#!amber # Copyright 2019 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vert_shader PASSTHROUGH SHADER fragment frag_shader GLSL #version 430 struct s { float space4; float space5; int d; float space6; int e; }; layout(location = 0) out vec4 color_out; layout(std430, binding = 0) readonly buffer Data { float space1; float space2; float a; float space3; int b; s c; } data; void main() { color_out = vec4(float(data.a)/255, float(data.b)/255, float(data.c.d)/255, float(data.c.e)/255); } END STRUCT s int32 d OFFSET 8 int32 e OFFSET 16 END STRUCT my_data float a OFFSET 8 int32 b OFFSET 16 s c END BUFFER data DATA_TYPE my_data STD430 DATA 1 # a 64 # b 128 # c.d 220 # c.e END BUFFER framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics my_pipeline ATTACH vert_shader ATTACH frag_shader BIND BUFFER framebuffer AS color LOCATION 0 BIND BUFFER data AS storage DESCRIPTOR_SET 0 BINDING 0 END RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250 EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 1 64 128 220