#ifndef _GL4CSPARSETEXTURECLAMPTESTS_HPP #define _GL4CSPARSETEXTURECLAMPTESTS_HPP /*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ /** */ /*! * \file gl4cSparseTextureClampTests.hpp * \brief Conformance tests for the GL_ARB_sparse_texture_clamp functionality. */ /*-------------------------------------------------------------------*/ #include "glcTestCase.hpp" #include "glwDefs.hpp" #include "tcuDefs.hpp" #include "gl4cSparseTexture2Tests.hpp" #include "gl4cSparseTextureTests.hpp" using namespace glw; using namespace glu; namespace gl4cts { /** Test verifies if sparse texture clamp lookup functions generates access residency information **/ class SparseTextureClampLookupResidencyTestCase : public SparseTexture2LookupTestCase { public: /* Public methods */ SparseTextureClampLookupResidencyTestCase(deqp::Context& context); SparseTextureClampLookupResidencyTestCase(deqp::Context& context, const char* name, const char* description); virtual void init(); virtual tcu::TestNode::IterateResult iterate(); protected: /* Protected methods */ virtual bool funcAllowed(GLint target, GLint format, FunctionToken& funcToken); virtual bool verifyLookupTextureData(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level, FunctionToken& funcToken); virtual void draw(GLint target, GLint layer, const ShaderProgram& program); }; /** Test verifies if sparse and non-sparse texture clamp lookup functions works as expected **/ class SparseTextureClampLookupColorTestCase : public SparseTextureClampLookupResidencyTestCase { public: /* Public methods */ SparseTextureClampLookupColorTestCase(deqp::Context& context); virtual void init(); virtual tcu::TestNode::IterateResult iterate(); private: /* Private methods */ virtual bool writeDataToTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level); virtual bool verifyLookupTextureData(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level, FunctionToken& funcToken); virtual bool prepareTexture(const Functions& gl, GLint target, GLint format, GLuint& texture); virtual bool commitTexturePage(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level); virtual bool isInPageSizesRange(GLint target, GLint level); virtual bool isPageSizesMultiplication(GLint target, GLint level); private: /* Private methods */ std::string generateFunctionDef(std::string funcName); std::string generateExpectedResult(std::string returnType, GLint level, GLint format); }; /** Test group which encapsulates all sparse texture conformance tests */ class SparseTextureClampTests : public deqp::TestCaseGroup { public: /* Public methods */ SparseTextureClampTests(deqp::Context& context); void init(); private: SparseTextureClampTests(const SparseTextureClampTests& other); SparseTextureClampTests& operator=(const SparseTextureClampTests& other); }; } /* glcts namespace */ #endif // _GL4CSPARSETEXTURECLAMPTESTS_HPP