#ifndef _ESEXTCTEXTURECUBEMAPARRAYFBOINCOMPLETENESS_HPP #define _ESEXTCTEXTURECUBEMAPARRAYFBOINCOMPLETENESS_HPP /*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2014-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ /*! * \file esextcTextureCubeMapArrayFBOIncompleteness.hpp * \brief texture_cube_map_array extenstion - FBO incompleteness (Test 9) */ /*-------------------------------------------------------------------*/ #include "../esextcTestCaseBase.hpp" namespace glcts { /** Implementation part one of (Test 9). Test description follows: * * Make sure FBO incompleteness is reported as per specified when at least * one cube-map array texture is used as an attachment. * * Category: Coverage. * Priority: Must-have. * * (Condition 1) * Make sure that a framebuffer is considered incomplete, if a non-existing * layer (whose index is larger or equal to the layer count) of a cube-map * array texture is attached to any of the framebuffer's non-layered * attachments; * * (Condition 2) * Make sure that a framebuffer is considered incomplete if the layer count * of a cube-map array texture that has been bound to a layered framebuffer * is larger than or equal to GL_MAX_FRAMEBUFFER_LAYERS_EXT. * * (Condition 3) * Make sure that a layered framebuffer is considered incomplete and its * status is reported as GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, if * a cube-map array texture level has been bound to its zeroth color attachment * and a 2D array texture level has been bound to its first color attachment. **/ class TextureCubeMapArrayFBOIncompleteness : public TestCaseBase { public: /* Public methods */ TextureCubeMapArrayFBOIncompleteness(Context& context, const ExtParameters& extParams, const char* name, const char* description); virtual ~TextureCubeMapArrayFBOIncompleteness(void) { } virtual void deinit(void); virtual IterateResult iterate(void); private: /* Private methods */ glw::GLboolean checkState(glw::GLint expectedState, const char* message); void initTest(); /* Private static constants */ static const glw::GLint m_small_texture_depth = 6; static const glw::GLint m_texture_levels = 1; static const glw::GLint m_texture_height = 1; static const glw::GLint m_texture_width = 1; /* Variables for general usage */ glw::GLuint m_fbo_id; glw::GLuint m_lots_of_layers_to_id; glw::GLuint m_non_layered_to_id; glw::GLuint m_small_to_id; }; } /* glcts */ #endif // _ESEXTCTEXTURECUBEMAPARRAYFBOINCOMPLETENESS_HPP