#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific constant fold code path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_1 _GLF_uniform_int_values[0] # #define _int_0 _GLF_uniform_int_values[1] # # precision highp float; # precision highp int; # # // Contents of _GLF_uniform_int_values: [1, 0] # layout(set = 0, binding = 0) uniform buf0 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # uint a = 0x77777777u; # # // b becomes undefined. This results in an undefined value, but not in undefined behavior. # uint b = bitfieldExtract(a, -1, 1); # # uint c = a | b; # # // Always true. # if ((c & a) == a) # { # _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); # } # else # { # _GLF_color = vec4(_int_0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 57 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %31 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "a" OpName %10 "b" OpName %16 "c" OpName %31 "_GLF_color" OpName %34 "buf0" OpMemberName %34 0 "_GLF_uniform_int_values" OpName %36 "" OpDecorate %31 Location 0 OpDecorate %33 ArrayStride 16 OpMemberDecorate %34 0 Offset 0 OpDecorate %34 Block OpDecorate %36 DescriptorSet 0 OpDecorate %36 Binding 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 0 %7 = OpTypePointer Function %6 %9 = OpConstant %6 2004318071 %12 = OpTypeInt 32 1 %13 = OpConstant %12 -1 %14 = OpConstant %12 1 %24 = OpTypeBool %28 = OpTypeFloat 32 %29 = OpTypeVector %28 4 %30 = OpTypePointer Output %29 %31 = OpVariable %30 Output %32 = OpConstant %6 2 %33 = OpTypeArray %12 %32 %34 = OpTypeStruct %33 %35 = OpTypePointer Uniform %34 %36 = OpVariable %35 Uniform %37 = OpConstant %12 0 %38 = OpTypePointer Uniform %12 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function %16 = OpVariable %7 Function OpStore %8 %9 %11 = OpLoad %6 %8 %15 = OpBitFieldUExtract %6 %11 %13 %14 OpStore %10 %15 %17 = OpLoad %6 %8 %18 = OpLoad %6 %10 %19 = OpBitwiseOr %6 %17 %18 OpStore %16 %19 %20 = OpLoad %6 %16 %21 = OpLoad %6 %8 %22 = OpBitwiseAnd %6 %20 %21 %23 = OpLoad %6 %8 %25 = OpIEqual %24 %22 %23 OpSelectionMerge %27 None OpBranchConditional %25 %26 %52 %26 = OpLabel %39 = OpAccessChain %38 %36 %37 %37 %40 = OpLoad %12 %39 %41 = OpConvertSToF %28 %40 %42 = OpAccessChain %38 %36 %37 %14 %43 = OpLoad %12 %42 %44 = OpConvertSToF %28 %43 %45 = OpAccessChain %38 %36 %37 %14 %46 = OpLoad %12 %45 %47 = OpConvertSToF %28 %46 %48 = OpAccessChain %38 %36 %37 %37 %49 = OpLoad %12 %48 %50 = OpConvertSToF %28 %49 %51 = OpCompositeConstruct %29 %41 %44 %47 %50 OpStore %31 %51 OpBranch %27 %52 = OpLabel %53 = OpAccessChain %38 %36 %37 %14 %54 = OpLoad %12 %53 %55 = OpConvertSToF %28 %54 %56 = OpCompositeConstruct %29 %55 %55 %55 %55 OpStore %31 %56 OpBranch %27 %27 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 1 0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255