#ifndef _ESEXTCTEXTUREBUFFERPARAMETERS_HPP #define _ESEXTCTEXTUREBUFFERPARAMETERS_HPP /*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2014-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ /*! * \file esextcTextureBufferParameters.hpp * \brief Texture Buffer GetTexLevelParameter and GetIntegerv test (Test 6) */ /*-------------------------------------------------------------------*/ #include "../esextcTestCaseBase.hpp" #include "gluShaderUtil.hpp" #include "tcuDefs.hpp" #include namespace glcts { /** Implementation of (Test 6) from CTS_EXT_texture_buffer. Description follows: * * Test whether for correctly configured texture buffer with attached * buffer object used as data store, GetTexLevelParameter and GetIntegerv * functions return correct values for new tokens specified in the extension * specification. * * Category: API. * * The test should create a texture object and bind it to TEXTURE_BUFFER_EXT * texture target at texture unit 0. It should also create buffer object and * bind it to TEXTURE_BUFFER_EXT target. * * The function glGetIntegerv called with TEXTURE_BINDING_BUFFER_EXT parameter * name should return the id of the texture object bound to TEXTURE_BUFFER_EXT * binding point for the active texture image unit. * * The function glGetIntegerv called with TEXTURE_BUFFER_BINDING_EXT parameter * name should return the id of the buffer object bound to the TEXTURE_BUFFER_EXT * binding point. * * The test should iterate over all formats supported by texture buffer * listed in table texbo.1 * * For each format it should allocate memory block of size 128 * * texel_size_for_format. * * Use glBufferData to initialize a buffer object's data store. * glBufferData should be given a pointer to allocated memory that will be * copied into the data store for initialization. * * The buffer object should be used as texture buffer's data store by calling * * TexBufferEXT(TEXTURE_BUFFER_EXT, format_name, buffer_id ); * * The function glGetTexLevelParameteriv called with * TEXTURE_BUFFER_DATA_STORE_BINDING_EXT parameter name should return id of * the buffer object whose data store is used by texture buffer. * * The function glGetTexLevelParameteriv called with TEXTURE_INTERNAL_FORMAT * parameter name should return the name of the used format. * * The function glGetTexLevelParameteriv called with * TEXTURE_BUFFER_OFFSET_EXT parameter name should return 0. * * The function glGetTexLevelParameteriv called with TEXTURE_BUFFER_SIZE_EXT * parameter name should return 128 * texel_size_for_format. * * The function glGetTexLevelParameteriv called with one of the above parameter * names and a non-zero lod should generate INVALID_VALUE error. * * Call: * * GLint offset_alignment = 0; * GetIntegerv(TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT, &offset_alignment); * * Resize the buffer's data store using glBufferData to * 256 * texel_size_for_format + offset_alignment while it's bound to the * texture buffer. * * The function glGetTexLevelParameteriv called with * TEXTURE_BUFFER_OFFSET_EXT parameter name should return 0. * * The function glGetTexLevelParameteriv called with TEXTURE_BUFFER_SIZE_EXT * parameter name should return 256 * texel_size_for_format. * * Call: * * TexBufferRangeEXT(TEXTURE_BUFFER_EXT, format_name, buffer_id, * offset_alignment, 256 * texel_size_for_format); * * The function glGetTexLevelParameteriv called with * TEXTURE_BUFFER_OFFSET_EXT parameter name should return offset_alignment. * * The function glGetTexLevelParameteriv called with TEXTURE_BUFFER_SIZE_EXT * parameter name should return 256 * texel_size_for_format. */ class TextureBufferParameters : public TestCaseBase { public: /* Public methods */ TextureBufferParameters(Context& context, const ExtParameters& extParams, const char* name, const char* description); virtual ~TextureBufferParameters() { } virtual void deinit(void); virtual IterateResult iterate(void); private: /* Private methods */ void initTest(void); glw::GLboolean queryTextureBindingBuffer(glw::GLint expected); glw::GLboolean queryTextureBufferBinding(glw::GLint expected); glw::GLboolean queryTextureBufferDataStoreBinding(glw::GLint expected); glw::GLboolean queryTextureBufferOffset(glw::GLint expected); glw::GLboolean queryTextureBufferSize(glw::GLint expected); glw::GLboolean queryTextureInternalFormat(glw::GLint expected); glw::GLboolean queryTextureInvalidLevel(); static const glw::GLuint m_n_texels_phase_one; static const glw::GLuint m_n_texels_phase_two; typedef std::map InternalFormatsMap; /* Private variables */ InternalFormatsMap m_internal_formats; /* Maps internal format to texel size for that format */ glw::GLuint m_tbo_id; /* Texture Buffer Object*/ glw::GLuint m_to_id; /* Texture Object*/ }; } // namespace glcts #endif // _ESEXTCTEXTUREBUFFERPARAMETERS_HPP