uniform half4 colorRed, colorGreen; int globalValue = 0; noinline int side_effecting(int value) { globalValue++; return value; } bool test() { const int x [3] = int[3](1, 2, 3); const int xx[3] = int[3](1, 2, 3); const int y [3] = int[3](1, 2, 4); const int z = x[0] - y[0]; const int a [x[z]] = int[1](1); const int b [x[x[z]]] = int[2](1, 2); const int c [x[x[x[z]]]] = int[3](1, 2, 3); // Arrays with elements lacking side-effects can be optimized. int two = 2; int flatten0 = (int[3](x[0], two, 3))[0]; int flatten1 = (int[3](x[0], two, 3))[1]; int flatten2 = (int[3](x[0], two, 3))[2]; // Arrays with elements that have side-effects are not eligible for optimization. int noFlatten0 = (int[3](--two, side_effecting(2), 3))[0]; int noFlatten1 = (int[3](side_effecting(1), 2, 3))[1]; int noFlatten2 = (int[3](1, ++two, 3))[2]; return (x == xx) && !(x != xx) && (x != y) && !(x == y) && (x[0] == y[0]) && (c == x) && (flatten0 == noFlatten0) && (flatten1 == noFlatten1) && (flatten2 == noFlatten2); } half4 main(float2 coords) { return test() ? colorGreen : colorRed; }