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Lines Matching refs:uniform

10 0:52        'g_tTex1df4a' ( uniform texture1DArray)
12 0:52 c3: direct index for structure ( uniform 3-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
22 0:52 c3: direct index for structure ( uniform 3-component vector of int)
23uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
29 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
31 0:53 c3: direct index for structure ( uniform 3-component vector of int)
32uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
41 0:53 c3: direct index for structure ( uniform 3-component vector of int)
42uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
48 0:54 'g_tTex1du4a' ( uniform utexture1DArray)
50 0:54 c3: direct index for structure ( uniform 3-component vector of int)
51uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
60 0:54 c3: direct index for structure ( uniform 3-component vector of int)
61uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
67 0:57 'g_tTex2df4a' ( uniform texture2DArray)
69 0:57 c4: direct index for structure ( uniform 4-component vector of int)
70uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
81 0:57 c4: direct index for structure ( uniform 4-component vector of int)
82uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
88 0:58 'g_tTex2di4a' ( uniform itexture2DArray)
90 0:58 c4: direct index for structure ( uniform 4-component vector of int)
91uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
102 0:58 c4: direct index for structure ( uniform 4-component vector of int)
103uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
109 0:59 'g_tTex2du4a' ( uniform utexture2DArray)
111 0:59 c4: direct index for structure ( uniform 4-component vector of int)
112uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
123 0:59 c4: direct index for structure ( uniform 4-component vector of int)
124uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
168 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
169 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
170 0:? 'g_tTex1di4' ( uniform itexture1D)
171 0:? 'g_tTex1du4' ( uniform utexture1D)
172 0:? 'g_tTex2df4' ( uniform texture2D)
173 0:? 'g_tTex2di4' ( uniform itexture2D)
174 0:? 'g_tTex2du4' ( uniform utexture2D)
175 0:? 'g_tTex3df4' ( uniform texture3D)
176 0:? 'g_tTex3di4' ( uniform itexture3D)
177 0:? 'g_tTex3du4' ( uniform utexture3D)
178 0:? 'g_tTexcdf4' ( uniform textureCube)
179 0:? 'g_tTexcdi4' ( uniform itextureCube)
180 0:? 'g_tTexcdu4' ( uniform utextureCube)
181 0:? 'g_tTex1df4a' ( uniform texture1DArray)
182 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
183 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
184 0:? 'g_tTex2df4a' ( uniform texture2DArray)
185 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
186 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
187 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
188 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
189 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
190uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
206 0:52 'g_tTex1df4a' ( uniform texture1DArray)
208 0:52 c3: direct index for structure ( uniform 3-component vector of int)
209uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
218 0:52 c3: direct index for structure ( uniform 3-component vector of int)
219uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
225 0:53 'g_tTex1di4a' ( uniform itexture1DArray)
227 0:53 c3: direct index for structure ( uniform 3-component vector of int)
228uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
237 0:53 c3: direct index for structure ( uniform 3-component vector of int)
238uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
244 0:54 'g_tTex1du4a' ( uniform utexture1DArray)
246 0:54 c3: direct index for structure ( uniform 3-component vector of int)
247uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
256 0:54 c3: direct index for structure ( uniform 3-component vector of int)
257uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
263 0:57 'g_tTex2df4a' ( uniform texture2DArray)
265 0:57 c4: direct index for structure ( uniform 4-component vector of int)
266uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
277 0:57 c4: direct index for structure ( uniform 4-component vector of int)
278uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
284 0:58 'g_tTex2di4a' ( uniform itexture2DArray)
286 0:58 c4: direct index for structure ( uniform 4-component vector of int)
287uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
298 0:58 c4: direct index for structure ( uniform 4-component vector of int)
299uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
305 0:59 'g_tTex2du4a' ( uniform utexture2DArray)
307 0:59 c4: direct index for structure ( uniform 4-component vector of int)
308uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
319 0:59 c4: direct index for structure ( uniform 4-component vector of int)
320uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
364 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
365 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
366 0:? 'g_tTex1di4' ( uniform itexture1D)
367 0:? 'g_tTex1du4' ( uniform utexture1D)
368 0:? 'g_tTex2df4' ( uniform texture2D)
369 0:? 'g_tTex2di4' ( uniform itexture2D)
370 0:? 'g_tTex2du4' ( uniform utexture2D)
371 0:? 'g_tTex3df4' ( uniform texture3D)
372 0:? 'g_tTex3di4' ( uniform itexture3D)
373 0:? 'g_tTex3du4' ( uniform utexture3D)
374 0:? 'g_tTexcdf4' ( uniform textureCube)
375 0:? 'g_tTexcdi4' ( uniform itextureCube)
376 0:? 'g_tTexcdu4' ( uniform utextureCube)
377 0:? 'g_tTex1df4a' ( uniform texture1DArray)
378 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
379 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
380 0:? 'g_tTex2df4a' ( uniform texture2DArray)
381 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
382 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
383 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
384 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
385 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
386uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …