 key->msaa = info->fs.uses_sample_qualifier ||
551 (shader->compiler->gen < 6 &&
552 (BITSET_TEST(info->system_values_read,
553 SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID) ||
554 BITSET_TEST(info->system_values_read,
555 SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID)));
556 } else if (info->stage == MESA_SHADER_COMPUTE) {
557 key->fastc_srgb = ~0;
558 key->fsamples = ~0;
559 memset(key->fsampler_swizzles, 0xff, sizeof(key->fsampler_swizzles));
560 } else {
561 key->tessellation = ~0;
562 key->has_gs = true;
563
564 if (info->stage == MESA_SHADER_VERTEX) {
565 key->vastc_srgb = ~0;
566 key->vsamples = ~0;
567 memset(key->vsampler_swizzles, 0xff, sizeof(key->vsampler_swizzles));
568 }
569
570 if (info->stage == MESA_SHADER_TESS_CTRL)
571 key->tcs_store_primid = true;
572 }
573 }
574
575 /* Given an array of constlen's, decrease some of them so that the sum stays
576 * within "combined_limit" while trying to fairly share the reduction. Returns
577 * a bitfield of which stages should be trimmed.
578 */
579 static uint32_t
trim_constlens(unsigned * constlens,unsigned first_stage,unsigned last_stage,unsigned combined_limit,unsigned safe_limit)580 trim_constlens(unsigned *constlens, unsigned first_stage, unsigned last_stage,
581 unsigned combined_limit, unsigned safe_limit)
582 {
583 unsigned cur_total = 0;
584 for (unsigned i = first_stage; i <= last_stage; i++) {
585 cur_total += constlens[i];
586 }
587
588 unsigned max_stage = 0;
589 unsigned max_const = 0;
590 uint32_t trimmed = 0;
591
592 while (cur_total > combined_limit) {
593 for (unsigned i = first_stage; i <= last_stage; i++) {
594 if (constlens[i] >= max_const) {
595 max_stage = i;
596 max_const = constlens[i];
597 }
598 }
599
600 assert(max_const > safe_limit);
601 trimmed |= 1 << max_stage;
602 cur_total = cur_total - max_const + safe_limit;
603 constlens[max_stage] = safe_limit;
604 }
605
606 return trimmed;
607 }
608
609 /* Figures out which stages in the pipeline to use the "safe" constlen for, in
610 * order to satisfy all shared constlen limits.
611 */
612 uint32_t
ir3_trim_constlen(struct ir3_shader_variant ** variants,const struct ir3_compiler * compiler)613 ir3_trim_constlen(struct ir3_shader_variant **variants,
614 const struct ir3_compiler *compiler)
615 {
616 unsigned constlens[MESA_SHADER_STAGES] = {};
617
618 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
619 if (variants[i])
620 constlens[i] = variants[i]->constlen;
621 }
622
623 uint32_t trimmed = 0;
624 STATIC_ASSERT(MESA_SHADER_STAGES <= 8 * sizeof(trimmed));
625
626 bool shared_consts_enable =
627 ir3_const_state(variants[MESA_SHADER_VERTEX])->shared_consts_enable;
628
629 /* Use a hw quirk for geometry shared consts, not matched with actual
630 * shared consts size (on a6xx).
631 */
632 uint32_t shared_consts_size_geom = shared_consts_enable ?
633 compiler->geom_shared_consts_size_quirk : 0;
634
635 uint32_t shared_consts_size = shared_consts_enable ?
636 compiler->shared_consts_size : 0;
637
638 uint32_t safe_shared_consts_size = shared_consts_enable ?
639 ALIGN_POT(MAX2(DIV_ROUND_UP(shared_consts_size_geom, 4),
640 DIV_ROUND_UP(shared_consts_size, 5)), 4) : 0;
641
642 /* There are two shared limits to take into account, the geometry limit on
643 * a6xx and the total limit. The frag limit on a6xx only matters for a
644 * single stage, so it's always satisfied with the first variant.
645 */
646 if (compiler->gen >= 6) {
647 trimmed |=
648 trim_constlens(constlens, MESA_SHADER_VERTEX, MESA_SHADER_GEOMETRY,
649 compiler->max_const_geom - shared_consts_size_geom,
650 compiler->max_const_safe - safe_shared_consts_size);
651 }
652 trimmed |=
653 trim_constlens(constlens, MESA_SHADER_VERTEX, MESA_SHADER_FRAGMENT,
654 compiler->max_const_pipeline - shared_consts_size,
655 compiler->max_const_safe - safe_shared_consts_size);
656
657 return trimmed;
658 }
659
660 struct ir3_shader *
ir3_shader_from_nir(struct ir3_compiler * compiler,nir_shader * nir,const struct ir3_shader_options * options,struct ir3_stream_output_info * stream_output)661 ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir,
662 const struct ir3_shader_options *options,
663 struct ir3_stream_output_info *stream_output)
664 {
665 struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader));
666
667 mtx_init(&shader->variants_lock, mtx_plain);
668 shader->compiler = compiler;
669 shader->id = p_atomic_inc_return(&shader->compiler->shader_count);
670 shader->type = nir->info.stage;
671 if (stream_output)
672 memcpy(&shader->stream_output, stream_output,
673 sizeof(shader->stream_output));
674 shader->num_reserved_user_consts = options->reserved_user_consts;
675 shader->api_wavesize = options->api_wavesize;
676 shader->real_wavesize = options->real_wavesize;
677 shader->shared_consts_enable = options->shared_consts_enable;
678 shader->nir = nir;
679
680 ir3_disk_cache_init_shader_key(compiler, shader);
681
682 ir3_setup_used_key(shader);
683
684 return shader;
685 }
686
687 static void
dump_reg(FILE * out,const char * name,uint32_t r)688 dump_reg(FILE *out, const char *name, uint32_t r)
689 {
690 if (r != regid(63, 0)) {
691 const char *reg_type = (r & HALF_REG_ID) ? "hr" : "r";
692 fprintf(out, "; %s: %s%d.%c\n", name, reg_type, (r & ~HALF_REG_ID) >> 2,
693 "xyzw"[r & 0x3]);
694 }
695 }
696
697 static void
dump_output(FILE * out,struct ir3_shader_variant * so,unsigned slot,const char * name)698 dump_output(FILE *out, struct ir3_shader_variant *so, unsigned slot,
699 const char *name)
700 {
701 uint32_t regid;
702 regid = ir3_find_output_regid(so, slot);
703 dump_reg(out, name, regid);
704 }
705
706 static const char *
input_name(struct ir3_shader_variant * so,int i)707 input_name(struct ir3_shader_variant *so, int i)
708 {
709 if (so->inputs[i].sysval) {
710 return gl_system_value_name(so->inputs[i].slot);
711 } else if (so->type == MESA_SHADER_VERTEX) {
712 return gl_vert_attrib_name(so->inputs[i].slot);
713 } else {
714 return gl_varying_slot_name_for_stage(so->inputs[i].slot, so->type);
715 }
716 }
717
718 static const char *
output_name(struct ir3_shader_variant * so,int i)719 output_name(struct ir3_shader_variant *so, int i)
720 {
721 if (so->type == MESA_SHADER_FRAGMENT) {
722 return gl_frag_result_name(so->outputs[i].slot);
723 } else {
724 switch (so->outputs[i].slot) {
725 case VARYING_SLOT_GS_HEADER_IR3:
726 return "GS_HEADER";
727 case VARYING_SLOT_GS_VERTEX_FLAGS_IR3:
728 return "GS_VERTEX_FLAGS";
729 case VARYING_SLOT_TCS_HEADER_IR3:
730 return "TCS_HEADER";
731 default:
732 return gl_varying_slot_name_for_stage(so->outputs[i].slot, so->type);
733 }
734 }
735 }
736
737 static void
dump_const_state(struct ir3_shader_variant * so,FILE * out)738 dump_const_state(struct ir3_shader_variant *so, FILE *out)
739 {
740 const struct ir3_const_state *cs = ir3_const_state(so);
741 const struct ir3_ubo_analysis_state *us = &cs->ubo_state;
742
743 fprintf(out, "; num_ubos: %u\n", cs->num_ubos);
744 fprintf(out, "; num_driver_params: %u\n", cs->num_driver_params);
745 fprintf(out, "; offsets:\n");
746 if (cs->offsets.ubo != ~0)
747 fprintf(out, "; ubo: c%u.x\n", cs->offsets.ubo);
748 if (cs->offsets.image_dims != ~0)
749 fprintf(out, "; image_dims: c%u.x\n", cs->offsets.image_dims);
750 if (cs->offsets.kernel_params != ~0)
751 fprintf(out, "; kernel_params: c%u.x\n", cs->offsets.kernel_params);
752 if (cs->offsets.driver_param != ~0)
753 fprintf(out, "; driver_param: c%u.x\n", cs->offsets.driver_param);
754 if (cs->offsets.tfbo != ~0)
755 fprintf(out, "; tfbo: c%u.x\n", cs->offsets.tfbo);
756 if (cs->offsets.primitive_param != ~0)
757 fprintf(out, "; primitive_params: c%u.x\n", cs->offsets.primitive_param);
758 if (cs->offsets.primitive_map != ~0)
759 fprintf(out, "; primitive_map: c%u.x\n", cs->offsets.primitive_map);
760 fprintf(out, "; ubo_state:\n");
761 fprintf(out, "; num_enabled: %u\n", us->num_enabled);
762 for (unsigned i = 0; i < us->num_enabled; i++) {
763 const struct ir3_ubo_range *r = &us->range[i];
764
765 assert((r->offset % 16) == 0);
766
767 fprintf(out, "; range[%u]:\n", i);
768 fprintf(out, "; block: %u\n", r->ubo.block);
769 if (r->ubo.bindless)
770 fprintf(out, "; bindless_base: %u\n", r->ubo.bindless_base);
771 fprintf(out, "; offset: c%u.x\n", r->offset/16);
772
773 unsigned size = r->end - r->start;
774 assert((size % 16) == 0);
775
776 fprintf(out, "; size: %u vec4 (%ub -> %ub)\n", (size/16), r->start, r->end);
777 }
778 }
779
780 void
ir3_shader_disasm(struct ir3_shader_variant * so,uint32_t * bin,FILE * out)781 ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin, FILE *out)
782 {
783 struct ir3 *ir = so->ir;
784 struct ir3_register *reg;
785 const char *type = ir3_shader_stage(so);
786 uint8_t regid;
787 unsigned i;
788
789 dump_const_state(so, out);
790
791 foreach_input_n (instr, i, ir) {
792 reg = instr->dsts[0];
793 regid = reg->num;
794 fprintf(out, "@in(%sr%d.%c)\tin%d",
795 (reg->flags & IR3_REG_HALF) ? "h" : "", (regid >> 2),
796 "xyzw"[regid & 0x3], i);
797
798 if (reg->wrmask > 0x1)
799 fprintf(out, " (wrmask=0x%x)", reg->wrmask);
800 fprintf(out, "\n");
801 }
802
803 /* print pre-dispatch texture fetches: */
804 for (i = 0; i < so->num_sampler_prefetch; i++) {
805 const struct ir3_sampler_prefetch *fetch = &so->sampler_prefetch[i];
806 fprintf(out,
807 "@tex(%sr%d.%c)\tsrc=%u, samp=%u, tex=%u, wrmask=0x%x, cmd=%u\n",
808 fetch->half_precision ? "h" : "", fetch->dst >> 2,
809 "xyzw"[fetch->dst & 0x3], fetch -> src, fetch -> samp_id,
810 fetch -> tex_id, fetch -> wrmask, fetch -> cmd);
811 }
812
813 const struct ir3_const_state *const_state = ir3_const_state(so);
814 for (i = 0; i < DIV_ROUND_UP(const_state->immediates_count, 4); i++) {
815 fprintf(out, "@const(c%d.x)\t", const_state->offsets.immediate + i);
816 fprintf(out, "0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
817 const_state->immediates[i * 4 + 0],
818 const_state->immediates[i * 4 + 1],
819 const_state->immediates[i * 4 + 2],
820 const_state->immediates[i * 4 + 3]);
821 }
822
823 isa_decode(bin, so->info.sizedwords * 4, out,
824 &(struct isa_decode_options){
825 .gpu_id = fd_dev_gpu_id(ir->compiler->dev_id),
826 .show_errors = true,
827 .branch_labels = true,
828 });
829
830 fprintf(out, "; %s: outputs:", type);
831 for (i = 0; i < so->outputs_count; i++) {
832 uint8_t regid = so->outputs[i].regid;
833 const char *reg_type = so->outputs[i].half ? "hr" : "r";
834 fprintf(out, " %s%d.%c (%s)", reg_type, (regid >> 2), "xyzw"[regid & 0x3],
835 output_name(so, i));
836 }
837 fprintf(out, "\n");
838
839 fprintf(out, "; %s: inputs:", type);
840 for (i = 0; i < so->inputs_count; i++) {
841 uint8_t regid = so->inputs[i].regid;
842 fprintf(out, " r%d.%c (%s slot=%d cm=%x,il=%u,b=%u)", (regid >> 2),
843 "xyzw"[regid & 0x3], input_name(so, i), so -> inputs[i].slot,
844 so->inputs[i].compmask, so->inputs[i].inloc, so->inputs[i].bary);
845 }
846 fprintf(out, "\n");
847
848 /* print generic shader info: */
849 fprintf(
850 out,
851 "; %s prog %d/%d: %u instr, %u nops, %u non-nops, %u mov, %u cov, %u dwords\n",
852 type, so->shader_id, so->id, so->info.instrs_count, so->info.nops_count,
853 so->info.instrs_count - so->info.nops_count, so->info.mov_count,
854 so->info.cov_count, so->info.sizedwords);
855
856 fprintf(out,
857 "; %s prog %d/%d: %u last-baryf, %d half, %d full, %u constlen\n",
858 type, so->shader_id, so->id, so->info.last_baryf,
859 so->info.max_half_reg + 1, so->info.max_reg + 1, so->constlen);
860
861 fprintf(
862 out,
863 "; %s prog %d/%d: %u cat0, %u cat1, %u cat2, %u cat3, %u cat4, %u cat5, %u cat6, %u cat7, \n",
864 type, so->shader_id, so->id, so->info.instrs_per_cat[0],
865 so->info.instrs_per_cat[1], so->info.instrs_per_cat[2],
866 so->info.instrs_per_cat[3], so->info.instrs_per_cat[4],
867 so->info.instrs_per_cat[5], so->info.instrs_per_cat[6],
868 so->info.instrs_per_cat[7]);
869
870 fprintf(
871 out,
872 "; %s prog %d/%d: %u sstall, %u (ss), %u systall, %u (sy), %d loops\n",
873 type, so->shader_id, so->id, so->info.sstall, so->info.ss,
874 so->info.systall, so->info.sy, so->loops);
875
876 /* print shader type specific info: */
877 switch (so->type) {
878 case MESA_SHADER_VERTEX:
879 dump_output(out, so, VARYING_SLOT_POS, "pos");
880 dump_output(out, so, VARYING_SLOT_PSIZ, "psize");
881 break;
882 case MESA_SHADER_FRAGMENT:
883 dump_reg(out, "pos (ij_pixel)",
884 ir3_find_sysval_regid(so, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL));
885 dump_reg(
886 out, "pos (ij_centroid)",
887 ir3_find_sysval_regid(so, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID));
888 dump_reg(out, "pos (center_rhw)",
889 ir3_find_sysval_regid(so, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTER_RHW));
890 dump_output(out, so, FRAG_RESULT_DEPTH, "posz");
891 if (so->color0_mrt) {
892 dump_output(out, so, FRAG_RESULT_COLOR, "color");
893 } else {
894 dump_output(out, so, FRAG_RESULT_DATA0, "data0");
895 dump_output(out, so, FRAG_RESULT_DATA1, "data1");
896 dump_output(out, so, FRAG_RESULT_DATA2, "data2");
897 dump_output(out, so, FRAG_RESULT_DATA3, "data3");
898 dump_output(out, so, FRAG_RESULT_DATA4, "data4");
899 dump_output(out, so, FRAG_RESULT_DATA5, "data5");
900 dump_output(out, so, FRAG_RESULT_DATA6, "data6");
901 dump_output(out, so, FRAG_RESULT_DATA7, "data7");
902 }
903 dump_reg(out, "fragcoord",
904 ir3_find_sysval_regid(so, SYSTEM_VALUE_FRAG_COORD));
905 dump_reg(out, "fragface",
906 ir3_find_sysval_regid(so, SYSTEM_VALUE_FRONT_FACE));
907 break;
908 default:
909 /* TODO */
910 break;
911 }
912
913 fprintf(out, "\n");
914 }
915
916 uint64_t
ir3_shader_outputs(const struct ir3_shader * so)917 ir3_shader_outputs(const struct ir3_shader *so)
918 {
919 return so->nir->info.outputs_written;
920 }
921
922 /* Add any missing varyings needed for stream-out. Otherwise varyings not
923 * used by fragment shader will be stripped out.
924 */
925 void
ir3_link_stream_out(struct ir3_shader_linkage * l,const struct ir3_shader_variant * v)926 ir3_link_stream_out(struct ir3_shader_linkage *l,
927 const struct ir3_shader_variant *v)
928 {
929 const struct ir3_stream_output_info *strmout = &v->stream_output;
930
931 /*
932 * First, any stream-out varyings not already in linkage map (ie. also
933 * consumed by frag shader) need to be added:
934 */
935 for (unsigned i = 0; i < strmout->num_outputs; i++) {
936 const struct ir3_stream_output *out = &strmout->output[i];
937 unsigned k = out->register_index;
938 unsigned compmask =
939 (1 << (out->num_components + out->start_component)) - 1;
940 unsigned idx, nextloc = 0;
941
942 /* psize/pos need to be the last entries in linkage map, and will
943 * get added link_stream_out, so skip over them:
944 */
945 if ((v->outputs[k].slot == VARYING_SLOT_PSIZ) ||
946 (v->outputs[k].slot == VARYING_SLOT_POS))
947 continue;
948
949 for (idx = 0; idx < l->cnt; idx++) {
950 if (l->var[idx].slot == v->outputs[k].slot)
951 break;
952 nextloc = MAX2(nextloc, l->var[idx].loc + 4);
953 }
954
955 /* add if not already in linkage map: */
956 if (idx == l->cnt) {
957 ir3_link_add(l, v->outputs[k].slot, v->outputs[k].regid,
958 compmask, nextloc);
959 }
960
961 /* expand component-mask if needed, ie streaming out all components
962 * but frag shader doesn't consume all components:
963 */
964 if (compmask & ~l->var[idx].compmask) {
965 l->var[idx].compmask |= compmask;
966 l->max_loc = MAX2(
967 l->max_loc, l->var[idx].loc + util_last_bit(l->var[idx].compmask));
968 }
969 }
970 }
971