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Lines Matching refs:lowp

36 …that takes a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' glob…
62 0:57 move second child to first child ( temp lowp 4-component vector of float)
63 0:57 'v' ( temp lowp 4-component vector of float)
64 0:57 texture ( global lowp 4-component vector of float)
65 0:57 's2D' ( uniform lowp sampler2D)
66 0:57 'c2D' ( smooth in lowp 2-component vector of float)
67 0:58 move second child to first child ( temp lowp 4-component vector of float)
68 0:58 'v' ( temp lowp 4-component vector of float)
69 0:58 textureProj ( global lowp 4-component vector of float)
70 0:58 's3D' ( uniform lowp sampler3D)
71 0:58 'c4D' ( smooth temp lowp 4-component vector of float)
72 0:59 move second child to first child ( temp lowp 4-component vector of float)
73 0:59 'v' ( temp lowp 4-component vector of float)
74 0:59 textureLod ( global lowp 4-component vector of float)
75 0:59 's2DArray' ( uniform lowp sampler2DArray)
76 0:59 'c3D' ( smooth in lowp 3-component vector of float)
79 0:60 move second child to first child ( temp lowp float)
80 0:60 'f' ( temp lowp float)
81 0:60 textureOffset ( global lowp float, operation at mediump)
82 0:60 's2DShadow' ( uniform lowp sampler2DShadow)
83 0:60 'c3D' ( smooth in lowp 3-component vector of float)
85 0:60 'c1D' ( smooth in lowp float)
86 0:61 move second child to first child ( temp lowp 4-component vector of float)
87 0:61 'v' ( temp lowp 4-component vector of float)
88 0:61 textureFetch ( global lowp 4-component vector of float, operation at mediump)
89 0:61 's3D' ( uniform lowp sampler3D)
92 0:62 move second child to first child ( temp lowp 4-component vector of float)
93 0:62 'v' ( temp lowp 4-component vector of float)
94 0:62 textureFetchOffset ( global lowp 4-component vector of float, operation at mediump)
95 0:62 direct index ( temp lowp sampler2D)
96 0:62 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
103 0:63 move second child to first child ( temp lowp float)
104 0:63 'f' ( temp lowp float)
105 0:63 textureLodOffset ( global lowp float, operation at mediump)
106 0:63 's2DShadow' ( uniform lowp sampler2DShadow)
107 0:63 'c3D' ( smooth in lowp 3-component vector of float)
108 0:63 'c1D' ( smooth in lowp float)
110 0:64 move second child to first child ( temp lowp 4-component vector of float)
111 0:64 'v' ( temp lowp 4-component vector of float)
112 0:64 textureProjLodOffset ( global lowp 4-component vector of float, operation at mediump)
113 0:64 's2D' ( uniform lowp sampler2D)
114 0:64 'c3D' ( smooth in lowp 3-component vector of float)
115 0:64 'c1D' ( smooth in lowp float)
117 0:65 move second child to first child ( temp lowp 4-component vector of float)
118 0:65 'v' ( temp lowp 4-component vector of float)
119 0:65 textureGrad ( global lowp 4-component vector of float)
120 0:65 'sCube' ( uniform lowp samplerCube)
121 0:65 'c3D' ( smooth in lowp 3-component vector of float)
122 0:65 'c3D' ( smooth in lowp 3-component vector of float)
123 0:65 'c3D' ( smooth in lowp 3-component vector of float)
124 0:66 move second child to first child ( temp lowp float)
125 0:66 'f' ( temp lowp float)
126 0:66 textureGradOffset ( global lowp float, operation at mediump)
127 0:66 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
128 0:66 'c4D' ( smooth temp lowp 4-component vector of float)
129 0:66 'c2D' ( smooth in lowp 2-component vector of float)
130 0:66 'c2D' ( smooth in lowp 2-component vector of float)
132 0:67 move second child to first child ( temp lowp 4-component vector of float)
133 0:67 'v' ( temp lowp 4-component vector of float)
134 0:67 textureProjGrad ( global lowp 4-component vector of float)
135 0:67 's3D' ( uniform lowp sampler3D)
136 0:67 'c4D' ( smooth temp lowp 4-component vector of float)
137 0:67 'c3D' ( smooth in lowp 3-component vector of float)
138 0:67 'c3D' ( smooth in lowp 3-component vector of float)
139 0:68 move second child to first child ( temp lowp 4-component vector of float)
140 0:68 'v' ( temp lowp 4-component vector of float)
141 0:68 textureProjGradOffset ( global lowp 4-component vector of float, operation at mediump)
142 0:68 's2D' ( uniform lowp sampler2D)
143 0:68 'c3D' ( smooth in lowp 3-component vector of float)
144 0:68 'c2D' ( smooth in lowp 2-component vector of float)
145 0:68 'c2D' ( smooth in lowp 2-component vector of float)
147 0:69 move second child to first child ( temp lowp 4-component vector of float)
148 0:69 'v' ( temp lowp 4-component vector of float)
149 0:69 texture ( global lowp 4-component vector of float)
150 0:69 indirect index ( temp lowp sampler2D)
151 0:69 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
153 0:69 'c2D' ( smooth in lowp 2-component vector of float)
156 0:72 texture ( global lowp 4-component vector of int)
157 0:72 'is2D' ( uniform lowp isampler2D)
158 0:72 'c2D' ( smooth in lowp 2-component vector of float)
161 0:73 textureProjOffset ( global lowp 4-component vector of int, operation at mediump)
162 0:73 'is2D' ( uniform lowp isampler2D)
163 0:73 'c4D' ( smooth temp lowp 4-component vector of float)
167 0:74 textureProjLod ( global lowp 4-component vector of int)
168 0:74 'is2D' ( uniform lowp isampler2D)
169 0:74 'c3D' ( smooth in lowp 3-component vector of float)
170 0:74 'c1D' ( smooth in lowp float)
173 0:75 textureProjGrad ( global lowp 4-component vector of int)
174 0:75 'is2D' ( uniform lowp isampler2D)
175 0:75 'c3D' ( smooth in lowp 3-component vector of float)
176 0:75 'c2D' ( smooth in lowp 2-component vector of float)
177 0:75 'c2D' ( smooth in lowp 2-component vector of float)
180 0:76 texture ( global lowp 4-component vector of int)
181 0:76 'is3D' ( uniform lowp isampler3D)
182 0:76 'c3D' ( smooth in lowp 3-component vector of float)
187 0:77 textureLod ( global lowp 4-component vector of int)
188 0:77 'isCube' ( uniform lowp isamplerCube)
189 0:77 'c3D' ( smooth in lowp 3-component vector of float)
190 0:77 'c1D' ( smooth in lowp float)
193 0:78 textureFetch ( global lowp 4-component vector of int, operation at mediump)
194 0:78 'is2DArray' ( uniform lowp isampler2DArray)
205 0:80 textureSize ( global highp 2-component vector of int, operation at lowp)
206 0:80 'sCubeShadow' ( uniform lowp samplerCubeShadow)
210 0:88 'f' ( temp lowp float)
217 0:89 'f' ( temp lowp float)
218 0:91 move second child to first child ( temp lowp 3-component vector of float)
219 0:91 'sc' ( out lowp 3-component vector of float)
220 0:91 c: direct index for structure ( global lowp 3-component vector of float)
221 0:91 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp f…
224 0:92 move second child to first child ( temp lowp float)
225 0:92 'sf' ( out lowp float)
226 0:92 f: direct index for structure ( global lowp float)
227 0:92 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp f…
230 0:94 add ( temp lowp 2-component vector of float)
231 0:94 hyp. sine ( global lowp float)
232 0:94 'c1D' ( smooth in lowp float)
233 0:95 vector-scale ( temp lowp 2-component vector of float)
234 0:95 hyp. cosine ( global lowp float)
235 0:95 'c1D' ( smooth in lowp float)
236 0:95 hyp. tangent ( global lowp 2-component vector of float)
237 0:95 'c2D' ( smooth in lowp 2-component vector of float)
238 0:96 add ( temp lowp 4-component vector of float)
239 0:96 arc hyp. sine ( global lowp 4-component vector of float)
240 0:96 'c4D' ( smooth temp lowp 4-component vector of float)
241 0:96 arc hyp. cosine ( global lowp 4-component vector of float)
242 0:96 'c4D' ( smooth temp lowp 4-component vector of float)
243 0:97 arc hyp. tangent ( global lowp 3-component vector of float)
244 0:97 'c3D' ( smooth in lowp 3-component vector of float)
248 0:110 move second child to first child ( temp lowp 4-component vector of float)
249 0:110 direct index ( temp lowp 4-component vector of float)
250 0:110 'colors' ( out 4-element array of lowp 4-component vector of float)
253 0:110 'c4D' ( smooth temp lowp 4-component vector of float)
254 0:111 move second child to first child ( temp lowp 4-component vector of float)
255 0:111 indirect index ( temp lowp 4-component vector of float)
256 0:111 'colors' ( out 4-element array of lowp 4-component vector of float)
258 0:111 'c4D' ( smooth temp lowp 4-component vector of float)
261 0:117 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
266 0:119 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
267 0:119 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
272 0:120 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
273 0:120 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
277 0:122 move second child to first child ( temp structure{ global mediump int i, global lowp sa…
278 0:122 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
279 0:122 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
281 0:123 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
282 0:123 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
286 0:128 textureOffset ( global lowp float)
287 0:128 's2DShadow' ( uniform lowp sampler2DShadow)
288 0:128 'c3D' ( smooth in lowp 3-component vector of float)
292 0:128 'c1D' ( smooth in lowp float)
293 0:129 textureOffset ( global lowp float)
294 0:129 's2DShadow' ( uniform lowp sampler2DShadow)
295 0:129 'c3D' ( smooth in lowp 3-component vector of float)
299 0:129 'c1D' ( smooth in lowp float)
304 0:134 move second child to first child ( temp lowp float)
305 0:134 'p' ( temp lowp float)
308 0:135 add second child into first child ( temp lowp float)
309 0:135 'p' ( temp lowp float)
312 0:136 add second child into first child ( temp lowp float)
313 0:136 'p' ( temp lowp float)
316 0:137 add second child into first child ( temp lowp float)
317 0:137 'p' ( temp lowp float)
321 0:138 move second child to first child ( temp lowp 3-component vector of float)
322 0:138 'c3' ( temp lowp 3-component vector of float)
327 0:139 add second child into first child ( temp lowp 3-component vector of float)
328 0:139 'c3' ( temp lowp 3-component vector of float)
333 0:140 add second child into first child ( temp lowp 3-component vector of float)
334 0:140 'c3' ( temp lowp 3-component vector of float)
340 0:141 move second child to first child ( temp lowp 2-component vector of float)
341 0:141 'c2' ( temp lowp 2-component vector of float)
345 0:142 add second child into first child ( temp lowp 2-component vector of float)
346 0:142 'c2' ( temp lowp 2-component vector of float)
350 0:143 add second child into first child ( temp lowp 2-component vector of float)
351 0:143 'c2' ( temp lowp 2-component vector of float)
355 0:144 add second child into first child ( temp lowp 2-component vector of float)
356 0:144 'c2' ( temp lowp 2-component vector of float)
361 0:145 move second child to first child ( temp lowp 3X2 matrix of float)
362 0:145 'm32' ( temp lowp 3X2 matrix of float)
495 0:? 's2D' ( uniform lowp sampler2D)
496 0:? 's3D' ( uniform lowp sampler3D)
497 0:? 'sCube' ( uniform lowp samplerCube)
498 0:? 'sCubeShadow' ( uniform lowp samplerCubeShadow)
499 0:? 's2DShadow' ( uniform lowp sampler2DShadow)
500 0:? 's2DArray' ( uniform lowp sampler2DArray)
501 0:? 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
502 0:? 'is2D' ( uniform lowp isampler2D)
503 0:? 'is3D' ( uniform lowp isampler3D)
504 0:? 'isCube' ( uniform lowp isamplerCube)
505 0:? 'is2DArray' ( uniform lowp isampler2DArray)
506 0:? 'us2D' ( uniform lowp usampler2D)
507 0:? 'us3D' ( uniform lowp usampler3D)
508 0:? 'usCube' ( uniform lowp usamplerCube)
509 0:? 'us2DArray' ( uniform lowp usampler2DArray)
510 0:? 'c1D' ( smooth in lowp float)
511 0:? 'c2D' ( smooth in lowp 2-component vector of float)
512 0:? 'c3D' ( smooth in lowp 3-component vector of float)
513 0:? 'c4D' ( smooth temp lowp 4-component vector of float)
518 0:? 'badv' ( noperspective in lowp 4-component vector of float)
519 0:? 'bads' ( smooth in lowp sampler2D)
520 0:? 'badout' ( smooth in structure{ global mediump int i, global lowp sampler2D s})
521 0:? 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f…
522 0:? 'sc' ( out lowp 3-component vector of float)
523 0:? 'sf' ( out lowp float)
524 0:? 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
526 0:? 'colors' ( out 4-element array of lowp 4-component vector of float)
527 0:? 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
528 0:? 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
536 0:? 'outVarFail' (layout( location=0 index=1) out lowp 4-component vector of float)
537 0:? 'outVarPass' (layout( location=0 index=0) out lowp 4-component vector of float)
538 0:? 'fooinv' ( invariant smooth in lowp 4-component vector of float)
553 0:57 move second child to first child ( temp lowp 4-component vector of float)
554 0:57 'v' ( temp lowp 4-component vector of float)
555 0:57 texture ( global lowp 4-component vector of float)
556 0:57 's2D' ( uniform lowp sampler2D)
557 0:57 'c2D' ( smooth in lowp 2-component vector of float)
558 0:58 move second child to first child ( temp lowp 4-component vector of float)
559 0:58 'v' ( temp lowp 4-component vector of float)
560 0:58 textureProj ( global lowp 4-component vector of float)
561 0:58 's3D' ( uniform lowp sampler3D)
562 0:58 'c4D' ( smooth temp lowp 4-component vector of float)
563 0:59 move second child to first child ( temp lowp 4-component vector of float)
564 0:59 'v' ( temp lowp 4-component vector of float)
565 0:59 textureLod ( global lowp 4-component vector of float)
566 0:59 's2DArray' ( uniform lowp sampler2DArray)
567 0:59 'c3D' ( smooth in lowp 3-component vector of float)
570 0:60 move second child to first child ( temp lowp float)
571 0:60 'f' ( temp lowp float)
572 0:60 textureOffset ( global lowp float, operation at mediump)
573 0:60 's2DShadow' ( uniform lowp sampler2DShadow)
574 0:60 'c3D' ( smooth in lowp 3-component vector of float)
576 0:60 'c1D' ( smooth in lowp float)
577 0:61 move second child to first child ( temp lowp 4-component vector of float)
578 0:61 'v' ( temp lowp 4-component vector of float)
579 0:61 textureFetch ( global lowp 4-component vector of float, operation at mediump)
580 0:61 's3D' ( uniform lowp sampler3D)
583 0:62 move second child to first child ( temp lowp 4-component vector of float)
584 0:62 'v' ( temp lowp 4-component vector of float)
585 0:62 textureFetchOffset ( global lowp 4-component vector of float, operation at mediump)
586 0:62 direct index ( temp lowp sampler2D)
587 0:62 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
594 0:63 move second child to first child ( temp lowp float)
595 0:63 'f' ( temp lowp float)
596 0:63 textureLodOffset ( global lowp float, operation at mediump)
597 0:63 's2DShadow' ( uniform lowp sampler2DShadow)
598 0:63 'c3D' ( smooth in lowp 3-component vector of float)
599 0:63 'c1D' ( smooth in lowp float)
601 0:64 move second child to first child ( temp lowp 4-component vector of float)
602 0:64 'v' ( temp lowp 4-component vector of float)
603 0:64 textureProjLodOffset ( global lowp 4-component vector of float, operation at mediump)
604 0:64 's2D' ( uniform lowp sampler2D)
605 0:64 'c3D' ( smooth in lowp 3-component vector of float)
606 0:64 'c1D' ( smooth in lowp float)
608 0:65 move second child to first child ( temp lowp 4-component vector of float)
609 0:65 'v' ( temp lowp 4-component vector of float)
610 0:65 textureGrad ( global lowp 4-component vector of float)
611 0:65 'sCube' ( uniform lowp samplerCube)
612 0:65 'c3D' ( smooth in lowp 3-component vector of float)
613 0:65 'c3D' ( smooth in lowp 3-component vector of float)
614 0:65 'c3D' ( smooth in lowp 3-component vector of float)
615 0:66 move second child to first child ( temp lowp float)
616 0:66 'f' ( temp lowp float)
617 0:66 textureGradOffset ( global lowp float, operation at mediump)
618 0:66 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
619 0:66 'c4D' ( smooth temp lowp 4-component vector of float)
620 0:66 'c2D' ( smooth in lowp 2-component vector of float)
621 0:66 'c2D' ( smooth in lowp 2-component vector of float)
623 0:67 move second child to first child ( temp lowp 4-component vector of float)
624 0:67 'v' ( temp lowp 4-component vector of float)
625 0:67 textureProjGrad ( global lowp 4-component vector of float)
626 0:67 's3D' ( uniform lowp sampler3D)
627 0:67 'c4D' ( smooth temp lowp 4-component vector of float)
628 0:67 'c3D' ( smooth in lowp 3-component vector of float)
629 0:67 'c3D' ( smooth in lowp 3-component vector of float)
630 0:68 move second child to first child ( temp lowp 4-component vector of float)
631 0:68 'v' ( temp lowp 4-component vector of float)
632 0:68 textureProjGradOffset ( global lowp 4-component vector of float, operation at mediump)
633 0:68 's2D' ( uniform lowp sampler2D)
634 0:68 'c3D' ( smooth in lowp 3-component vector of float)
635 0:68 'c2D' ( smooth in lowp 2-component vector of float)
636 0:68 'c2D' ( smooth in lowp 2-component vector of float)
638 0:69 move second child to first child ( temp lowp 4-component vector of float)
639 0:69 'v' ( temp lowp 4-component vector of float)
640 0:69 texture ( global lowp 4-component vector of float)
641 0:69 indirect index ( temp lowp sampler2D)
642 0:69 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
644 0:69 'c2D' ( smooth in lowp 2-component vector of float)
647 0:72 texture ( global lowp 4-component vector of int)
648 0:72 'is2D' ( uniform lowp isampler2D)
649 0:72 'c2D' ( smooth in lowp 2-component vector of float)
652 0:73 textureProjOffset ( global lowp 4-component vector of int, operation at mediump)
653 0:73 'is2D' ( uniform lowp isampler2D)
654 0:73 'c4D' ( smooth temp lowp 4-component vector of float)
658 0:74 textureProjLod ( global lowp 4-component vector of int)
659 0:74 'is2D' ( uniform lowp isampler2D)
660 0:74 'c3D' ( smooth in lowp 3-component vector of float)
661 0:74 'c1D' ( smooth in lowp float)
664 0:75 textureProjGrad ( global lowp 4-component vector of int)
665 0:75 'is2D' ( uniform lowp isampler2D)
666 0:75 'c3D' ( smooth in lowp 3-component vector of float)
667 0:75 'c2D' ( smooth in lowp 2-component vector of float)
668 0:75 'c2D' ( smooth in lowp 2-component vector of float)
671 0:76 texture ( global lowp 4-component vector of int)
672 0:76 'is3D' ( uniform lowp isampler3D)
673 0:76 'c3D' ( smooth in lowp 3-component vector of float)
678 0:77 textureLod ( global lowp 4-component vector of int)
679 0:77 'isCube' ( uniform lowp isamplerCube)
680 0:77 'c3D' ( smooth in lowp 3-component vector of float)
681 0:77 'c1D' ( smooth in lowp float)
684 0:78 textureFetch ( global lowp 4-component vector of int, operation at mediump)
685 0:78 'is2DArray' ( uniform lowp isampler2DArray)
696 0:80 textureSize ( global highp 2-component vector of int, operation at lowp)
697 0:80 'sCubeShadow' ( uniform lowp samplerCubeShadow)
701 0:88 'f' ( temp lowp float)
708 0:89 'f' ( temp lowp float)
709 0:91 move second child to first child ( temp lowp 3-component vector of float)
710 0:91 'sc' ( out lowp 3-component vector of float)
711 0:91 c: direct index for structure ( global lowp 3-component vector of float)
712 0:91 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp f…
715 0:92 move second child to first child ( temp lowp float)
716 0:92 'sf' ( out lowp float)
717 0:92 f: direct index for structure ( global lowp float)
718 0:92 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp f…
721 0:94 add ( temp lowp 2-component vector of float)
722 0:94 hyp. sine ( global lowp float)
723 0:94 'c1D' ( smooth in lowp float)
724 0:95 vector-scale ( temp lowp 2-component vector of float)
725 0:95 hyp. cosine ( global lowp float)
726 0:95 'c1D' ( smooth in lowp float)
727 0:95 hyp. tangent ( global lowp 2-component vector of float)
728 0:95 'c2D' ( smooth in lowp 2-component vector of float)
729 0:96 add ( temp lowp 4-component vector of float)
730 0:96 arc hyp. sine ( global lowp 4-component vector of float)
731 0:96 'c4D' ( smooth temp lowp 4-component vector of float)
732 0:96 arc hyp. cosine ( global lowp 4-component vector of float)
733 0:96 'c4D' ( smooth temp lowp 4-component vector of float)
734 0:97 arc hyp. tangent ( global lowp 3-component vector of float)
735 0:97 'c3D' ( smooth in lowp 3-component vector of float)
737 0:? 's2D' ( uniform lowp sampler2D)
738 0:? 's3D' ( uniform lowp sampler3D)
739 0:? 'sCube' ( uniform lowp samplerCube)
740 0:? 'sCubeShadow' ( uniform lowp samplerCubeShadow)
741 0:? 's2DShadow' ( uniform lowp sampler2DShadow)
742 0:? 's2DArray' ( uniform lowp sampler2DArray)
743 0:? 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
744 0:? 'is2D' ( uniform lowp isampler2D)
745 0:? 'is3D' ( uniform lowp isampler3D)
746 0:? 'isCube' ( uniform lowp isamplerCube)
747 0:? 'is2DArray' ( uniform lowp isampler2DArray)
748 0:? 'us2D' ( uniform lowp usampler2D)
749 0:? 'us3D' ( uniform lowp usampler3D)
750 0:? 'usCube' ( uniform lowp usamplerCube)
751 0:? 'us2DArray' ( uniform lowp usampler2DArray)
752 0:? 'c1D' ( smooth in lowp float)
753 0:? 'c2D' ( smooth in lowp 2-component vector of float)
754 0:? 'c3D' ( smooth in lowp 3-component vector of float)
755 0:? 'c4D' ( smooth temp lowp 4-component vector of float)
760 0:? 'badv' ( noperspective in lowp 4-component vector of float)
761 0:? 'bads' ( smooth in lowp sampler2D)
762 0:? 'badout' ( smooth in structure{ global mediump int i, global lowp sampler2D s})
763 0:? 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f…
764 0:? 'sc' ( out lowp 3-component vector of float)
765 0:? 'sf' ( out lowp float)
766 0:? 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
768 0:? 'colors' ( out 4-element array of lowp 4-component vector of float)
769 0:? 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
770 0:? 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
778 0:? 'outVarFail' (layout( location=0 index=1) out lowp 4-component vector of float)
779 0:? 'outVarPass' (layout( location=0 index=0) out lowp 4-component vector of float)
780 0:? 'fooinv' ( invariant smooth in lowp 4-component vector of float)