Lines Matching refs:d3d11_params
868 GstD3D11AllocationParams *d3d11_params; in gst_d3d11_deinterlace_propose_allocation() local
907 d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); in gst_d3d11_deinterlace_propose_allocation()
908 if (!d3d11_params) { in gst_d3d11_deinterlace_propose_allocation()
909 d3d11_params = gst_d3d11_allocation_params_new (self->device, &info, in gst_d3d11_deinterlace_propose_allocation()
912 d3d11_params->desc[0].BindFlags |= D3D11_BIND_RENDER_TARGET; in gst_d3d11_deinterlace_propose_allocation()
915 gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); in gst_d3d11_deinterlace_propose_allocation()
916 gst_d3d11_allocation_params_free (d3d11_params); in gst_d3d11_deinterlace_propose_allocation()
977 GstD3D11AllocationParams *d3d11_params; in gst_d3d11_deinterlace_decide_allocation() local
1012 d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config); in gst_d3d11_deinterlace_decide_allocation()
1013 if (!d3d11_params) { in gst_d3d11_deinterlace_decide_allocation()
1014 d3d11_params = gst_d3d11_allocation_params_new (self->device, &info, in gst_d3d11_deinterlace_decide_allocation()
1017 d3d11_params->desc[0].BindFlags |= D3D11_BIND_RENDER_TARGET; in gst_d3d11_deinterlace_decide_allocation()
1020 gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params); in gst_d3d11_deinterlace_decide_allocation()
1021 gst_d3d11_allocation_params_free (d3d11_params); in gst_d3d11_deinterlace_decide_allocation()
1048 GstD3D11AllocationParams *d3d11_params; in gst_d3d11_deinterlace_prepare_fallback_pool() local
1070 d3d11_params = gst_d3d11_allocation_params_new (self->device, in_info, in gst_d3d11_deinterlace_prepare_fallback_pool()
1073 in_caps, d3d11_params, 0, 0); in gst_d3d11_deinterlace_prepare_fallback_pool()
1074 gst_d3d11_allocation_params_free (d3d11_params); in gst_d3d11_deinterlace_prepare_fallback_pool()
1082 d3d11_params = gst_d3d11_allocation_params_new (self->device, out_info, in gst_d3d11_deinterlace_prepare_fallback_pool()
1086 out_caps, d3d11_params, 0, 0); in gst_d3d11_deinterlace_prepare_fallback_pool()
1087 gst_d3d11_allocation_params_free (d3d11_params); in gst_d3d11_deinterlace_prepare_fallback_pool()