Lines Matching refs:levels
48 int levels;
50 levels = textureQueryLevels(samp1D);
51 levels += textureQueryLevels(usamp2D);
52 levels += textureQueryLevels(isamp3D);
53 levels += textureQueryLevels(isampCube);
54 levels += textureQueryLevels(isamp1DA);
55 levels += textureQueryLevels(samp2DA);
56 levels += textureQueryLevels(usampCubeA);
58 levels = textureQueryLevels(samp1Ds);
59 levels += textureQueryLevels(samp2Ds);
60 levels += textureQueryLevels(sampCubes);
61 levels += textureQueryLevels(samp1DAs);
62 levels += textureQueryLevels(samp2DAs);
63 levels += textureQueryLevels(sampCubeAs);