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Lines Matching refs:uniform

8 0:51        'g_tTex1df4' (layout( binding=0) uniform texture1D)
10 0:51 c2: direct index for structure ( uniform 2-component vector of int)
11uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
18 0:51 c2: direct index for structure ( uniform 2-component vector of int)
19uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
25 0:52 'g_tTex1di4' ( uniform itexture1D)
27 0:52 c2: direct index for structure ( uniform 2-component vector of int)
28uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
35 0:52 c2: direct index for structure ( uniform 2-component vector of int)
36uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
42 0:53 'g_tTex1du4' ( uniform utexture1D)
44 0:53 c2: direct index for structure ( uniform 2-component vector of int)
45uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
52 0:53 c2: direct index for structure ( uniform 2-component vector of int)
53uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
59 0:56 'g_tTex2df4' ( uniform texture2D)
61 0:56 c3: direct index for structure ( uniform 3-component vector of int)
62uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
71 0:56 c3: direct index for structure ( uniform 3-component vector of int)
72uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
78 0:57 'g_tTex2di4' ( uniform itexture2D)
80 0:57 c3: direct index for structure ( uniform 3-component vector of int)
81uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
90 0:57 c3: direct index for structure ( uniform 3-component vector of int)
91uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
97 0:58 'g_tTex2du4' ( uniform utexture2D)
99 0:58 c3: direct index for structure ( uniform 3-component vector of int)
100uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
109 0:58 c3: direct index for structure ( uniform 3-component vector of int)
110uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
116 0:61 'g_tTex3df4' ( uniform texture3D)
118 0:61 c4: direct index for structure ( uniform 4-component vector of int)
119uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
130 0:61 c4: direct index for structure ( uniform 4-component vector of int)
131uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
137 0:62 'g_tTex3di4' ( uniform itexture3D)
139 0:62 c4: direct index for structure ( uniform 4-component vector of int)
140uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
151 0:62 c4: direct index for structure ( uniform 4-component vector of int)
152uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
158 0:63 'g_tTex3du4' ( uniform utexture3D)
160 0:63 c4: direct index for structure ( uniform 4-component vector of int)
161uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
172 0:63 c4: direct index for structure ( uniform 4-component vector of int)
173uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
201 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
202 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
203 0:? 'g_tTex1di4' ( uniform itexture1D)
204 0:? 'g_tTex1du4' ( uniform utexture1D)
205 0:? 'g_tTex2df4' ( uniform texture2D)
206 0:? 'g_tTex2di4' ( uniform itexture2D)
207 0:? 'g_tTex2du4' ( uniform utexture2D)
208 0:? 'g_tTex3df4' ( uniform texture3D)
209 0:? 'g_tTex3di4' ( uniform itexture3D)
210 0:? 'g_tTex3du4' ( uniform utexture3D)
211 0:? 'g_tTexcdf4' ( uniform textureCube)
212 0:? 'g_tTexcdi4' ( uniform itextureCube)
213 0:? 'g_tTexcdu4' ( uniform utextureCube)
214 0:? 'g_tTex1df4a' ( uniform texture1DArray)
215 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
216 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
217 0:? 'g_tTex2df4a' ( uniform texture2DArray)
218 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
219 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
220 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
221 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
222 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
223uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
236 0:51 'g_tTex1df4' (layout( binding=0) uniform texture1D)
238 0:51 c2: direct index for structure ( uniform 2-component vector of int)
239uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
246 0:51 c2: direct index for structure ( uniform 2-component vector of int)
247uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
253 0:52 'g_tTex1di4' ( uniform itexture1D)
255 0:52 c2: direct index for structure ( uniform 2-component vector of int)
256uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
263 0:52 c2: direct index for structure ( uniform 2-component vector of int)
264uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
270 0:53 'g_tTex1du4' ( uniform utexture1D)
272 0:53 c2: direct index for structure ( uniform 2-component vector of int)
273uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
280 0:53 c2: direct index for structure ( uniform 2-component vector of int)
281uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
287 0:56 'g_tTex2df4' ( uniform texture2D)
289 0:56 c3: direct index for structure ( uniform 3-component vector of int)
290uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
299 0:56 c3: direct index for structure ( uniform 3-component vector of int)
300uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
306 0:57 'g_tTex2di4' ( uniform itexture2D)
308 0:57 c3: direct index for structure ( uniform 3-component vector of int)
309uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
318 0:57 c3: direct index for structure ( uniform 3-component vector of int)
319uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
325 0:58 'g_tTex2du4' ( uniform utexture2D)
327 0:58 c3: direct index for structure ( uniform 3-component vector of int)
328uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
337 0:58 c3: direct index for structure ( uniform 3-component vector of int)
338uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
344 0:61 'g_tTex3df4' ( uniform texture3D)
346 0:61 c4: direct index for structure ( uniform 4-component vector of int)
347uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
358 0:61 c4: direct index for structure ( uniform 4-component vector of int)
359uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
365 0:62 'g_tTex3di4' ( uniform itexture3D)
367 0:62 c4: direct index for structure ( uniform 4-component vector of int)
368uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
379 0:62 c4: direct index for structure ( uniform 4-component vector of int)
380uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
386 0:63 'g_tTex3du4' ( uniform utexture3D)
388 0:63 c4: direct index for structure ( uniform 4-component vector of int)
389uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
400 0:63 c4: direct index for structure ( uniform 4-component vector of int)
401uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …
429 0:? 'g_sSamp' (layout( binding=0) uniform sampler)
430 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
431 0:? 'g_tTex1di4' ( uniform itexture1D)
432 0:? 'g_tTex1du4' ( uniform utexture1D)
433 0:? 'g_tTex2df4' ( uniform texture2D)
434 0:? 'g_tTex2di4' ( uniform itexture2D)
435 0:? 'g_tTex2du4' ( uniform utexture2D)
436 0:? 'g_tTex3df4' ( uniform texture3D)
437 0:? 'g_tTex3di4' ( uniform itexture3D)
438 0:? 'g_tTex3du4' ( uniform utexture3D)
439 0:? 'g_tTexcdf4' ( uniform textureCube)
440 0:? 'g_tTexcdi4' ( uniform itextureCube)
441 0:? 'g_tTexcdu4' ( uniform utextureCube)
442 0:? 'g_tTex1df4a' ( uniform texture1DArray)
443 0:? 'g_tTex1di4a' ( uniform itexture1DArray)
444 0:? 'g_tTex1du4a' ( uniform utexture1DArray)
445 0:? 'g_tTex2df4a' ( uniform texture2DArray)
446 0:? 'g_tTex2di4a' ( uniform itexture2DArray)
447 0:? 'g_tTex2du4a' ( uniform utexture2DArray)
448 0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
449 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
450 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
451uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector …