STRINGIFY( $genType cos($genType y); $genHType cos($genHType y); float dot($genType x, $genType y); float2x2 inverse(float2x2 m); float3x3 inverse(float3x3 m); float4x4 inverse(float4x4 m); $genType sin($genType x); $genHType sin($genHType x); $genType sqrt($genType x); $genHType sqrt($genHType x); $genType tan($genType x); $genHType tan($genHType x); float degrees(float rad) { return rad * 57.2957795; } float2 degrees(float2 rad) { return rad * 57.2957795; } float3 degrees(float3 rad) { return rad * 57.2957795; } float4 degrees(float4 rad) { return rad * 57.2957795; } float radians(float deg) { return deg * 0.0174532925; } float2 radians(float2 deg) { return deg * 0.0174532925; } float3 radians(float3 deg) { return deg * 0.0174532925; } float4 radians(float4 deg) { return deg * 0.0174532925; } float length(float2 v) { return sqrt(dot(v, v)); } float length(float3 v) { return sqrt(dot(v, v)); } float length(float4 v) { return sqrt(dot(v, v)); } float distance(float2 a, float2 b) { return length(a - b); } float distance(float3 a, float3 b) { return length(a - b); } float distance(float4 a, float4 b) { return length(a - b); } float2 normalize(float2 v) { return v / length(v); } float3 normalize(float3 v) { return v / length(v); } float4 normalize(float4 v) { return v / length(v); } float mix(float x, float y, float t) { return x * (1 - t) + y * t; } float2 mix(float2 x, float2 y, float t) { return x * (1 - t) + y * t; } float3 mix(float3 x, float3 y, float t) { return x * (1 - t) + y * t; } float4 mix(float4 x, float4 y, float t) { return x * (1 - t) + y * t; } float2 mix(float2 x, float2 y, float2 t) { return x * (1 - t) + y * t; } float3 mix(float3 x, float3 y, float3 t) { return x * (1 - t) + y * t; } float4 mix(float4 x, float4 y, float4 t) { return x * (1 - t) + y * t; } float3 cross(float3 a, float3 b) { return float3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); } )