1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 /** 27 * \file config.h 28 * Tunable configuration parameters. 29 */ 30 31 #ifndef MESA_CONFIG_H_INCLUDED 32 #define MESA_CONFIG_H_INCLUDED 33 34 #include "compiler/shader_enums.h" 35 36 /** 37 * \name OpenGL implementation limits 38 */ 39 /*@{*/ 40 41 /** Maximum modelview matrix stack depth */ 42 #define MAX_MODELVIEW_STACK_DEPTH 32 43 44 /** Maximum projection matrix stack depth */ 45 #define MAX_PROJECTION_STACK_DEPTH 32 46 47 /** Maximum texture matrix stack depth */ 48 #define MAX_TEXTURE_STACK_DEPTH 10 49 50 /** Maximum attribute stack depth */ 51 #define MAX_ATTRIB_STACK_DEPTH 16 52 53 /** Maximum client attribute stack depth */ 54 #define MAX_CLIENT_ATTRIB_STACK_DEPTH 16 55 56 /** Maximum recursion depth of display list calls */ 57 #define MAX_LIST_NESTING 64 58 59 /** Maximum number of lights */ 60 #define MAX_LIGHTS 8 61 62 /** 63 * Maximum number of user-defined clipping planes supported by any driver in 64 * Mesa. This is used to size arrays. 65 */ 66 #define MAX_CLIP_PLANES 8 67 68 /** Maximum pixel map lookup table size */ 69 #define MAX_PIXEL_MAP_TABLE 256 70 71 /** Maximum number of auxillary color buffers */ 72 #define MAX_AUX_BUFFERS 1 73 74 /** Maximum order (degree) of curves */ 75 #define MAX_EVAL_ORDER 30 76 77 /** Maximum Name stack depth */ 78 #define MAX_NAME_STACK_DEPTH 64 79 /** Name stack buffer size */ 80 #define NAME_STACK_BUFFER_SIZE 2048 81 /** Maximum name stack result number */ 82 #define MAX_NAME_STACK_RESULT_NUM 256 83 84 /** Minimum point size */ 85 #define MIN_POINT_SIZE 1.0 86 /** Maximum point size */ 87 #define MAX_POINT_SIZE 60.0 88 /** Point size granularity */ 89 #define POINT_SIZE_GRANULARITY 0.1 90 91 /** Minimum line width */ 92 #define MIN_LINE_WIDTH 1.0 93 /** Maximum line width */ 94 #define MAX_LINE_WIDTH 10.0 95 /** Line width granularity */ 96 #define LINE_WIDTH_GRANULARITY 0.1 97 98 /** Max memory to allow for a single texture image (in megabytes) */ 99 #define MAX_TEXTURE_MBYTES 1024 100 101 /** Number of texture mipmap levels */ 102 #define MAX_TEXTURE_LEVELS 15 103 104 /** Maximum rectangular texture size - GL_NV_texture_rectangle */ 105 #define MAX_TEXTURE_RECT_SIZE 16384 106 107 /** 108 * Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array 109 */ 110 #define MAX_ARRAY_TEXTURE_LAYERS 64 111 112 /** 113 * Max number of texture image units. Also determines number of texture 114 * samplers in shaders. 115 */ 116 #define MAX_TEXTURE_IMAGE_UNITS 32 117 118 /** 119 * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. 120 * This value is only used for dimensioning arrays. 121 * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the 122 * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be 123 * used almost everywhere else. 124 */ 125 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) 126 127 /** Maximum number of viewports supported with ARB_viewport_array */ 128 #define MAX_VIEWPORTS 16 129 130 /** Maximum number of window rectangles supported with EXT_window_rectangles */ 131 #define MAX_WINDOW_RECTANGLES 8 132 133 /** Maximum size for CVA. May be overridden by the drivers. */ 134 #define MAX_ARRAY_LOCK_SIZE 3000 135 136 /** Subpixel precision for antialiasing, window coordinate snapping */ 137 #define SUB_PIXEL_BITS 4 138 139 /** For GL_ARB_texture_compression */ 140 #define MAX_COMPRESSED_TEXTURE_FORMATS 25 141 142 /** For GL_EXT_texture_filter_anisotropic */ 143 #define MAX_TEXTURE_MAX_ANISOTROPY 16.0 144 145 /** For GL_EXT_texture_lod_bias (typically MAX_TEXTURE_LEVELS - 1) */ 146 #define MAX_TEXTURE_LOD_BIAS 14.0 147 148 /** For any program target/extension */ 149 /*@{*/ 150 #define MAX_PROGRAM_INSTRUCTIONS (16 * 1024) 151 152 /** 153 * Per-program constants (power of two) 154 * 155 * \c MAX_PROGRAM_LOCAL_PARAMS and \c MAX_UNIFORMS are just the assembly shader 156 * and GLSL shader names for the same thing. They should \b always have the 157 * same value. Each refers to the number of vec4 values supplied as 158 * per-program parameters. 159 */ 160 /*@{*/ 161 #define MAX_PROGRAM_LOCAL_PARAMS 4096 162 #define MAX_UNIFORMS 4096 163 #define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */ 164 #define MAX_SHADER_STORAGE_BUFFERS 16 165 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 166 #define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6) 167 #define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6) 168 #define MAX_ATOMIC_COUNTERS 4096 169 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 170 #define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) 171 /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */ 172 #define ATOMIC_COUNTER_SIZE 4 173 #define MAX_IMAGE_UNIFORMS 32 174 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 175 #define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6) 176 /*@}*/ 177 178 /** 179 * Per-context constants (power of two) 180 * 181 * \note 182 * This value should always be less than or equal to \c MAX_PROGRAM_LOCAL_PARAMS 183 * and \c MAX_VERTEX_PROGRAM_PARAMS. Otherwise some applications will make 184 * incorrect assumptions. 185 */ 186 #define MAX_PROGRAM_ENV_PARAMS 256 187 188 #define MAX_PROGRAM_MATRICES 8 189 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 190 #define MAX_PROGRAM_CALL_DEPTH 8 191 #define MAX_PROGRAM_TEMPS 256 192 #define MAX_PROGRAM_ADDRESS_REGS 1 193 #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS 194 #define MAX_PROGRAM_INPUTS 32 195 #define MAX_PROGRAM_OUTPUTS 64 196 /*@}*/ 197 198 /** For GL_ARB_vertex_program */ 199 /*@{*/ 200 #define MAX_VERTEX_PROGRAM_ADDRESS_REGS 1 201 #define MAX_VERTEX_PROGRAM_PARAMS MAX_UNIFORMS 202 /*@}*/ 203 204 /** For GL_ARB_fragment_program */ 205 /*@{*/ 206 #define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0 207 #define MAX_FRAGMENT_PROGRAM_PARAMS 64 208 #define MAX_FRAGMENT_PROGRAM_INPUTS 12 209 /*@}*/ 210 211 /** For GL_ARB_vertex_shader */ 212 /*@{*/ 213 /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ 214 #define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6) 215 /*@}*/ 216 217 218 /** For GL_EXT_framebuffer_object */ 219 /*@{*/ 220 #define MAX_COLOR_ATTACHMENTS 8 221 #define MAX_RENDERBUFFER_SIZE 16384 222 /*@}*/ 223 224 /** For GL_ATI_envmap_bump - support bump mapping on first 8 units */ 225 #define SUPPORTED_ATI_BUMP_UNITS 0xff 226 227 /** For GL_EXT_transform_feedback */ 228 #define MAX_FEEDBACK_BUFFERS 4 229 #define MAX_FEEDBACK_ATTRIBS 32 230 231 /** For geometry shader */ 232 /*@{*/ 233 #define MAX_GEOMETRY_UNIFORM_COMPONENTS 512 234 #define MAX_GEOMETRY_OUTPUT_VERTICES 256 235 #define MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 1024 236 /*@}*/ 237 238 /** For GL_ARB_debug_output and GL_KHR_debug */ 239 /*@{*/ 240 #define MAX_DEBUG_LOGGED_MESSAGES 10 241 #define MAX_DEBUG_MESSAGE_LENGTH 4096 242 /*@}*/ 243 244 /** For GL_KHR_debug */ 245 /*@{*/ 246 #define MAX_LABEL_LENGTH 256 247 #define MAX_DEBUG_GROUP_STACK_DEPTH 64 248 /*@}*/ 249 250 /** For GL_ARB_gpu_shader5 */ 251 /*@{*/ 252 #define MAX_GEOMETRY_SHADER_INVOCATIONS 32 253 #define MIN_FRAGMENT_INTERPOLATION_OFFSET -0.5 254 #define MAX_FRAGMENT_INTERPOLATION_OFFSET 0.5 255 #define FRAGMENT_INTERPOLATION_OFFSET_BITS 4 256 #define MAX_VERTEX_STREAMS 4 257 /*@}*/ 258 259 /** For GL_ARB_shader_subroutine */ 260 /*@{*/ 261 #define MAX_SUBROUTINES 256 262 #define MAX_SUBROUTINE_UNIFORM_LOCATIONS 1024 263 /*@}*/ 264 265 /** For GL_INTEL_performance_query */ 266 /*@{*/ 267 #define MAX_PERFQUERY_QUERY_NAME_LENGTH 256 268 #define MAX_PERFQUERY_COUNTER_NAME_LENGTH 256 269 #define MAX_PERFQUERY_COUNTER_DESC_LENGTH 1024 270 #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0 271 /*@}*/ 272 273 /** For GL_ARB_pipeline_statistics_query */ 274 #define MAX_PIPELINE_STATISTICS 11 275 276 /** For GL_ARB_tessellation_shader */ 277 /*@{*/ 278 #define MAX_TESS_GEN_LEVEL 64 279 #define MAX_PATCH_VERTICES 32 280 #define MAX_TESS_PATCH_COMPONENTS 120 281 #define MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 4096 282 /*@}*/ 283 284 /* 285 * Color channel component order 286 * 287 * \note Changes will almost certainly cause problems at this time. 288 */ 289 #define RCOMP 0 290 #define GCOMP 1 291 #define BCOMP 2 292 #define ACOMP 3 293 294 295 /** 296 * Maximum number of temporary vertices required for clipping. 297 * 298 * Used in array_cache and tnl modules. 299 */ 300 #define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1) 301 302 303 /** For GL_ARB_sample_locations - maximum of SAMPLE_LOCATION_PIXEL_GRID_*_ARB */ 304 #define MAX_SAMPLE_LOCATION_GRID_SIZE 4 305 306 /* It is theoretically possible for Consts.MaxSamples to be >32 but 307 * other code seems to assume that is not the case. 308 */ 309 #define MAX_SAMPLE_LOCATION_TABLE_SIZE \ 310 (MAX_SAMPLE_LOCATION_GRID_SIZE * MAX_SAMPLE_LOCATION_GRID_SIZE * 32) 311 312 #endif /* MESA_CONFIG_H_INCLUDED */ 313