uniform half4 colorGreen, colorRed; struct S { int x, y; }; half4 main(float2 coords) { float f1[4] = float[4](1, 2, 3, 4); float f2[4] = float[4](1, 2, 3, 4); float f3[4] = float[4](1, 2, 3, -4); int3 v1[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6)); int3 v2[2] = int3[2](int3(1, 2, 3), int3(4, 5, 6)); int3 v3[2] = int3[2](int3(1, 2, 3), int3(4, 5, -6)); half2x2 m1[3] = half2x2[3](half2x2(1), half2x2(2), half2x2(3, 4, 5, 6)); half2x2 m2[3] = half2x2[3](half2x2(1), half2x2(2), half2x2(3, 4, 5, 6)); half2x2 m3[3] = half2x2[3](half2x2(1), half2x2(2, 3, 4, 5), half2x2(6)); S s1[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); S s2[3] = S[3](S(1, 2), S(0, 0), S(5, 6)); S s3[3] = S[3](S(1, 2), S(3, 4), S(5, 6)); return (f1 == f2) && (f1 != f3) && (v1 == v2) && (v1 != v3) && (m1 == m2) && (m1 != m3) && (s1 != s2) && (s3 == s1) ? colorGreen : colorRed; }