#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific single store elimination path. # The test passes because shader always writes red. # Optimized using spirv-opt with the following arguments: # '--if-conversion' # '--eliminate-local-single-block' # '--redundancy-elimination' # '--reduce-load-size' # spirv-opt commit hash: 9215c1b7df0029f27807e8c8d7ec80532ce90a87 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # int one; # }; # # void main() # { # ivec2 v0 = ivec2(0); # ivec2 v1 = ivec2(2); # int a = one; # # do # { # // Always false. # if (a > 10) # { # _GLF_color = vec4(0); # return; # } # # v0 = v1.x > a ? ivec2(0) : ivec2(1); # a++; # } while(a < 9); # # // After the loop v0 == (1, 1). # # if(v1.x > 1) # v0 += ivec2(1); # # if (v0 == ivec2(2)) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 71 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %36 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "v0" OpName %12 "v1" OpName %16 "a" OpName %17 "buf0" OpMemberName %17 0 "one" OpName %19 "" OpName %36 "_GLF_color" OpMemberDecorate %17 0 Offset 0 OpDecorate %17 Block OpDecorate %19 DescriptorSet 0 OpDecorate %19 Binding 0 OpDecorate %36 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpConstant %6 0 %11 = OpConstantComposite %7 %10 %10 %13 = OpConstant %6 2 %14 = OpConstantComposite %7 %13 %13 %15 = OpTypePointer Function %6 %17 = OpTypeStruct %6 %18 = OpTypePointer Uniform %17 %19 = OpVariable %18 Uniform %20 = OpTypePointer Uniform %6 %28 = OpConstant %6 10 %29 = OpTypeBool %33 = OpTypeFloat 32 %34 = OpTypeVector %33 4 %35 = OpTypePointer Output %34 %36 = OpVariable %35 Output %37 = OpConstant %33 0 %38 = OpConstantComposite %34 %37 %37 %37 %37 %40 = OpTypeInt 32 0 %41 = OpConstant %40 0 %46 = OpConstant %6 1 %47 = OpConstantComposite %7 %46 %46 %48 = OpTypeVector %29 2 %54 = OpConstant %6 9 %68 = OpConstant %33 1 %69 = OpConstantComposite %34 %68 %37 %37 %68 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %12 = OpVariable %8 Function %16 = OpVariable %15 Function OpStore %9 %11 OpStore %12 %14 %21 = OpAccessChain %20 %19 %10 %22 = OpLoad %6 %21 OpStore %16 %22 OpBranch %23 %23 = OpLabel OpLoopMerge %25 %26 None OpBranch %24 %24 = OpLabel %27 = OpLoad %6 %16 %30 = OpSGreaterThan %29 %27 %28 OpSelectionMerge %32 None OpBranchConditional %30 %31 %32 %31 = OpLabel OpStore %36 %38 OpReturn %32 = OpLabel %42 = OpAccessChain %15 %12 %41 %43 = OpLoad %6 %42 %44 = OpLoad %6 %16 %45 = OpSGreaterThan %29 %43 %44 %49 = OpCompositeConstruct %48 %45 %45 %50 = OpSelect %7 %49 %11 %47 OpStore %9 %50 %52 = OpIAdd %6 %44 %46 OpStore %16 %52 OpBranch %26 %26 = OpLabel %53 = OpLoad %6 %16 %55 = OpSLessThan %29 %53 %54 OpBranchConditional %55 %23 %25 %25 = OpLabel %57 = OpLoad %6 %42 %58 = OpSGreaterThan %29 %57 %46 OpSelectionMerge %60 None OpBranchConditional %58 %59 %60 %59 = OpLabel %61 = OpLoad %7 %9 %62 = OpIAdd %7 %61 %47 OpStore %9 %62 OpBranch %60 %60 = OpLabel %63 = OpLoad %7 %9 %64 = OpIEqual %48 %63 %14 %65 = OpAll %29 %64 OpSelectionMerge %67 None OpBranchConditional %65 %66 %70 %66 = OpLabel OpStore %36 %69 OpBranch %67 %70 = OpLabel OpStore %36 %38 OpBranch %67 %67 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE int32 DATA 1 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255