Lines Matching refs:frameState
146 auto frameState = acc_.FindNearestFrameState(currentDepend); in ObjectTypeCheck() local
149 {currentControl, currentDepend, gate, hclassIndex, frameState}, GateType::NJSValue()); in ObjectTypeCheck()
160 auto frameState = acc_.FindNearestFrameState(currentDepend); in ObjectTypeCompare() local
163 {currentControl, currentDepend, gate, hclassIndex, frameState}, GateType::NJSValue()); in ObjectTypeCompare()
169 GateRef CircuitBuilder::HeapObjectCheck(GateRef gate, GateRef frameState) in HeapObjectCheck() argument
175 MachineType::I1, {currentControl, currentDepend, gate, frameState}, GateType::NJSValue()); in HeapObjectCheck()
186 auto frameState = acc_.FindNearestFrameState(currentDepend); in StableArrayCheck() local
189 MachineType::I1, {currentControl, currentDepend, gate, frameState}, GateType::NJSValue()); in StableArrayCheck()
200 auto frameState = acc_.FindNearestFrameState(currentDepend); in COWArrayCheck() local
202 MachineType::I1, {currentControl, currentDepend, gate, frameState}, GateType::NJSValue()); in COWArrayCheck()
208 GateRef CircuitBuilder::HClassStableArrayCheck(GateRef gate, GateRef frameState, ArrayMetaDataAcces… in HClassStableArrayCheck() argument
214 MachineType::I1, {currentControl, currentDepend, gate, frameState}, GateType::NJSValue()); in HClassStableArrayCheck()
220 GateRef CircuitBuilder::ArrayGuardianCheck(GateRef frameState) in ArrayGuardianCheck() argument
226 MachineType::I1, {currentControl, currentDepend, frameState}, GateType::NJSValue()); in ArrayGuardianCheck()
237 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypedArrayCheck() local
239 MachineType::I1, {currentControl, currentDepend, gate, frameState}, GateType::NJSValue()); in TypedArrayCheck()
275 auto frameState = acc_.FindNearestFrameState(currentDepend); in IndexCheck() local
277 … MachineType::I64, {currentControl, currentDepend, gate, index, frameState}, GateType::IntType()); in IndexCheck()
347 auto frameState = acc_.GetFrameState(stateSplit); in CheckAndConvert() local
352 machineType, {currentControl, currentDepend, gate, frameState}, gateType); in CheckAndConvert()
485 auto frameState = acc_.FindNearestFrameState(currentDepend); in TryPrimitiveTypeCheck() local
487 MachineType::I1, {currentControl, currentDepend, gate, frameState}, GateType::NJSValue()); in TryPrimitiveTypeCheck()
498 auto frameState = acc_.GetFrameState(gate); in CallTargetCheck() local
501 … { currentControl, currentDepend, function, id, param, frameState}, in CallTargetCheck()
514 auto frameState = acc_.GetFrameState(gate); in JSCallTargetFromDefineFuncCheck() local
517 MachineType::I1, {currentControl, currentDepend, func, frameState}, GateType::NJSValue()); in JSCallTargetFromDefineFuncCheck()
523 GateRef CircuitBuilder::DeoptCheck(GateRef condition, GateRef frameState, DeoptType type) in DeoptCheck() argument
529 ASSERT(acc_.GetOpCode(frameState) == OpCode::FRAME_STATE); in DeoptCheck()
532 frameState, Int64(static_cast<int64_t>(type))}, GateType::NJSValue(), comment.c_str()); in DeoptCheck()
538 GateRef CircuitBuilder::TypedNewAllocateThis(GateRef ctor, GateRef hclassIndex, GateRef frameState) in TypedNewAllocateThis() argument
544 …MachineType::ANYVALUE, {currentControl, currentDepend, ctor, hclassIndex, frameState}, GateType::T… in TypedNewAllocateThis()
550 …ef CircuitBuilder::TypedSuperAllocateThis(GateRef superCtor, GateRef newTarget, GateRef frameState) in TypedSuperAllocateThis() argument
556 {currentControl, currentDepend, superCtor, newTarget, frameState}, GateType::TaggedValue()); in TypedSuperAllocateThis()
615 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32CheckRightIsZero() local
617 MachineType::I1, {currentControl, currentDepend, right, frameState}, GateType::NJSValue()); in Int32CheckRightIsZero()
628 auto frameState = acc_.FindNearestFrameState(currentDepend); in Float64CheckRightIsZero() local
630 MachineType::I1, {currentControl, currentDepend, right, frameState}, GateType::NJSValue()); in Float64CheckRightIsZero()
641 auto frameState = acc_.FindNearestFrameState(currentDepend); in LexVarIsHoleCheck() local
643 MachineType::I1, {currentControl, currentDepend, value, frameState}, GateType::NJSValue()); in LexVarIsHoleCheck()
654 auto frameState = acc_.FindNearestFrameState(currentDepend); in ValueCheckNegOverflow() local
656 MachineType::I1, {currentControl, currentDepend, value, frameState}, GateType::NJSValue()); in ValueCheckNegOverflow()
667 auto frameState = acc_.FindNearestFrameState(currentDepend); in OverflowCheck() local
669 MachineType::I1, {currentControl, currentDepend, value, frameState}, GateType::IntType()); in OverflowCheck()
680 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32UnsignedUpperBoundCheck() local
682 …MachineType::I1, {currentControl, currentDepend, value, upperBound, frameState}, GateType::IntType… in Int32UnsignedUpperBoundCheck()
693 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32DivWithCheck() local
695 … MachineType::I32, {currentControl, currentDepend, left, right, frameState}, GateType::NJSValue()); in Int32DivWithCheck()
1562 auto frameState = acc_.FindNearestFrameState(currentDepend); in CreateArrayWithBuffer() local
1566 elementIndex, frameState }, in CreateArrayWithBuffer()