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9 During code generation so-called `SlowPath` code is created, and we put it into a special cold code…
16 `SlowPath` also can be used, as we can cache gathered Method or Class pointer into a slot in GOT ta…
24 `SecondSlot` is filled during AOT file loading into runtime and contains `PLT CallStatic Resolver` …
57 Caller `Method pointer` could be extracted (into `x0`) directly from Caller's CFrame, so,
60 When we have `Method pointer`, it is stored into `ThirdSlot`, allow to load proper executable addre…
61 …d call. Jump by register value operation is used instead of call to return back directly into code,
91 XX+24: ldr w16, [x5, #4] ; Get Class pointer into x16
103 Unlike CallStatic, there is no way to use default parameter registers to send/receive values into r…
112 Control is returned back into code instead.
156 It stores gathered `Class pointer` into `ThirdSlot`, and also does the same for `SecondSlot` but un…
161 Another entrypoint is called here - `ResolveClass`. Gathered `Class pointer` value is stored into `…
163 Both Resolvers returns `Class pointer` value using `x16` back into code.
181 on stack, so we load it into temporary (we need it for `BoundaryFrame`), and push `rbp` to the stac…
190 registers are saved directly into appropriate places in previous CFrame.