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1"use strict";
2var Buffer = require("buffer").Buffer;
3// Note: not polyfilled with safer-buffer on a purpose, as overrides Buffer
4
5// == Extend Node primitives to use iconv-lite =================================
6
7module.exports = function (iconv) {
8    var original = undefined; // Place to keep original methods.
9
10    // Node authors rewrote Buffer internals to make it compatible with
11    // Uint8Array and we cannot patch key functions since then.
12    // Note: this does use older Buffer API on a purpose
13    iconv.supportsNodeEncodingsExtension = !(Buffer.from || new Buffer(0) instanceof Uint8Array);
14
15    iconv.extendNodeEncodings = function extendNodeEncodings() {
16        if (original) return;
17        original = {};
18
19        if (!iconv.supportsNodeEncodingsExtension) {
20            console.error("ACTION NEEDED: require('iconv-lite').extendNodeEncodings() is not supported in your version of Node");
21            console.error("See more info at https://github.com/ashtuchkin/iconv-lite/wiki/Node-v4-compatibility");
22            return;
23        }
24
25        var nodeNativeEncodings = {
26            'hex': true, 'utf8': true, 'utf-8': true, 'ascii': true, 'binary': true,
27            'base64': true, 'ucs2': true, 'ucs-2': true, 'utf16le': true, 'utf-16le': true,
28        };
29
30        Buffer.isNativeEncoding = function(enc) {
31            return enc && nodeNativeEncodings[enc.toLowerCase()];
32        }
33
34        // -- SlowBuffer -----------------------------------------------------------
35        var SlowBuffer = require('buffer').SlowBuffer;
36
37        original.SlowBufferToString = SlowBuffer.prototype.toString;
38        SlowBuffer.prototype.toString = function(encoding, start, end) {
39            encoding = String(encoding || 'utf8').toLowerCase();
40
41            // Use native conversion when possible
42            if (Buffer.isNativeEncoding(encoding))
43                return original.SlowBufferToString.call(this, encoding, start, end);
44
45            // Otherwise, use our decoding method.
46            if (typeof start == 'undefined') start = 0;
47            if (typeof end == 'undefined') end = this.length;
48            return iconv.decode(this.slice(start, end), encoding);
49        }
50
51        original.SlowBufferWrite = SlowBuffer.prototype.write;
52        SlowBuffer.prototype.write = function(string, offset, length, encoding) {
53            // Support both (string, offset, length, encoding)
54            // and the legacy (string, encoding, offset, length)
55            if (isFinite(offset)) {
56                if (!isFinite(length)) {
57                    encoding = length;
58                    length = undefined;
59                }
60            } else {  // legacy
61                var swap = encoding;
62                encoding = offset;
63                offset = length;
64                length = swap;
65            }
66
67            offset = +offset || 0;
68            var remaining = this.length - offset;
69            if (!length) {
70                length = remaining;
71            } else {
72                length = +length;
73                if (length > remaining) {
74                    length = remaining;
75                }
76            }
77            encoding = String(encoding || 'utf8').toLowerCase();
78
79            // Use native conversion when possible
80            if (Buffer.isNativeEncoding(encoding))
81                return original.SlowBufferWrite.call(this, string, offset, length, encoding);
82
83            if (string.length > 0 && (length < 0 || offset < 0))
84                throw new RangeError('attempt to write beyond buffer bounds');
85
86            // Otherwise, use our encoding method.
87            var buf = iconv.encode(string, encoding);
88            if (buf.length < length) length = buf.length;
89            buf.copy(this, offset, 0, length);
90            return length;
91        }
92
93        // -- Buffer ---------------------------------------------------------------
94
95        original.BufferIsEncoding = Buffer.isEncoding;
96        Buffer.isEncoding = function(encoding) {
97            return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding);
98        }
99
100        original.BufferByteLength = Buffer.byteLength;
101        Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) {
102            encoding = String(encoding || 'utf8').toLowerCase();
103
104            // Use native conversion when possible
105            if (Buffer.isNativeEncoding(encoding))
106                return original.BufferByteLength.call(this, str, encoding);
107
108            // Slow, I know, but we don't have a better way yet.
109            return iconv.encode(str, encoding).length;
110        }
111
112        original.BufferToString = Buffer.prototype.toString;
113        Buffer.prototype.toString = function(encoding, start, end) {
114            encoding = String(encoding || 'utf8').toLowerCase();
115
116            // Use native conversion when possible
117            if (Buffer.isNativeEncoding(encoding))
118                return original.BufferToString.call(this, encoding, start, end);
119
120            // Otherwise, use our decoding method.
121            if (typeof start == 'undefined') start = 0;
122            if (typeof end == 'undefined') end = this.length;
123            return iconv.decode(this.slice(start, end), encoding);
124        }
125
126        original.BufferWrite = Buffer.prototype.write;
127        Buffer.prototype.write = function(string, offset, length, encoding) {
128            var _offset = offset, _length = length, _encoding = encoding;
129            // Support both (string, offset, length, encoding)
130            // and the legacy (string, encoding, offset, length)
131            if (isFinite(offset)) {
132                if (!isFinite(length)) {
133                    encoding = length;
134                    length = undefined;
135                }
136            } else {  // legacy
137                var swap = encoding;
138                encoding = offset;
139                offset = length;
140                length = swap;
141            }
142
143            encoding = String(encoding || 'utf8').toLowerCase();
144
145            // Use native conversion when possible
146            if (Buffer.isNativeEncoding(encoding))
147                return original.BufferWrite.call(this, string, _offset, _length, _encoding);
148
149            offset = +offset || 0;
150            var remaining = this.length - offset;
151            if (!length) {
152                length = remaining;
153            } else {
154                length = +length;
155                if (length > remaining) {
156                    length = remaining;
157                }
158            }
159
160            if (string.length > 0 && (length < 0 || offset < 0))
161                throw new RangeError('attempt to write beyond buffer bounds');
162
163            // Otherwise, use our encoding method.
164            var buf = iconv.encode(string, encoding);
165            if (buf.length < length) length = buf.length;
166            buf.copy(this, offset, 0, length);
167            return length;
168
169            // TODO: Set _charsWritten.
170        }
171
172
173        // -- Readable -------------------------------------------------------------
174        if (iconv.supportsStreams) {
175            var Readable = require('stream').Readable;
176
177            original.ReadableSetEncoding = Readable.prototype.setEncoding;
178            Readable.prototype.setEncoding = function setEncoding(enc, options) {
179                // Use our own decoder, it has the same interface.
180                // We cannot use original function as it doesn't handle BOM-s.
181                this._readableState.decoder = iconv.getDecoder(enc, options);
182                this._readableState.encoding = enc;
183            }
184
185            Readable.prototype.collect = iconv._collect;
186        }
187    }
188
189    // Remove iconv-lite Node primitive extensions.
190    iconv.undoExtendNodeEncodings = function undoExtendNodeEncodings() {
191        if (!iconv.supportsNodeEncodingsExtension)
192            return;
193        if (!original)
194            throw new Error("require('iconv-lite').undoExtendNodeEncodings(): Nothing to undo; extendNodeEncodings() is not called.")
195
196        delete Buffer.isNativeEncoding;
197
198        var SlowBuffer = require('buffer').SlowBuffer;
199
200        SlowBuffer.prototype.toString = original.SlowBufferToString;
201        SlowBuffer.prototype.write = original.SlowBufferWrite;
202
203        Buffer.isEncoding = original.BufferIsEncoding;
204        Buffer.byteLength = original.BufferByteLength;
205        Buffer.prototype.toString = original.BufferToString;
206        Buffer.prototype.write = original.BufferWrite;
207
208        if (iconv.supportsStreams) {
209            var Readable = require('stream').Readable;
210
211            Readable.prototype.setEncoding = original.ReadableSetEncoding;
212            delete Readable.prototype.collect;
213        }
214
215        original = undefined;
216    }
217}
218