Lines Matching refs:bptr
43 unsigned char *bptr; in ff_apply_vector_2x2() local
49 bptr = ri->current_frame->data[0] + boffs; in ff_apply_vector_2x2()
50 bptr[0 ] = cell->y[0]; in ff_apply_vector_2x2()
51 bptr[1 ] = cell->y[1]; in ff_apply_vector_2x2()
52 bptr[stride ] = cell->y[2]; in ff_apply_vector_2x2()
53 bptr[stride+1] = cell->y[3]; in ff_apply_vector_2x2()
58 bptr = ri->current_frame->data[1] + boffs; in ff_apply_vector_2x2()
59 bptr[0 ] = in ff_apply_vector_2x2()
60 bptr[1 ] = in ff_apply_vector_2x2()
61 bptr[stride ] = in ff_apply_vector_2x2()
62 bptr[stride+1] = cell->u; in ff_apply_vector_2x2()
64 bptr = ri->current_frame->data[2] + boffs; in ff_apply_vector_2x2()
65 bptr[0 ] = in ff_apply_vector_2x2()
66 bptr[1 ] = in ff_apply_vector_2x2()
67 bptr[stride ] = in ff_apply_vector_2x2()
68 bptr[stride+1] = cell->v; in ff_apply_vector_2x2()
73 unsigned char *bptr; in ff_apply_vector_4x4() local
79 bptr = ri->current_frame->data[0] + boffs; in ff_apply_vector_4x4()
80 bptr[ 0] = bptr[ 1] = bptr[stride ] = bptr[stride +1] = cell->y[0]; in ff_apply_vector_4x4()
81 bptr[ 2] = bptr[ 3] = bptr[stride +2] = bptr[stride +3] = cell->y[1]; in ff_apply_vector_4x4()
82 bptr[stride*2 ] = bptr[stride*2+1] = bptr[stride*3 ] = bptr[stride*3+1] = cell->y[2]; in ff_apply_vector_4x4()
83 bptr[stride*2+2] = bptr[stride*2+3] = bptr[stride*3+2] = bptr[stride*3+3] = cell->y[3]; in ff_apply_vector_4x4()
88 bptr = ri->current_frame->data[1] + boffs; in ff_apply_vector_4x4()
89 bptr[ 0] = bptr[ 1] = bptr[stride ] = bptr[stride +1] = in ff_apply_vector_4x4()
90 bptr[ 2] = bptr[ 3] = bptr[stride +2] = bptr[stride +3] = in ff_apply_vector_4x4()
91 bptr[stride*2 ] = bptr[stride*2+1] = bptr[stride*3 ] = bptr[stride*3+1] = in ff_apply_vector_4x4()
92 bptr[stride*2+2] = bptr[stride*2+3] = bptr[stride*3+2] = bptr[stride*3+3] = cell->u; in ff_apply_vector_4x4()
94 bptr = ri->current_frame->data[2] + boffs; in ff_apply_vector_4x4()
95 bptr[ 0] = bptr[ 1] = bptr[stride ] = bptr[stride +1] = in ff_apply_vector_4x4()
96 bptr[ 2] = bptr[ 3] = bptr[stride +2] = bptr[stride +3] = in ff_apply_vector_4x4()
97 bptr[stride*2 ] = bptr[stride*2+1] = bptr[stride*3 ] = bptr[stride*3+1] = in ff_apply_vector_4x4()
98 bptr[stride*2+2] = bptr[stride*2+3] = bptr[stride*3+2] = bptr[stride*3+3] = cell->v; in ff_apply_vector_4x4()