#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific basic block code path # The test passes because shader always writes red. # Optimized using spirv-opt with the following arguments: # '--vector-dce' # '--combine-access-chains' # '--eliminate-local-multi-store' # '--scalar-replacement=100' # '--simplify-instructions' # '--eliminate-dead-branches' # '--merge-return' # '--combine-access-chains' # '--simplify-instructions' # '--eliminate-dead-branches' # '--merge-blocks' # spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(set = 0, binding = 0) uniform buf0 # { # int zero; # }; # # layout(location = 0) out vec4 _GLF_color; # # int func(int x) # { # if (x == 10) // Always false. # discard; # # return x; # } # # void main() # { # int a = 0; # int b = zero; # # do # { # a = func(b); # b++; # } # while(b < 4); # # if (a == 3) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 59 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %52 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %10 "func(i1;" OpName %9 "x" OpName %22 "a" OpName %24 "b" OpName %25 "buf0" OpMemberName %25 0 "zero" OpName %27 "" OpName %35 "param" OpName %52 "_GLF_color" OpMemberDecorate %25 0 Offset 0 OpDecorate %25 Block OpDecorate %27 DescriptorSet 0 OpDecorate %27 Binding 0 OpDecorate %52 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %8 = OpTypeFunction %6 %7 %13 = OpConstant %6 10 %14 = OpTypeBool %23 = OpConstant %6 0 %25 = OpTypeStruct %6 %26 = OpTypePointer Uniform %25 %27 = OpVariable %26 Uniform %28 = OpTypePointer Uniform %6 %39 = OpConstant %6 1 %42 = OpConstant %6 4 %45 = OpConstant %6 3 %49 = OpTypeFloat 32 %50 = OpTypeVector %49 4 %51 = OpTypePointer Output %50 %52 = OpVariable %51 Output %53 = OpConstant %49 1 %54 = OpConstant %49 0 %55 = OpConstantComposite %50 %53 %54 %54 %53 %57 = OpConstantComposite %50 %54 %54 %54 %54 %4 = OpFunction %2 None %3 %5 = OpLabel %22 = OpVariable %7 Function %24 = OpVariable %7 Function %35 = OpVariable %7 Function OpStore %22 %23 %29 = OpAccessChain %28 %27 %23 %30 = OpLoad %6 %29 OpStore %24 %30 OpBranch %31 %31 = OpLabel %58 = OpPhi %6 %30 %5 %40 %31 OpStore %35 %58 %37 = OpFunctionCall %6 %10 %35 OpStore %22 %37 %40 = OpIAdd %6 %58 %39 OpStore %24 %40 %43 = OpSLessThan %14 %40 %42 OpLoopMerge %33 %31 None OpBranchConditional %43 %31 %33 %33 = OpLabel %46 = OpIEqual %14 %37 %45 OpSelectionMerge %48 None OpBranchConditional %46 %47 %56 %47 = OpLabel OpStore %52 %55 OpBranch %48 %56 = OpLabel OpStore %52 %57 OpBranch %48 %48 = OpLabel OpReturn OpFunctionEnd %10 = OpFunction %6 None %8 %9 = OpFunctionParameter %7 %11 = OpLabel %12 = OpLoad %6 %9 %15 = OpIEqual %14 %12 %13 OpSelectionMerge %17 None OpBranchConditional %15 %16 %17 %16 = OpLabel OpKill %17 = OpLabel %19 = OpLoad %6 %9 OpReturnValue %19 OpFunctionEnd END # uniforms for variant # zero BUFFER variant_zero DATA_TYPE int32 DATA 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255