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Lines Matching refs:context_handle

1508     ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv,  in clear_rtv_color_rgb()  argument
1523 context_handle->ClearRenderTargetView (rtv, target); in clear_rtv_color_rgb()
1528 ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv, in clear_rtv_color_vuya() argument
1541 context_handle->ClearRenderTargetView (rtv, target); in clear_rtv_color_vuya()
1546 ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv, in clear_rtv_color_luma() argument
1561 context_handle->ClearRenderTargetView (rtv, target); in clear_rtv_color_luma()
1566 ID3D11DeviceContext * context_handle, ID3D11RenderTargetView * rtv) in clear_rtv_color_chroma() argument
1570 context_handle->ClearRenderTargetView (rtv, clear_color); in clear_rtv_color_chroma()
1575 ID3D11DeviceContext * context_handle, in clear_rtv_color_all() argument
1586 clear_rtv_color_rgb (self, context_handle, rtv[i], full_range); in clear_rtv_color_all()
1589 clear_rtv_color_vuya (self, context_handle, rtv[i], full_range); in clear_rtv_color_all()
1592 clear_rtv_color_luma (self, context_handle, rtv[i], full_range); in clear_rtv_color_all()
1594 clear_rtv_color_chroma (self, context_handle, rtv[i]); in clear_rtv_color_all()
1608 ID3D11DeviceContext *context_handle; in create_shader_output_resource() local
1620 context_handle = gst_d3d11_device_get_device_context_handle (device); in create_shader_output_resource()
1691 clear_rtv_color_all (self, info, context_handle, view); in create_shader_output_resource()
2011 ID3D11DeviceContext *context_handle = in gst_d3d11_base_convert_transform_using_processor() local
2021 clear_rtv_color_all (self, &bfilter->out_info, context_handle, render_view); in gst_d3d11_base_convert_transform_using_processor()
2037 ID3D11DeviceContext *context_handle; in gst_d3d11_base_convert_transform() local
2048 context_handle = gst_d3d11_device_get_device_context_handle (device); in gst_d3d11_base_convert_transform()
2110 context_handle->CopySubresourceRegion (self->in_texture[i], 0, 0, 0, 0, in gst_d3d11_base_convert_transform()
2139 clear_rtv_color_all (self, &filter->out_info, context_handle, target_rtv); in gst_d3d11_base_convert_transform()
2170 context_handle->CopySubresourceRegion ((ID3D11Resource *) out_map[i].data, in gst_d3d11_base_convert_transform()