#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with an always false if. # The test passes because the shader always writes color red. # Function brick() writes red in the beginning and returns in the end. # Optimized using spirv-opt with the following arguments: # '--eliminate-dead-branches' # '--merge-blocks' # '--inline-entry-points-exhaustive' # '--scalar-replacement=100' # '--eliminate-local-single-block' # '--eliminate-local-single-block' # '--eliminate-dead-branches' # '--merge-blocks' # '--eliminate-dead-code-aggressive' # '--eliminate-dead-branches' # '--convert-local-access-chains' # '--scalar-replacement=100' # '--reduce-load-size' # '--scalar-replacement=100' # '--redundancy-elimination' # '--convert-local-access-chains' # '--eliminate-dead-branches' # '--merge-blocks' # '--eliminate-dead-branches' # '--vector-dce' # '--eliminate-local-single-block' # '--private-to-local' # '--copy-propagate-arrays' # '--eliminate-dead-branches' # '--redundancy-elimination' # '--vector-dce' # '--scalar-replacement=100' # '--eliminate-local-multi-store' # '--scalar-replacement=100' # '--redundancy-elimination' # '--redundancy-elimination' # '--copy-propagate-arrays' # spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(set = 0, binding = 0) uniform buf0 # { # vec2 injectionSwitch; # }; # # layout(location = 0) out vec4 _GLF_color; # # vec2 brick(vec2 uv) # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Write color red # # int a; # do # { # if (injectionSwitch.y < 0.0) // Always false # { # return vec2(1.0); # } # uv.y -= 1.0; # } while (false); # # uv.y -= 1.0; # return vec2(1.0); # } # # void main() # { # brick(vec2(1.0)); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 54 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %15 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %11 "brick(vf2;" OpName %10 "uv" OpName %15 "_GLF_color" OpName %23 "buf0" OpMemberName %23 0 "injectionSwitch" OpName %25 "" OpName %51 "param" OpDecorate %15 Location 0 OpMemberDecorate %23 0 Offset 0 OpDecorate %23 Block OpDecorate %25 DescriptorSet 0 OpDecorate %25 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %9 = OpTypeFunction %7 %8 %13 = OpTypeVector %6 4 %14 = OpTypePointer Output %13 %15 = OpVariable %14 Output %16 = OpConstant %6 1 %17 = OpConstant %6 0 %18 = OpConstantComposite %13 %16 %17 %17 %16 %23 = OpTypeStruct %7 %24 = OpTypePointer Uniform %23 %25 = OpVariable %24 Uniform %26 = OpTypeInt 32 1 %27 = OpConstant %26 0 %28 = OpTypeInt 32 0 %29 = OpConstant %28 1 %30 = OpTypePointer Uniform %6 %33 = OpTypeBool %37 = OpConstantComposite %7 %16 %16 %39 = OpTypePointer Function %6 %44 = OpConstantFalse %33 %4 = OpFunction %2 None %3 %5 = OpLabel %51 = OpVariable %8 Function OpStore %51 %37 %52 = OpFunctionCall %7 %11 %51 OpReturn OpFunctionEnd %11 = OpFunction %7 None %9 %10 = OpFunctionParameter %8 %12 = OpLabel OpStore %15 %18 OpBranch %19 %19 = OpLabel OpLoopMerge %21 %36 None OpBranch %20 %20 = OpLabel %31 = OpAccessChain %30 %25 %27 %29 %32 = OpLoad %6 %31 %34 = OpFOrdLessThan %33 %32 %17 OpSelectionMerge %53 None OpBranchConditional %34 %35 %36 %35 = OpLabel OpReturnValue %37 %53 = OpLabel OpBranch %36 %36 = OpLabel %40 = OpAccessChain %39 %10 %29 %41 = OpLoad %6 %40 %42 = OpFSub %6 %41 %16 OpStore %40 %42 OpBranchConditional %44 %19 %21 %21 = OpLabel %46 = OpLoad %6 %40 %47 = OpFSub %6 %46 %16 OpStore %40 %47 OpReturnValue %37 OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255