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1// Adds compile-time JS functions to augment the DebuggerView interface.
2(function(DebuggerView){
3
4    DebuggerView.SkpFilePlayer = function(file_arraybuf) {
5    // Create the instance of SkpDebugPlayer
6    var player = new this.SkpDebugPlayer();
7    // Convert file (an ArrayBuffer) into a typedarray,
8    // otherwise fileMem.set() below seems to have no effect.
9    var fileContents = new Uint8Array(file_arraybuf);
10    var size = fileContents.byteLength;
11    // Allocate memory in wasm to hold the skp file selected by the user.
12    var fileMemPtr = this._malloc(size);
13    // Make a typed array view of that memory
14    var fileMem = new Uint8Array(DebuggerView.HEAPU8.buffer, fileMemPtr, size);
15    // Copy the file into it
16    fileMem.set(fileContents);
17    // Hand off pointer to wasm
18    var error = player.loadSkp(fileMemPtr, size);
19    // Free the memory that was used to hold the file, since it is now represented as an SkPicture
20    this._free(fileMemPtr)
21    return {
22        'error': error,
23        'player': player
24    };
25  }
26
27}(Module)); // When this file is loaded in, the high level object is "Module";
28