Lines Matching refs:val
102 static int32_t CheckInputName(int type, void *val) in CheckInputName() argument
104 if (val == NULL) { in CheckInputName()
126 *(int *)val = inputInt; in CheckInputName()
131 *(float *)val = inputFloat; in CheckInputName()
139 *(uint32_t *)val = inputUint; in CheckInputName()
754 int32_t val; in SetRenderMute() local
764 ret = CheckInputName(INPUT_INT, (void *)&val); in SetRenderMute()
774 if (val == 1) { in SetRenderMute()
788 float val = 0.0; in SetRenderVolume() local
790 ret = g_render->GetVolume((void *)g_render, &val); in SetRenderVolume()
797 printf("Now the volume is %f ,Please enter the volume value you want to set (0.0-1.0):", val); in SetRenderVolume()
799 ret = CheckInputName(INPUT_FLOAT, (void *)&val); in SetRenderVolume()
804 if (val < 0.0 || val > 1.0) { in SetRenderVolume()
816 ret = g_render->SetVolume((void *)g_render, val); in SetRenderVolume()
831 float val = 1.0; in GetRenderGain() local
833 int32_t ret = g_render->GetGain((void *)g_render, &val); in GetRenderGain()
839 printf("Now the gain is %f,", val); in GetRenderGain()
910 int val = 0; in SelectAttributesFomat() local
916 int32_t ret = CheckInputName(INPUT_INT, (void *)&val); in SelectAttributesFomat()
922 switch (val) { in SelectAttributesFomat()
1010 int32_t val = 0; in PrintRenderSelectPinFirst() local
1011 int32_t ret = CheckInputName(INPUT_INT, (void *)&val); in PrintRenderSelectPinFirst()
1018 if (val == 1) { in PrintRenderSelectPinFirst()
1037 int32_t val = 0; in PrintRenderSelectPinSecond() local
1038 int32_t ret = CheckInputName(INPUT_INT, (void *)&val); in PrintRenderSelectPinSecond()
1045 if (val == 1) { in PrintRenderSelectPinSecond()
1047 } else if (val == 0) { in PrintRenderSelectPinSecond()
1065 int32_t val = 0; in PrintRenderSelectPinThird() local
1066 int32_t ret = CheckInputName(INPUT_INT, (void *)&val); in PrintRenderSelectPinThird()
1073 if (val == 1) { in PrintRenderSelectPinThird()
1097 int32_t val = 0; in SelectRenderScene() local
1103 int32_t ret = CheckInputName(INPUT_INT, (void *)&val); in SelectRenderScene()
1110 switch (val) { in SelectRenderScene()