#!amber # Copyright 2021 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers specific NIR code paths # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # precision highp float; # precision highp int; # # layout(set = 0, binding = 0) uniform buf0 # { # int one; # }; # # layout(location = 0) out highp vec4 _GLF_color; # # void main() # { # # int a = 0; # # for (int i = 0; i < 5; i++) # { # // Always false. # if (one == 0) # { # // intBitsToFloat produces NaN. Floor of NaN is undefined, but this # // code is never executed. # if (floor(intBitsToFloat(0xffc00000)) > 0.0) # { # a = -1; # break; # } # } # # a++; # } # # // Always true. # if (a == 5) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 55 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %50 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %8 "a" OpName %10 "i" OpName %20 "buf0" OpMemberName %20 0 "one" OpName %22 "" OpName %50 "_GLF_color" OpMemberDecorate %20 0 Offset 0 OpDecorate %20 Block OpDecorate %22 DescriptorSet 0 OpDecorate %22 Binding 0 OpDecorate %50 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %17 = OpConstant %6 5 %18 = OpTypeBool %20 = OpTypeStruct %6 %21 = OpTypePointer Uniform %20 %22 = OpVariable %21 Uniform %23 = OpTypePointer Uniform %6 %29 = OpConstant %6 -4194304 %30 = OpTypeFloat 32 %33 = OpConstant %30 0 %37 = OpConstant %6 -1 %40 = OpConstant %6 1 %48 = OpTypeVector %30 4 %49 = OpTypePointer Output %48 %50 = OpVariable %49 Output %51 = OpConstant %30 1 %52 = OpConstantComposite %48 %51 %33 %33 %51 %54 = OpConstantComposite %48 %33 %33 %33 %33 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %10 = OpVariable %7 Function OpStore %8 %9 OpStore %10 %9 OpBranch %11 %11 = OpLabel OpLoopMerge %13 %14 None OpBranch %15 %15 = OpLabel %16 = OpLoad %6 %10 %19 = OpSLessThan %18 %16 %17 OpBranchConditional %19 %12 %13 %12 = OpLabel %24 = OpAccessChain %23 %22 %9 %25 = OpLoad %6 %24 %26 = OpIEqual %18 %25 %9 OpSelectionMerge %28 None OpBranchConditional %26 %27 %28 %27 = OpLabel %31 = OpBitcast %30 %29 %32 = OpExtInst %30 %1 Floor %31 %34 = OpFOrdGreaterThan %18 %32 %33 OpSelectionMerge %36 None OpBranchConditional %34 %35 %36 %35 = OpLabel OpStore %8 %37 OpBranch %13 %36 = OpLabel OpBranch %28 %28 = OpLabel %39 = OpLoad %6 %8 %41 = OpIAdd %6 %39 %40 OpStore %8 %41 OpBranch %14 %14 = OpLabel %42 = OpLoad %6 %10 %43 = OpIAdd %6 %42 %40 OpStore %10 %43 OpBranch %11 %13 = OpLabel %44 = OpLoad %6 %8 %45 = OpIEqual %18 %44 %17 OpSelectionMerge %47 None OpBranchConditional %45 %46 %53 %46 = OpLabel OpStore %50 %52 OpBranch %47 %53 = OpLabel OpStore %50 %54 OpBranch %47 %47 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 STD140 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255