Lines Matching refs:interpolate
14764 + * order bits may be used to interpolate between the nearest points in 3D
14788 - * choose to interpolate between LUT[0] and LUT[4]).
14793 + * interpolate between LUT[0] and LUT[4]).
29680 + brightness = interpolate(0, -128, 100, 127, s->tv_state->brightness);
29682 + brightness = interpolate(0, -64, 100, 63, s->tv_state->brightness);
29684 + brightness = interpolate(0, -32, 100, 31, s->tv_state->brightness);
29692 + contrast = interpolate(0, 0, 100, 511, s->tv_state->contrast);
29693 + saturation = interpolate(0, 0, 100, 511, s->tv_state->saturation);
29702 + hue = interpolate(0, -30, 100, 30, s->tv_state->hue);
29715 + contrast = interpolate(0, 0, 100, 255, s->tv_state->contrast);
29716 + saturation = interpolate(0, 0, 100, 255, s->tv_state->saturation);
29725 + hue = interpolate(0, -30, 100, 30, s->tv_state->hue);
32520 +static inline int interpolate(int x1, int y1, int x2, int y2, int x)