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Lines Matching refs:uniform

10 0:52        'g_tTex1df4' (layout( binding=0) uniform texture1D)
12 0:52 c2: direct index for structure ( uniform 2-component vector of int)
13uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
20 0:52 c2: direct index for structure ( uniform 2-component vector of int)
21uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
27 0:53 'g_tTex1di4' ( uniform itexture1D)
29 0:53 c2: direct index for structure ( uniform 2-component vector of int)
30uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
37 0:53 c2: direct index for structure ( uniform 2-component vector of int)
38uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
44 0:54 'g_tTex1du4' ( uniform utexture1D)
46 0:54 c2: direct index for structure ( uniform 2-component vector of int)
47uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
54 0:54 c2: direct index for structure ( uniform 2-component vector of int)
55uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
61 0:57 'g_tTex2df4' ( uniform texture2D)
63 0:57 c3: direct index for structure ( uniform 3-component vector of int)
64uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
73 0:57 c3: direct index for structure ( uniform 3-component vector of int)
74uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
80 0:58 'g_tTex2di4' ( uniform itexture2D)
82 0:58 c3: direct index for structure ( uniform 3-component vector of int)
83uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
92 0:58 c3: direct index for structure ( uniform 3-component vector of int)
93uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
99 0:59 'g_tTex2du4' ( uniform utexture2D)
101 0:59 c3: direct index for structure ( uniform 3-component vector of int)
102uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
111 0:59 c3: direct index for structure ( uniform 3-component vector of int)
112uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
118 0:62 'g_tTex3df4' ( uniform texture3D)
120 0:62 c4: direct index for structure ( uniform 4-component vector of int)
121uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
132 0:62 c4: direct index for structure ( uniform 4-component vector of int)
133uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
139 0:63 'g_tTex3di4' ( uniform itexture3D)
141 0:63 c4: direct index for structure ( uniform 4-component vector of int)
142uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
153 0:63 c4: direct index for structure ( uniform 4-component vector of int)
154uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
160 0:64 'g_tTex3du4' ( uniform utexture3D)
162 0:64 c4: direct index for structure ( uniform 4-component vector of int)
163uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
174 0:64 c4: direct index for structure ( uniform 4-component vector of int)
175uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
219 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
220 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
221 0:? 'g_tTex1di4' ( uniform itexture1D)
222 0:? 'g_tTex1du4' ( uniform utexture1D)
223 0:? 'g_tTex2df4' ( uniform texture2D)
224 0:? 'g_tTex2di4' ( uniform itexture2D)
225 0:? 'g_tTex2du4' ( uniform utexture2D)
226 0:? 'g_tTex3df4' ( uniform texture3D)
227 0:? 'g_tTex3di4' ( uniform itexture3D)
228 0:? 'g_tTex3du4' ( uniform utexture3D)
229 0:? 'g_tTexcdf4' ( uniform textureCube)
230 0:? 'g_tTexcdi4' ( uniform itextureCube)
231 0:? 'g_tTexcdu4' ( uniform utextureCube)
232 0:? 'g_tTex1df4a' ( uniform texture1DArray)
233 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
234 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
235 0:? 'g_tTex2df4a' ( uniform texture2DArray)
236 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
237 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
238 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
239 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
240 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
241uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
257 0:52 'g_tTex1df4' (layout( binding=0) uniform texture1D)
259 0:52 c2: direct index for structure ( uniform 2-component vector of int)
260uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
267 0:52 c2: direct index for structure ( uniform 2-component vector of int)
268uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
274 0:53 'g_tTex1di4' ( uniform itexture1D)
276 0:53 c2: direct index for structure ( uniform 2-component vector of int)
277uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
284 0:53 c2: direct index for structure ( uniform 2-component vector of int)
285uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
291 0:54 'g_tTex1du4' ( uniform utexture1D)
293 0:54 c2: direct index for structure ( uniform 2-component vector of int)
294uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
301 0:54 c2: direct index for structure ( uniform 2-component vector of int)
302uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
308 0:57 'g_tTex2df4' ( uniform texture2D)
310 0:57 c3: direct index for structure ( uniform 3-component vector of int)
311uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
320 0:57 c3: direct index for structure ( uniform 3-component vector of int)
321uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
327 0:58 'g_tTex2di4' ( uniform itexture2D)
329 0:58 c3: direct index for structure ( uniform 3-component vector of int)
330uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
339 0:58 c3: direct index for structure ( uniform 3-component vector of int)
340uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
346 0:59 'g_tTex2du4' ( uniform utexture2D)
348 0:59 c3: direct index for structure ( uniform 3-component vector of int)
349uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
358 0:59 c3: direct index for structure ( uniform 3-component vector of int)
359uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
365 0:62 'g_tTex3df4' ( uniform texture3D)
367 0:62 c4: direct index for structure ( uniform 4-component vector of int)
368uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
379 0:62 c4: direct index for structure ( uniform 4-component vector of int)
380uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
386 0:63 'g_tTex3di4' ( uniform itexture3D)
388 0:63 c4: direct index for structure ( uniform 4-component vector of int)
389uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
400 0:63 c4: direct index for structure ( uniform 4-component vector of int)
401uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
407 0:64 'g_tTex3du4' ( uniform utexture3D)
409 0:64 c4: direct index for structure ( uniform 4-component vector of int)
410uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
421 0:64 c4: direct index for structure ( uniform 4-component vector of int)
422uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
466 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
467 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
468 0:? 'g_tTex1di4' ( uniform itexture1D)
469 0:? 'g_tTex1du4' ( uniform utexture1D)
470 0:? 'g_tTex2df4' ( uniform texture2D)
471 0:? 'g_tTex2di4' ( uniform itexture2D)
472 0:? 'g_tTex2du4' ( uniform utexture2D)
473 0:? 'g_tTex3df4' ( uniform texture3D)
474 0:? 'g_tTex3di4' ( uniform itexture3D)
475 0:? 'g_tTex3du4' ( uniform utexture3D)
476 0:? 'g_tTexcdf4' ( uniform textureCube)
477 0:? 'g_tTexcdi4' ( uniform itextureCube)
478 0:? 'g_tTexcdu4' ( uniform utextureCube)
479 0:? 'g_tTex1df4a' ( uniform texture1DArray)
480 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
481 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
482 0:? 'g_tTex2df4a' ( uniform texture2DArray)
483 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
484 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
485 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
486 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
487 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
488uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …