Lines Matching refs:context_handle
366 ID3D11DeviceContext *context_handle = in DrawMouse() local
504 context_handle->IASetVertexBuffers(0, 1, &vert_buf, &Stride, &Offset); in DrawMouse()
505 context_handle->OMSetBlendState(blend, BlendFactor, 0xFFFFFFFF); in DrawMouse()
506 context_handle->OMSetRenderTargets(1, &rtv, nullptr); in DrawMouse()
507 context_handle->VSSetShader(vs, nullptr, 0); in DrawMouse()
508 context_handle->PSSetShader(ps, nullptr, 0); in DrawMouse()
509 context_handle->PSSetShaderResources(0, 1, &srv); in DrawMouse()
510 context_handle->PSSetSamplers(0, 1, &sampler); in DrawMouse()
511 context_handle->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); in DrawMouse()
512 context_handle->IASetInputLayout(layout); in DrawMouse()
521 context_handle->RSSetViewports(1, &VP); in DrawMouse()
523 context_handle->Draw(NUMVERTICES, 0); in DrawMouse()
527 context_handle->PSSetShaderResources (0, 1, &srv); in DrawMouse()
528 context_handle->OMSetRenderTargets (0, nullptr, nullptr); in DrawMouse()
539 ID3D11DeviceContext *context_handle = nullptr; in CopyToTexture() local
544 context_handle = gst_d3d11_device_get_device_context_handle (device); in CopyToTexture()
577 context_handle->CopySubresourceRegion (texture, 0, 0, 0, 0, in CopyToTexture()
584 hr = context_handle->GetData (query.Get (), in CopyToTexture()
1313 ID3D11DeviceContext *context_handle = in ProcessMonoMask() local
1376 context_handle->CopySubresourceRegion(CopyBuffer.Get(), in ProcessMonoMask()