Lines Matching refs:we
14 // First we create a PictureRecorder to record the commands we're going to
19 // Next, we create a canvas from the recorder. The canvas is an interface
34 // When we're done issuing painting commands, we end the recording an receive
35 // a Picture, which is an immutable record of the commands we've issued. You
64 // When we're done recording the scene, we call build() to obtain an immutable
65 // record of the scene we've recorded.
80 // The pointer packet contains a number of pointer movements, which we iterate
84 // If the pointer went down, we change the color of the circle to blue.
86 // Rather than calling paint() synchronously, we ask the engine to
91 // Similarly, if the pointer went up, we change the color of the circle to
111 // Here we kick off the whole process by asking the engine to schedule a new